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Search: Posts Made By: Unco
Forum: SEIV September 19th, 2005, 10:17 PM
Replies: 1,421
Sticky: PBW status
Views: 282,889
Posted By Unco
Re: PBW status

My game was supposed to auto process this morning. Is auto processing still turned off on PBW?
Forum: Space Empires: IV & V July 21st, 2005, 05:03 PM
Replies: 0
Views: 861
Posted By Unco
SEIV DevNull Openings...

The Unconi Universe II game on seiv.pbw.cc has three open empires. If you are interested in playing, please give it a consideration.

There are 13 players and 3 open empires. The open empires...
Forum: Space Empires: IV & V July 16th, 2005, 03:15 PM
Replies: 6
Views: 1,580
Posted By Unco
Re: An idea for intel mod in SE IV.

Where would I find a description and download of the SJ system?

Thanks!
Forum: Space Empires: IV & V June 9th, 2005, 01:54 PM
Replies: 387
Views: 47,676
Posted By Unco
Re: Devnull Mod Gold: updates and discussion

Is it possible to upgrade an already in progress PBW Devnull game from 1.7 to 1.71?
Forum: Space Empires: IV & V May 23rd, 2005, 05:21 PM
Replies: 387
Views: 47,676
Posted By Unco
Re: Devnull Mod Gold: updates and discussion

For the Anti-Missile change, I think the changes should be a little more even and reduce their power across all components. Below is a table of what you are proposing to change. I've also added a...
Forum: Space Empires: IV & V May 20th, 2005, 02:22 PM
Replies: 387
Views: 47,676
Posted By Unco
Re: Devnull Mod Gold: updates and discussion

Hey Parabolize,

I'm glad Devnull isn't dying. http://forum.shrapnelgames.com/images/smilies/happy.gif

I kind of like your Anti-Fighter Missile changes. After playing a bunch of Devnull games,...
Forum: Space Empires: IV & V April 22nd, 2005, 02:41 PM
Replies: 0
Views: 1,215
Posted By Unco
Devnull Game Replacement Needed...

A player has dropped out of Unconi Universe II (Blinking Eye Strikes Back) due to real life reasons and we are looking for a replacement.

There are 18 players in this game, so it's very exciting!...
Forum: Space Empires: IV & V April 3rd, 2005, 06:45 PM
Replies: 0
Views: 992
Posted By Unco
Devnull Replacement Needed

A player has dropped out of Unconi Universe II (Blinking Eye Strikes Back) on PBW due to real life reasons and we are looking for a replacement.

There are 18 players in this game, so it's very...
Forum: SEIV March 1st, 2005, 05:23 PM
Replies: 1,421
Sticky: PBW status
Views: 282,889
Posted By Unco
Re: PBW status

It was up last night, but it appears to be down again.

03/01/05 12:23 PST
Forum: Space Empires: IV & V February 26th, 2005, 04:36 AM
Replies: 1
Views: 2,123
Posted By Unco
Devnull Game Opening

Unconi Universe II (Blinking Eye Strikes Back) is looking for a replacement player. The game is SEIV Gold 1.91 with the Devnull 1.70 Mod. There are also some settings that affect game play. Look...
Forum: Space Empires: IV & V January 10th, 2005, 04:45 PM
Replies: 0
Views: 1,069
Posted By Unco
New SEIV Devnull Game...

I'm starting up a new SEIV (1.91) Devull (1.70) Game. The game details have been copied below. All are invited. It's called Unconi Universe II (Blinking Eye Strikes Back) and has been started on...
Forum: Space Empires: IV & V December 7th, 2004, 01:18 AM
Replies: 19
Views: 3,262
Posted By Unco
Re: Maximum Ships Limit

Thanks everyone! I guess 'll be scrapping that mothballed fleet as well as all those defense bases on backwater warp points. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Space Empires: IV & V December 6th, 2004, 12:26 AM
Replies: 19
Views: 3,262
Posted By Unco
Maximum Ships Limit

I have two questions about the Maximum Ships Limit that is set at the beginning of the game.

