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Posts Made By:
ToxicSlurpee
Forum:
Space Empires: IV & V
July 4th, 2005, 11:09 PM
Replies:
9
A New Type of Cargo Ship
Views:
1,686
Posted By
ToxicSlurpee
A New Type of Cargo Ship
Heh. Well, tinkering with DoGA made me want to render an idea that a friend of mine drew on a paper placemat in a restaraunt a few years ago. I think it pretty much speaks for itself.
...
Forum:
Space Empires: IV & V
July 4th, 2005, 10:44 PM
Replies:
9
Using Doga models in SE5/Starfury
Views:
1,220
Posted By
ToxicSlurpee
Re: Using Doga models in SE5/Starfury
If this works, that'll be downright wonderful.
Forum:
Space Empires: IV & V
July 4th, 2005, 10:43 PM
Replies:
15
OT- For crying out loud!
Views:
1,811
Posted By
ToxicSlurpee
Re: OT- For crying out loud!
Hey, why work for a living when you can whine and sue somebody?
Reminds me of that old episode of Married with Children where the one guy breaks into the house, and Al punches him. The guy sues...
Forum:
Space Empires: IV & V
May 13th, 2005, 01:48 PM
Replies:
17
The AI Complaint
Views:
2,456
Posted By
ToxicSlurpee
Re: The AI Complaint
The problem here is the "A" part. It's artificial, which makes it not at all intelligent. A human can outsmart an AI opponent very easily by just watching to see what it does. In an abstract...
Forum:
Space Empires: IV & V
May 12th, 2005, 11:12 AM
Replies:
11
To Wait, or Not to Wait?
Views:
2,685
Posted By
ToxicSlurpee
Re: To Wait, or Not to Wait?
Well...looks like the verdict is I'm going to keep tinkering with it.
Good bye free time!
Forum:
Space Empires: IV & V
May 10th, 2005, 06:24 AM
Replies:
11
To Wait, or Not to Wait?
Views:
2,685
Posted By
ToxicSlurpee
To Wait, or Not to Wait?
So, SE:V is in the works, and I'm working on an SE:IV mod (that, admittedly, is more complex than I intended and is nowhere near done). So, I find myself wondering...should I wait to snag SE:V...
Forum:
Space Empires: IV & V
January 26th, 2005, 03:10 AM
Replies:
73
3D modelling - HELP!
Views:
6,516
Posted By
ToxicSlurpee
Re: 3D modelling
Now THAT is quite amusing. When it comes to Emmition, I don't use the presets at all. Funny how that worked out.
Forum:
Space Empires: IV & V
January 20th, 2005, 01:32 AM
Replies:
73
3D modelling - HELP!
Views:
6,516
Posted By
ToxicSlurpee
Re: 3D modelling
I used the Emmition setting. It wasn't high or low, I used the custom type and set it to about 400% for the ships. I forget what I set the Rablak himself to, but it was probably similar.
Forum:
Space Empires: IV & V
January 14th, 2005, 01:53 PM
Replies:
11
Cloaking Question...
Views:
1,574
Posted By
ToxicSlurpee
Re: Cloaking Question...
OK, I think this answered most of my quetions on the subject. Thanks!
Forum:
Space Empires: IV & V
January 14th, 2005, 11:36 AM
Replies:
11
Cloaking Question...
Views:
1,574
Posted By
ToxicSlurpee
Cloaking Question...
In the FAQ it says that the cloaking types are Passive EM, Active EM, Gravitic (or is it Gravitational?), Psychic, and what not. Can you add other types?
Basically, what I want to do is create a...
Forum:
Space Empires: IV & V
January 13th, 2005, 10:26 PM
Replies:
16
Am I even on the right track - ship design
Views:
2,077
Posted By
ToxicSlurpee
Re: Am I even on the right track - ship design
For the most part, it looks just dandy!
The triangle part in the front makes it look like a weapon itself. If that's what you're going for, nifty, but I think it takes away from the "ship" idea.
Forum:
Space Empires: IV & V
January 13th, 2005, 10:21 PM
Replies:
73
3D modelling - HELP!
Views:
6,516
Posted By
ToxicSlurpee
Re: 3D modelling
Oh my. More parts to play with?
*sigh* I'll never sleep again!
Forum:
Space Empires: IV & V
January 13th, 2005, 10:18 PM
Replies:
27
Simple armor question
Views:
2,859
Posted By
ToxicSlurpee
Re: Simple armor question
Nah, they just need to get him a quantum generator - he'll never need supplies again! (hurr hurr)
Anyhoo...this thread really made me re-think what I thought armor types did. Nifty.
