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Showing results 1 to 25 of 67
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Posts Made By:
Ivan Pedroso
Forum:
Scenarios, Maps & Mods
February 28th, 2005, 01:27 PM
Replies:
38
A New Mod: Oglala Sioux
Views:
5,826
Posted By
Ivan Pedroso
Re: A New Mod: Oglala Sioux
IIRC awe works like most other opposing checks in Dom2:
X + 2d6(oe) vs Y + 2d6(oe), where X and Y are a mix of stats and various boni/penalties etc.
In your example (awe+1 vs moral 13):
X = 11...
Forum:
Dominions 2: The Ascension Wars
February 20th, 2005, 09:41 AM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
Hehehe. I can relate to that http://forum.shrapnelgames.com/images/smilies/biggrin.gif, I've heard and read it many times too. What about: "The proof of [bla bla] is left to the reader as an...
Forum:
Dominions 2: The Ascension Wars
February 19th, 2005, 09:25 PM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
Yeah - your initial formula is correct. But I must admit that it could do with some explanations. I looked at it (briefly, I'll admit) and could not see what it all meant, or what the idea behind the...
Forum:
Dominions 2: The Ascension Wars
February 19th, 2005, 06:28 PM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
@Alexti
Ahhhh yeah - that was sloppy.
(7/8)^20*8 is NOT the probality of getting exactly one path missing. You are absolutely right about it not garanteeing that the other 7 paths are present....
Forum:
Dominions 2: The Ascension Wars
February 19th, 2005, 04:11 PM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
Hehehe none taken http://forum.shrapnelgames.com/images/smilies/biggrin.gif
"20 sages in a row with exactly 1 path missing":
(7/8)^20 *8 = 0.554
Explanation:
the (7/8) is the chance of...
Forum:
Dominions 2: The Ascension Wars
February 7th, 2005, 03:15 PM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
The Duck_Number is not an easy tool to utilize in order to check if the distribution of random picks is in fact uniform. It is much easier to just count the different number of FIRE, AIR, WATER,…...
Forum:
Dominions 2: The Ascension Wars
February 7th, 2005, 03:09 PM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
@Arralen
(As started by others)
Just because something looks a bit funny doesn't mean that it isn't random.
Forum:
Dominions 2: The Ascension Wars
February 7th, 2005, 07:22 AM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
(Sure - "choosing a large N" was always meant as: "as large as needed for the stuff to be correct".)
Back to the original question - has anyone found any significant deviations that suggest any...
Forum:
Dominions 2: The Ascension Wars
February 6th, 2005, 11:58 PM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
"the Law of Large Numbers" (or is it called something else, can't remember it) ensures that:
"The more you repeat the random process the more the empirically measured frequencies approach the values...
Forum:
Dominions 2: The Ascension Wars
February 4th, 2005, 08:38 PM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
You a right that if I roll a number of dies (in this case eight-sided) and then only write down the largest value every time, then the average of this "highest-value-thrown" will indeed be higher...
Forum:
Dominions 2: The Ascension Wars
February 4th, 2005, 06:50 AM
Replies:
114
Random Magic Paths - is it truly random?
Views:
11,867
Posted By
Ivan Pedroso
Re: Random Magic Paths - is it truly random?
Hmmmmmm, why shouldn't it approach 3/8 ?!?
Let us assume that the distribution behind the scenes is uniform. Then the observed frequencies will approach 1/8. Of cause getting a sequence that...
Forum:
Dominions 2: The Ascension Wars
January 31st, 2005, 03:43 PM
Replies:
43
An old Newbie ;)
Views:
4,522
Posted By
Ivan Pedroso
Re: An old Newbie ;)
Hehehe - I look forward to the day when one of the frequent posters reveal that he is in fact Norfleet. ( http://forum.shrapnelgames.com/images/smilies/wink.gif Can't you go look for him...
Forum:
Dominions 2: The Ascension Wars
January 7th, 2005, 03:54 AM
Replies:
134
Ulm beefed up ...
Views:
14,569
Posted By
Ivan Pedroso
Re: Ulm beefed up ...
This solution didn't seem to get much attention. It got me thinking: "Is it possible to cripple a mage in such a way that he/she would be useless in a battle - i.e. making him/her a forger-only...
Forum:
Dominions 2: The Ascension Wars
December 31st, 2004, 05:14 AM
Replies:
7
Now THIS Is What I Call Afflicted...
Views:
902
Posted By
Ivan Pedroso
Re: Now THIS Is What I Call Afflicted...
hehehe poor little soulless http://forum.shrapnelgames.com/images/smilies/happy.gif
I dug up a link to the "afflictions record"-thread...