1. Do bases count against this total? I noticed that the score screen keeps track of ships and bases...
Forum: Space Empires: IV & V November 13th, 2004, 04:49 PM
Replies: 3
Views: 957
Posted By Unco
Re: Combat Sensors On Units?

When the one unit with the Combat Sensor or ECM is destroyed, does the bonus immediately go away for all the other units?
Forum: Space Empires: IV & V November 13th, 2004, 04:40 PM
Replies: 3
Views: 957
Posted By Unco
Combat Sensors On Units?

1. If one Weapons Platform on a planet has a Combat Sensors component, do all the Weapons Platforms on the planet get a to hit bonus?

2. If one Satellite in a stack of Satellites has a Combat...
Forum: Space Empires: IV & V November 10th, 2004, 04:28 AM
Replies: 23
Views: 2,751
Posted By Unco
Re: Armor & Shields On Units...

Thanks everyone! I now know that the Fighters and Weapons Platforms that I've been building to fight a Religous, Null-Space Weapon using enemy in a Devnull Mod game I am playing in are the best they...
Forum: Space Empires: IV & V November 9th, 2004, 04:35 AM
Replies: 23
Views: 2,751
Posted By Unco
Re: Armor & Shields On Units...

Hmm. So I still am confused and will ask more specific questions. Thank you in advance for your patience and wisdom. http://forum.shrapnelgames.com/images/smilies/happy.gif

FIGHTERS
1. Are...
Forum: Space Empires: IV & V November 8th, 2004, 09:02 PM
Replies: 23
Views: 2,751
Posted By Unco
Armor & Shields On Units...

Hello,

I think this question has been answered before but I can't find anything in thr FAQ about. Maybe I'm just not seeing the answer.

Do shields and armor behave on units as they do on...
Forum: Space Empires: IV & V September 16th, 2004, 04:23 PM
Replies: 3
Views: 724
Posted By Unco
Re: Rolling Back On PBW?

Thanks Alneyan! Already have a post on the PBW Administrator Boards. http://forum.shrapnelgames.com/images/smilies/happy.gif

Unco
Forum: Space Empires: IV & V September 16th, 2004, 04:10 PM
Replies: 3
Views: 724
Posted By Unco
Rolling Back On PBW?

One of the players in my game missed his turn and we need to roll back.

Is there a FAQ out there for how I can do this? I think I know how to manually reprocess the turn, but am not sure how I...
Forum: Space Empires: IV & V July 13th, 2004, 04:49 AM
Replies: 0
Views: 1,169
Posted By Unco
Devnull Game Open Spot

Looking for a player to take over a spot in a Devnull game on PBW.

It's called Unconi Universe.
Forum: Space Empires: IV & V May 4th, 2004, 07:34 AM
Replies: 3
Views: 1,259
Posted By Unco
Re: Mines & Fighters...

Thanks for the setting.txt reference!

I assume mines consider all fighters (no matter how many squadrons) one big ship and then destroy as many equivalent fighters in damage?
Forum: Space Empires: IV & V May 4th, 2004, 06:19 AM
Replies: 3
Views: 1,259
Posted By Unco
Mines & Fighters...

Do mines react to enemy fighters entering their sector?

If so, how exactly do they damage the fighters?

And is Devnull different in anyway to the normal rules in this regard?

Thanks!
...
Forum: Space Empires: IV & V March 31st, 2004, 10:39 PM
Replies: 0
Views: 1,071
Posted By Unco
New Devnull Game

There's a new Devnull game up called Unconi Universe and we're looking for three more intermediate to expert level players.

Please sign up if you are interested!
Forum: Space Empires: IV & V July 30th, 2003, 02:10 AM
Replies: 6
Views: 1,233
Posted By Unco
Re: Devnull Mod Question

Exactly. You never see the two together. http://forum.shrapnelgames.com/images/icons/icon7.gif

Thanks everyone! Base Construction II here I come!

Unco

[ July 30, 2003, 01:10:...
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