Forum:
Space Empires: IV & V
January 11th, 2005, 11:34 PM
Replies:
73
3D modelling - HELP!
Views:
6,516
Posted By
ToxicSlurpee
Re: 3D modelling
Heh...here's a couple things I made with DOGA. I'll agree with Atrocities...it's crazy fun!
http://www.strike9.com/toxicslurpee/dreadnought.jpg
http://www.strike9.com/toxicslurpee/rablak.jpg
...
Forum:
Space Empires: IV & V
January 7th, 2005, 10:36 AM
Replies:
7
Question on Boarding Operations
Views:
1,472
Posted By
ToxicSlurpee
Re: Question on Boarding Operations
Heh...depends on how you do it. If I knew somebody had a bunch of big ships with self-destructs on them, I'd be sure to try and capture them with stupid little ships.
C'mon...who wouldn't...
Forum:
Space Empires: IV & V
January 5th, 2005, 01:54 AM
Replies:
15
Component editor
Views:
2,317
Posted By
ToxicSlurpee
Re: Component editor
I use the component editor with XP with no trouble. Then, I switch to Notepad for the really hardcore editing.
I swear I'll finish some day.
Forum:
Space Empires: IV & V
December 23rd, 2004, 12:34 PM
Replies:
7
Poll:
Heighliners (The Dune Idea!)
Views:
1,993
Posted By
ToxicSlurpee
Re: Heighliners (The Dune Idea!)
Actually, that's an interesting idea, though I'm thinking about taking it one step further...
There could be two options for heighliners: Buying them at a high Organics cost, or BUILDING them for...
Forum:
Space Empires: IV & V
December 22nd, 2004, 02:42 PM
Replies:
7
Poll:
Heighliners (The Dune Idea!)
Views:
1,993
Posted By
ToxicSlurpee
Re: Heighliners (The Dune Idea!)
I've thought about doing it, but it poses a few, well...problems.
For one - Every inhabitable planet in the Dune universe is controlled by SOMEBODY even as far back as the Butlerian Jihad. It's...
Forum:
Space Empires: IV & V
December 22nd, 2004, 02:25 PM
Replies:
29
OT: Looking for a new thing...
Views:
4,518
Posted By
ToxicSlurpee
Re: OT: Looking for a new thing...
It has? Where did it originate?
I know that fist fighting has been around as long as humans have, but I thought the sport of boxing was American. 'course, if I'm wrong, it wouldn't be the first...
Forum:
Space Empires: IV & V
December 22nd, 2004, 12:48 PM
Replies:
7
Poll:
Heighliners (The Dune Idea!)
Views:
1,993
Posted By
ToxicSlurpee
Re: Heighliners (The Dune Idea!)
...it's already been done?
Curses!
Forum:
Space Empires: IV & V
December 22nd, 2004, 12:47 PM
Replies:
29
OT: Looking for a new thing...
Views:
4,518
Posted By
ToxicSlurpee
Re: OT: Looking for a new thing...
Want brute force? Learn Boxing.
Just because it's American doesn't mean that it isn't a refined form of fighting. It's pure, absolute, brute force, and is geared toward walking into a punch to...
Forum:
Space Empires: IV & V
December 22nd, 2004, 12:37 PM
Replies:
7
Poll:
Heighliners (The Dune Idea!)
Views:
1,993
Posted By
ToxicSlurpee
Heighliners (The Dune Idea!)
OK, so I've been reading Dune books again (I'm a nerd...so what?) and I got to thinking about how to do Heighliners in SEIV, and I think I've figured it out. I don't really intend on using the idea,...
Forum:
Space Empires: IV & V
December 22nd, 2004, 12:04 PM
Replies:
101
OT: What's your religeon?
Views:
9,425
Posted By
ToxicSlurpee
Spooky!
I'm a night mage. (or witch, or wizard, or warlock, or nocturnalist, whatever)
It's not something I chose, specifically, it was more of a calling...I started dabbling in the mystic arts and was...
Forum:
Space Empires: IV & V
December 15th, 2004, 11:07 AM
Replies:
19
Game-U-would like to see
Views:
2,789
Posted By
ToxicSlurpee
Re: Game-U-would like to see
I would absolutely LOVE to see a sci-fi MMORPG that let players wage wars, build capital ships, and make militaries and such. Basically, the worlds are created and populated with NPCs, but players...
Forum:
Space Empires: IV & V
December 15th, 2004, 11:02 AM
Replies:
16
New weapon ideas for SE:IV and V
Views:
2,897
Posted By
ToxicSlurpee
Re: Component limit = 2^15
Now that's an idea I would absolutely love to see. It would allow for a complex amount of weapon modding without needing to add 10,000 different components.
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