The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 34
Search took
0.00
seconds.
Search:
Posts Made By:
Thy_Reaper
Forum:
Space Empires: IV & V
March 29th, 2008, 02:40 AM
Replies:
6
Affordable Hosting Sites
Views:
2,134
Posted By
Thy_Reaper
Re: Affordable Hosting Sites
I've been using www.hostgator.com (http://www.hostgator.com) for a while, so far I've only had one problem and they resolved it as soon as I asked them about it. It's a bit more expensive than what...
Forum:
Space Empires: IV & V
July 4th, 2007, 02:47 PM
Replies:
10
Ship AIs that talk to each other
Views:
1,965
Posted By
Thy_Reaper
Re: Ship AIs that talk to each other
I think implementing this only makes sense, although I think it has been implemented to a degree already. I asked MM if he could fix the overkill option that didn't seem to be working, and he claimed...
Forum:
Space Empires: IV & V
June 22nd, 2007, 01:37 PM
Replies:
5
More bizzarre mines...
Views:
1,716
Posted By
Thy_Reaper
Re: More bizzarre mines...
Perhaps he placed mines where he had cleared your minefield, but the game got confused about the fact that they aren't your mines anymore. Have you tried moving over that sector?
Forum:
Space Empires: IV & V
June 19th, 2007, 01:59 PM
Replies:
47
Kwok's next Mod
Views:
4,574
Posted By
Thy_Reaper
Re: Kwok\'s next Mod
1. This would have to be done by MM, since stellar manip components are hard coded. Planet-over-planet also has to be fixed by MM by only drawing one of a given size of planets. (I wouldn't want only...
Forum:
Space Empires: IV & V
June 16th, 2007, 01:25 PM
Replies:
94
'Space Empires Universe' (spaceempires5.com) News
Views:
10,940
Posted By
Thy_Reaper
Re: \'Space Empires Universe\' (spaceempires5.com) N
The site seems to have returned again.
Their server isn't the most unreliable. Garrysmod.com used to go down on a weekly basis for days at a time. At least spaceempires5.com only rarely goes down.
Forum:
Space Empires: IV & V
June 9th, 2007, 08:20 PM
Replies:
14
OT: Massive computer problem, help appreciated
Views:
1,871
Posted By
Thy_Reaper
Re: OT: Massive computer problem, help appreciated
Hmm... the beep codes for AWARD motherboards (which a biostar is) are quite varied, so I can't find what that exact code might mean, but it should be happening every time.
You should taking your...
Forum:
Space Empires: IV & V
June 9th, 2007, 06:25 PM
Replies:
14
OT: Massive computer problem, help appreciated
Views:
1,871
Posted By
Thy_Reaper
Re: OT: Massive computer problem, help appreciated
It sounds to me like at least one component on the board, or the board itself (unlikely) went bad. That long beep is a BIOS Error code. Different motherboards have different codes, however, so I...
Forum:
Space Empires: IV & V
June 6th, 2007, 01:06 AM
Replies:
25
Windows XP or VIsta For New System?
Views:
3,056
Posted By
Thy_Reaper
Re: Windows XP or VIsta For New System?
The 32 bit version of XP has a lot more support for just about anything, and very few applications have embraced the 64 bit era. I'd suggest sticking with 32 bit.
Also, I see that you have a Core...
Forum:
Space Empires: IV & V
March 21st, 2007, 10:21 PM
Replies:
16
Who designed the !@#$ing cursor control of SEV?
Views:
2,881
Posted By
Thy_Reaper
Re: Who designed the !@#$ing cursor control of SEV
I had severe graphics lag issues too, but I managed to fix it completely by turning Clear Type off.
Desktop Properties->Appearance->Effects
Turning off Anti-aliasing also improves frame rate...
Forum:
Space Empires: IV & V
March 11th, 2007, 12:25 PM
Replies:
30
FQM Quadrant Shapes
Views:
3,932
Posted By
Thy_Reaper
Re: FQM Quadrant Shapes
I like the log spiral a lot, and I like the idea of a spiral arm quadrant too.
Forum:
Space Empires: IV & V
March 10th, 2007, 01:22 PM
Replies:
11
FQM Star Brightness
Views:
1,624
Posted By
Thy_Reaper
Re: FQM Star Brightness
How would single hex stars spread out the distance between planets?
Personally, I prefer the multi-hex stars. Stars aren't small things, so they shouldn't be as small as planets.
Forum:
Space Empires: IV & V
February 19th, 2007, 08:29 PM
Replies:
71
OT - Physics Question on Anti-Matter
Views:
7,571
Posted By
Thy_Reaper
Re: OT - Physics Question on Anti-Matter
All my data is from Google, so ask it to back me up http://forum.shrapnelgames.com/images/smilies/happy.gif
Earth has a mass of 5.9742 x 10^24 kg.
Escape velocity is 11 km/s approx.
7.228782 ×...
Forum:
Space Empires: IV & V
February 9th, 2007, 06:58 PM
Replies:
8
Weapon Platforms
Views:
1,493
Posted By
Thy_Reaper
Re: Weapon Platforms
No, they aren't. They take damage evenly. (Lies! They tend to avoid my damage... or am I just paranoid?)
