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Showing results 1 to 25 of 123
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Posts Made By:
clark
Forum:
Space Empires: IV & V
April 5th, 2005, 04:08 PM
Replies:
111
Malfadors New Site Is Up WITH SCREEN SHOTS!
Views:
7,265
Posted By
clark
Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Thanks Ragnarok,
Looking at the interface setup I think the current GUI is pretty slick... that said, what would be nice (something for you Betars, my Betters might want to think about when...
Forum:
Space Empires: IV & V
April 5th, 2005, 01:55 PM
Replies:
111
Malfadors New Site Is Up WITH SCREEN SHOTS!
Views:
7,265
Posted By
clark
Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
[put the detectives hat on]
"Elementary, my dear Watson!"
Regarding this screen shot: http://malfador.com/SE5scr001.htm
Bottom Right corner control panel contains five icons in a row above a...
Forum:
SEIV
October 15th, 2004, 05:21 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,148
Posted By
clark
Re: SE5, Tell Aaron what\'s on your Wish List
Depending on how strategic movement is handled, combat movement might be amoot issue. Remember, combat is in simulated real time- meter per sec kind of stuff. So, if I reckon correctly, there might...
Forum:
SEIV
October 13th, 2004, 09:15 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,148
Posted By
clark
Re: SE5, Tell Aaron what\'s on your Wish List
Speaking of intel...
The single greatest thing Araon can do is to open it up to the user and mod maker community. Perhaps create a txt file with all possible combinations of affecting the game via...
Forum:
SEIV
October 11th, 2004, 04:59 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,148
Posted By
clark
Re: SE5, Tell Aaron what\'s on your Wish List
Sentry does that, true, but I think we would all benefit from a "guard" function similar to sentry in that it ignores (or even user defined) things like enemy, low fuel, damage.
I think it would...
Forum:
SEIV
October 7th, 2004, 01:49 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,148
Posted By
clark
Re: SE5, Tell Aaron what\'s on your Wish List
Here is an idea again...
Create txt files that are refrenced to automatically name individual ships (of course they can be renamed). Create txt files that are refrenced to automatically name a...
Forum:
SEIV
September 30th, 2004, 12:01 PM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,148
Posted By
clark
Re: SE5, Tell Aaron what\'s on your Wish List
Suggestions once more, sorry for any repeats...
The ability to name just about anything in-game. Solar systems, planets (as with SEIV), etc. etc.
The ability to classify enemy ships. Right now,...
Forum:
Space Empires: IV & V
August 16th, 2004, 06:28 PM
Replies:
5
Poll:
Polls
Views:
911
Posted By
clark
Re: Polls
Poles. lol. http://forum.shrapnelgames.com/images/smilies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif
No jokes about them please.
Forum:
Space Empires: IV & V
August 16th, 2004, 01:42 PM
Replies:
20
New SE5 pic.
Views:
2,048
Posted By
clark
Re: New SE5 pic.
Thanks! I had just found it and was reading it... looks mightry interesting. http://forum.shrapnelgames.com/images/smilies/happy.gif
David, or someone else (because I simply can't be bothered ...
Forum:
Space Empires: IV & V
August 16th, 2004, 12:48 PM
Replies:
20
New SE5 pic.
Views:
2,048
Posted By
clark
Re: New SE5 pic.
I know this is really lame, but does anyone have a direct link to the chat session log?
I cannot find the thread/session history for the life of me!
Please help the befuddled.
Forum:
Space Empires: IV & V
August 2nd, 2004, 10:02 PM
Replies:
10
Newbie co-op vs. AI... Help!
Views:
2,185
Posted By
clark
Re: Newbie co-op vs. AI... Help!
You may want to play in a large quadrant, mid life- bigger galaxies give you a little more room to expand, and get your feet underneath you.
First off, research Consstruction- this will lead to...
Forum:
Space Empires: IV & V
July 16th, 2004, 08:54 PM
Replies:
15
Question about Allegince Subverters
Views:
3,082
Posted By
clark
Re: Question about Allegince Subverters
Okay, work around time:
Can a boarding party be given a range?
Forum:
Space Empires: IV & V
July 16th, 2004, 08:48 PM
Replies:
26
Would You Consider This A Backstab?
