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Posts Made By:
KiloOhm
Forum:
Space Empires: IV & V
May 15th, 2001, 01:22 AM
Replies:
3
Is the game crashing or is it my laptop?
Views:
1,544
Posted By
KiloOhm
Is the game crashing or is it my laptop?
I've recently had to reinstall all the software on my laptop (fat table went corrupt... grrrr..). Anyway, I was having problems with SEIV (after a few turns it would just sit there and never come...
Forum:
Space Empires: IV & V
May 14th, 2001, 03:44 PM
Replies:
3
Is the game crashing or is it my laptop?
Views:
1,544
Posted By
KiloOhm
Re: Is the game crashing or is it my laptop?
I reformatted and ran scandisk, no physical errors were found. What happened is my my whole directory structure somehow got trashed. It took me about 2 days to recover my semester project. ...
Forum:
Space Empires: IV & V
May 9th, 2001, 01:14 AM
Replies:
36
Could someone explain:
Views:
5,094
Posted By
KiloOhm
Re: Could someone explain:
I don't get your math, your saying for 8 bit numbers, it's 280KB but for 16bit numbers it's 70MB? Your only doubling the # of bits required so You should be 560KB not 70MB...right?
...
Forum:
Space Empires: IV & V
May 9th, 2001, 01:11 AM
Replies:
5
??? PBEM ???
Views:
1,680
Posted By
KiloOhm
Re: ??? PBEM ???
Of course it is silly! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I think even the demo will let you do that!
<BLOCKQUOTE><font size="1" face="Verdana,...
Forum:
Space Empires: IV & V
May 8th, 2001, 07:56 PM
Replies:
36
Could someone explain:
Views:
5,094
Posted By
KiloOhm
Re: Could someone explain:
Oh, I think it just clicked, you guys were talking about 16bits worth of systems (i.e. 8 bit = 256 systems and 16 bits = 65,000 systems which then makes sense to me on the exponential growth. ...
Forum:
Space Empires: IV & V
May 8th, 2001, 04:03 PM
Replies:
36
Could someone explain:
Views:
5,094
Posted By
KiloOhm
Re: Could someone explain:
I understand that but I don't see how that applies to the argument. Your saying 255 systems takes up X amount of space if you use 8 bit numbers, then you say 16 bit numbers takes up much more than 2X...
Forum:
Space Empires: IV & V
May 5th, 2001, 01:41 AM
Replies:
27
Off topic List your top/favorite 5-10 comp games
Views:
4,546
Posted By
KiloOhm
Re: Off topic List your top/favorite 5-10 comp games
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by serpwidgets:
1- r0x0r
2- Elite
3- Mail Order Monsters
4- Doom2/Duke3d/UT Deathmatch
5-...
Forum:
Space Empires: IV & V
May 3rd, 2001, 08:55 PM
Replies:
9
Great Game to Play at work
Views:
1,681
Posted By
KiloOhm
Re: Great Game to Play at work
I remember a shareware game like that. They had a key (F12 I think) as the Boss key. If you hit it, it would go to a spreadsheet looking screen.
Yeah, I'm at work too... ...
Forum:
Space Empires: IV & V
April 13th, 2001, 01:43 AM
Replies:
34
Does ANYONE's wife/girlfriend like SEIV?
Views:
4,872
Posted By
KiloOhm
Re: Does ANYONE\'s wife/girlfriend like SEIV?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
Anyone know any good games for "converting" computer- hating girlfriends?
<HR></BLOCKQUOTE>
...
Forum:
Space Empires: IV & V
April 12th, 2001, 06:59 PM
Replies:
34
Does ANYONE's wife/girlfriend like SEIV?
Views:
4,872
Posted By
KiloOhm
Re: Does ANYONE\'s wife/girlfriend like SEIV?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by greghacke:
Best way to convert is not to convert...
I sat down with my g/f and bluntly explained there are...
Forum:
Space Empires: IV & V
April 11th, 2001, 01:29 AM
Replies:
14
New Names for New races
Views:
2,567
Posted By
KiloOhm
Re: New Names for New races
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Deathstalker:
Harmonic race (sound wave weapons)
<HR></BLOCKQUOTE>
Hmm...don't think sound travels too...
Forum:
Space Empires: IV & V
April 6th, 2001, 04:20 PM
Replies:
9
Oh my GOD how do I stop this
Views:
1,810
Posted By
KiloOhm
Re: Oh my GOD how do I stop this
Doh, you fooled me, didn't realize this was sooo old! :P
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capt_spoogy:
I bring threads back from the dead...