Forum:
Scenarios, Maps & Mods
December 23rd, 2004, 08:38 PM
Replies:
497
Conceptual Balance Series (Mod)
Views:
55,603
Posted By
Ivan Pedroso
Re: Conceptual Balance Series (Mod)
Great comments Atul. You are quite right about the early-game risk of an event hitting your capitol, and that would hurt ones income badly, and that should raise the parameter somewhat above the...
Forum:
Dominions 2: The Ascension Wars
December 23rd, 2004, 04:44 PM
Replies:
78
Patch 'n mod
Views:
6,179
Posted By
Ivan Pedroso
Re: Clam of Pearls??
I'm C'tis in that game - and I feel that because of the limits on clams/fetishes/stones/contracts we'll have an interesting endgame.
http://forum.shrapnelgames.com/images/smilies/happy.gif I...
Forum:
Scenarios, Maps & Mods
December 23rd, 2004, 03:52 PM
Replies:
497
Conceptual Balance Series (Mod)
Views:
55,603
Posted By
Ivan Pedroso
Re: Conceptual Balance Series (Mod)
http://forum.shrapnelgames.com/images/smilies/happy.gif Hehehe - I take that as a compliment http://forum.shrapnelgames.com/images/smilies/happy.gif
I tried to come up with some graphs myself,...
Forum:
Scenarios, Maps & Mods
December 23rd, 2004, 11:27 AM
Replies:
497
Conceptual Balance Series (Mod)
Views:
55,603
Posted By
Ivan Pedroso
Re: Conceptual Balance Series (Mod)
UPDATE: Look below for a newer Version of the mentioned Excel-sheet.
- - - - - - - - - - - - - - - - - - - - - - - - - - -
Well back again with some dry math. This time I have used the right...
Forum:
Scenarios, Maps & Mods
December 22nd, 2004, 01:01 PM
Replies:
497
Conceptual Balance Series (Mod)
Views:
55,603
Posted By
Ivan Pedroso
Re: Conceptual Balance Series (Mod)
Yeah I used 1,0003 because Zen stated above that the growth rate was .03% - If he meant .3% then it should be 1,003. And also I wasn't aware of the admin/growth issue, I just thought that other...
Forum:
Dominions 2: The Ascension Wars
December 21st, 2004, 09:38 PM
Replies:
9
questions about poison
Views:
1,323
Posted By
Ivan Pedroso
Re: questions about poison
How does the unique artifact "the Sharpest Tooth" work ?
Forum:
Multiplayer & AARs
December 21st, 2004, 09:26 PM
Replies:
88
MP Game - God is a Bullet
Views:
12,076
Posted By
Ivan Pedroso
Re: MP Game - God is a Bullet
Yeah it might be a good idea to set it to 96H quickhost or whatever the max setting is. Good game though - wouldn't want it spoiled by too many people ending up stale'ing their turns.
Forum:
Scenarios, Maps & Mods
December 21st, 2004, 08:27 PM
Replies:
497
Conceptual Balance Series (Mod)
Views:
55,603
Posted By
Ivan Pedroso
Re: Conceptual Balance Series (Mod)
Nevermind the following - it's wrong http://forum.shrapnelgames.com/images/smilies/happy.gif
Couldn't help doing a bit of algebra:
Income from province with Order+1 (on the N'th turn):...
Forum:
Multiplayer & AARs
December 15th, 2004, 08:07 AM
Replies:
88
MP Game - God is a Bullet
Views:
12,076
Posted By
Ivan Pedroso
Re: MP Game - God is a Bullet
Sorry to hear that Viga.
Are anyone else having trouble logging on to MoseHansen ?
Forum:
Dominions 2: The Ascension Wars
December 15th, 2004, 06:55 AM
Replies:
7
Nation replacement mod 0.9
Views:
1,081
Posted By
Ivan Pedroso
Re: Nation replacement mod 0.9
I think the thematic unit would be the coolest. Hehehe - loved the ascii-satyr http://forum.shrapnelgames.com/images/smilies/happy.gif (his legs are perfect)
Forum:
Dominions 2: The Ascension Wars
December 15th, 2004, 06:45 AM
Replies:
7
Dominions II Links Feedback Thread
Views:
1,328
Posted By
Ivan Pedroso
Re: Dominions II Links Feedback Thread
Nice link Endoperez !!! http://forum.shrapnelgames.com/images/smilies/smile.gif That's worth a read !!!
Showing results 1 to 25 of 67
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