Views:
3,424
Posted By
clark
Re: Would You Consider This A Backstab?
Well, one, can you see cloaked ships?
and two, are you sure the warp point wasn't closed on the opposite end (the receiving system)? Or was it closed in your space?
Forum:
Space Empires: IV & V
July 16th, 2004, 07:25 PM
Replies:
15
Question about Allegince Subverters
Views:
3,082
Posted By
clark
Re: Question about Allegince Subverters
Can you mod the AS to be ineffective if the player has shields?
Forum:
Space Empires: IV & V
July 16th, 2004, 05:00 PM
Replies:
26
Would You Consider This A Backstab?
Views:
3,424
Posted By
clark
Re: Would You Consider This A Backstab?
Ya know, the greatest way to start a war you didn't "want" is to create something of a diplomatic blunder...
I didn't mean to close that warp point that is integral to you and your ally combined...
Forum:
Space Empires: IV & V
July 6th, 2004, 10:26 PM
Replies:
8
Question/Interesting Idea
Views:
1,730
Posted By
clark
Re: Question/Interesting Idea
Planet destroyer with a cloak is quite fun. At least against the AI on turn based.
Slip right in, uncloak. <poof> no more planet, and a fun message for the AI player.
Perhaps there is a way to...
Forum:
Space Empires: IV & V
June 30th, 2004, 10:49 PM
Replies:
22
SE V Captain/Admiral Components
Views:
3,155
Posted By
clark
Re: SE V Captain/Admiral Components
Well, I think where I was coming from is that this mighe a greater chance of being included if it stays within the constraints of SEIV as much as possible. New stuff like this requires new coding,...
Forum:
Space Empires: IV & V
June 30th, 2004, 07:05 PM
Replies:
22
SE V Captain/Admiral Components
Views:
3,155
Posted By
clark
Re: SE V Captain/Admiral Components
I'm all for this, but it seems a bit complicated (which can sometimes be an AI killer)
So how about it get's simplified a bit...
A cargo component (or some duch derivation) that allows for a...
Forum:
Space Empires: IV & V
June 29th, 2004, 07:48 PM
Replies:
8
Repair Bay Questions
Views:
2,033
Posted By
clark
Re: Repair Bay Questions
Can a ship hull be modded with the ability?
Forum:
Space Empires: IV & V
June 29th, 2004, 06:53 PM
Replies:
8
Repair Bay Questions
Views:
2,033
Posted By
clark
Re: Repair Bay Questions
Is it possible to have a repair function system wide?
Forum:
Space Empires: IV & V
June 23rd, 2004, 04:47 PM
Replies:
248
Space Food Empires!
Views:
21,476
Posted By
clark
Re: Space Food Empires!
Sorry. No offense meant. http://forum.shrapnelgames.com/images/icons/icon7.gif
How about some weapon suggestions?
DUC becomes "Pea (pod?) Shooter"
Mines become "spores"
Plague devices...
Forum:
Space Empires: IV & V
June 23rd, 2004, 04:29 PM
Replies:
28
New Sales Slogans For SE V
Views:
3,320
Posted By
clark
Re: New Sales Slogans For SE V
SEVere Gaming!
Forum:
Space Empires: IV & V
June 22nd, 2004, 11:04 PM
Replies:
248
Space Food Empires!
Views:
21,476
Posted By
clark
Re: Space Food Empires!
Bunnies. Giant, blood-thirsty, warmongering, fluffy, bunnies.
Or the blender. LOL!
Forum:
Space Empires: IV & V
June 22nd, 2004, 09:08 PM
Replies:
11
Many paths to victory game
Views:
1,937
Posted By
clark
Re: Many paths to victory game
Multi-Culturalism Run Amok Victory
You must have X number of each population type within the game (defined as the starting races in the game) under your control. Optional- all foreign races must...
Forum:
Space Empires: IV & V
June 22nd, 2004, 08:08 PM
Replies:
248
Space Food Empires!
Views:
21,476
Posted By
clark
Re: Space Food Empires!
"Carefull, he has a banana in his pocket and he dosen't look happy to see you!"
Showing results 1 to 25 of 123
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