Forum:
Space Empires: IV & V
April 6th, 2001, 04:19 PM
Replies:
9
Oh my GOD how do I stop this
Views:
1,810
Posted By
KiloOhm
Re: Oh my GOD how do I stop this
Could you possible turn the AI off and play the computers turn and "refuse" the surrender?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Malkuth:...
Forum:
Space Empires: IV & V
April 3rd, 2001, 09:38 PM
Replies:
43
Umm, have to bring up the new "look"
Views:
6,166
Posted By
KiloOhm
Re: Umm, have to bring up the new \"look\"
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
I'm just saying that the bullet dosent go with "intel". If your spy killed someone, the...
Forum:
Space Empires: IV & V
April 3rd, 2001, 07:10 PM
Replies:
4
Help! Giant pbem turn
Views:
1,176
Posted By
KiloOhm
Re: Help! Giant pbem turn
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Annisquam:
Hi All
Is there a way to save a pbem player turn part way through. It currently takes me 1-2...
Forum:
Space Empires: IV & V
April 3rd, 2001, 07:06 PM
Replies:
43
Umm, have to bring up the new "look"
Views:
6,166
Posted By
KiloOhm
Re: Umm, have to bring up the new \"look\"
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capt_spoogy:
[B]Some additional Comments:
I must admit that I'm against hunting for sport. I think it is...
Forum:
Space Empires: IV & V
April 2nd, 2001, 06:45 PM
Replies:
4
BB Color
Views:
1,357
Posted By
KiloOhm
Re: BB Color
The thing that bugs me about it is that I scroll down to the Last message I haven't read, then I scroll up to the top of that message, read it (which involves scrolling down through it). Then after I...
Forum:
Space Empires: IV & V
April 2nd, 2001, 11:21 AM
Replies:
4
BB Color
Views:
1,357
Posted By
KiloOhm
BB Color
Nice new color scheme! I realy disliked the old one. This one is much better! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Now if there were only a way to make Posts appear in "normal"...
Forum:
Space Empires: IV & V
March 31st, 2001, 02:33 AM
Replies:
35
Point Def. too tough against missiles-change it.
Views:
4,054
Posted By
KiloOhm
Re: Point Def. too tough against missiles-change it.
Ok, that's just plain nasty putting point defense on fighters... you sick little monkey. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
<BLOCKQUOTE><font size="1" face="Verdana,...
Forum:
Space Empires: IV & V
March 30th, 2001, 06:35 PM
Replies:
35
Point Def. too tough against missiles-change it.
Views:
4,054
Posted By
KiloOhm
Re: Point Def. too tough against missiles-change it.
Now that sounds like a cool idea. Have you posted it? Are there other changes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
In my mod, I...
Forum:
Space Empires: IV & V
March 24th, 2001, 02:31 AM
Replies:
5
Regarding the Shipping of SE4
Views:
1,035
Posted By
KiloOhm
Re: Regarding the Shipping of SE4
I'm pretty sure mine came (back in december) from USPS. Which I like because it's cheap and generally faster than UPS, unless you pay for overnight shipping.
<BLOCKQUOTE><font size="1"...
Forum:
Space Empires: IV & V
March 21st, 2001, 02:53 AM
Replies:
6
A new AI Minister?
Views:
1,224
Posted By
KiloOhm
Re: A new AI Minister?
I'm not sure how this AI REALLY works. But what you said is exactly how a lot of games overcome the "strategic" problem. You need an overall AI that regulates the smaller AI or all activities are...
Forum:
Space Empires: IV & V
March 21st, 2001, 02:48 AM
Replies:
8
PBEM Stories
Views:
1,513
Posted By
KiloOhm
Re: PBEM Stories
WOW! Nice move. Remind me not to play you.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Griffin:
The communications mimic (at least in this case)...
Forum:
Space Empires: IV & V
March 20th, 2001, 02:12 AM
Replies:
8
PBEM Stories
Views:
1,513
Posted By
KiloOhm
Re: PBEM Stories
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lupusman:
I had a big problem!
Intel to the rescue.
Like I said, two against one is no fair, and they...
Forum:
Space Empires: IV & V
March 14th, 2001, 02:24 AM
Replies:
15
Ground Combat - anyone use it?
Views:
2,786
Posted By
KiloOhm
Re: Ground Combat - anyone use it?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Possum:
KiloOhm http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Would you understand any better...
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