You can make precision weapons with damage types only capable of hitting WPs, however, and...
Forum:
Space Empires: IV & V
February 5th, 2007, 12:16 PM
Replies:
8
Any chance to have the AA "bug" fixed some day ?
Views:
1,922
Posted By
Thy_Reaper
Re: Any chance to have the AA \"bug\" fixed some day ?
I fixed it! Go into your computers appearance->effects window and turn clear type off. My FPS skyrocketed to what it should be at (~130 FPS http://forum.shrapnelgames.com/images/smilies/happy.gif )
...
Forum:
Space Empires: IV & V
February 5th, 2007, 11:41 AM
Replies:
8
Any chance to have the AA "bug" fixed some day ?
Views:
1,922
Posted By
Thy_Reaper
Re: Any chance to have the AA \"bug\" fixed some day ?
For me it's the opposite. AA works fine, although it causes some slow down (5-10 FPS), but AF causes a major hit (20-40 FPS http://forum.shrapnelgames.com/images/smilies/frown.gif ). If I disable my...
Forum:
Space Empires: IV & V
February 1st, 2007, 08:47 PM
Replies:
6
Atrocities - SE:V Trek sets' AI
Views:
1,059
Posted By
Thy_Reaper
Re: Atrocities - SE:V Trek sets AIs
Try rewriting the AI from scratch using a data system that almost totally requires two-dimensional arrays. It hurts. Badly.
Forum:
Space Empires: IV & V
January 26th, 2007, 11:11 PM
Replies:
10
"x" Overloading weapons
Views:
2,008
Posted By
Thy_Reaper
Re: \"x\" Overloading weapons
Oops... I thought that they were using special damage types, but now that I look at it, they were just using special damage conditions...
Cannot Penetrate Any Kind Of Shields := FALSE
Cannot...
Forum:
Space Empires: IV & V
January 26th, 2007, 06:20 PM
Replies:
10
"x" Overloading weapons
Views:
2,008
Posted By
Thy_Reaper
Re: \"x\" Overloading weapons
No, they can't. Special types of damage override the damage percentages, so even if you give the weapon 100% piercing for all shield/armor types, it won't pierce.
Forum:
Space Empires: IV & V
January 20th, 2007, 01:21 PM
Replies:
22
OT: China develops anti-satellite weapon
Views:
2,721
Posted By
Thy_Reaper
Re: OT: China develops anti-satellite weapon
Anti-anti-satellite weapon? We need PD!
Ignore that... I don't know what I was talking about :/
Forum:
Space Empires: IV & V
January 18th, 2007, 01:50 PM
Replies:
2
Planet Value Percent Loss After Owner Death
Views:
983
Posted By
Thy_Reaper
Re: Planet Value Percent Loss After Owner Death
I'm pretty sure this handles what happens when you glass a planet (destroy everything). This should be how much the resource modifiers of the planet are reduced by this action. A 100/50/75 planet...
Forum:
Space Empires: IV & V
January 3rd, 2007, 06:07 PM
Replies:
5
Spaceyard bases?
Views:
1,119
Posted By
Thy_Reaper
Re: Spaceyard bases?
Spaceyards - level 10 and higher
This gives you the spaceyard component that you can put on ships and bases.
Forum:
Space Empires: IV & V
December 26th, 2006, 11:54 PM
Replies:
23
Sound vs distance
Views:
2,801
Posted By
Thy_Reaper
Re: Sound vs distance
Thanks SJ, this has been bugging me a little too.
And I bet a few of you noticed down at the bottom a few sounds unrelated to SE:V. Mission complete, mission fail, use shield capacitor, etc from...
Forum:
Space Empires: IV & V
December 17th, 2006, 10:55 PM
Replies:
7
Engine Movement bonuses
Views:
1,549
Posted By
Thy_Reaper
Re: Engine Movement bonuses
Hmm... that shouldn't happen. Basically, researching an engine decreases the supply consumption per move, whereas moving to faster engines increases the supply per move cost. The way I set it up,...
Forum:
Space Empires: IV & V
December 17th, 2006, 03:48 PM
Replies:
7
Engine Movement bonuses
Views:
1,549
Posted By
Thy_Reaper
Re: Engine Movement bonuses
You're welcome.
And now, since I haven't rambled in a long time, I shall ramble about my ideas concerning engines...
When my not-quite-started mod is in production, I plan on making each higher...
Forum:
Space Empires: IV & V
December 13th, 2006, 12:48 AM
Replies:
7
Engine Movement bonuses
Views:
1,549
Posted By
Thy_Reaper
Re: Engine Movement bonuses
Add the bonus movement ability, and make the Amount1 this:
BaseBonus + iif( [%Level%] > 5 , 1 , 0) + iif( [%Level%] > 7 , 1 , 0) + iif( [%Level%] > 9 , 1 , 0)
This should give BaseBonus at levels...
Showing results 1 to 25 of 34
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
07:54 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.