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Posts Made By:
Grognard
Forum:
Space Empires: IV & V
May 31st, 2001, 12:02 AM
Replies:
4
Why does an AI simply stay at home planet
Views:
1,065
Posted By
Grognard
Why does an AI simply stay at home planet
I've played several games where the AI does not leave its home planet. What am I doing wrong in the game set-up?
Grognard
Forum:
Space Empires: IV & V
May 30th, 2001, 11:58 PM
Replies:
12
Error in Component Enhancements file
Views:
1,665
Posted By
Grognard
Error in Component Enhancements file
The Component Enhancements file lists an incorrect value for Massive Ship Mounts. This file lists the minimum tonnage as 1100 kT. The correct number should be 1200 kT.
Grogard
Forum:
Space Empires: IV & V
January 14th, 2001, 02:47 AM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
5,213
Posted By
Grognard
Re: Note from MM - AI MODDERS MUST READ THIS
Everyone is being much too nice.
In my first and only game, permanently suspended due to lack of interest, the playing field was a large galaxy, maximum # of AI's, medium AI bonus, hardest AI...
Forum:
Space Empires: IV & V
January 11th, 2001, 06:30 PM
Replies:
12
AI+Minefield/AI+Black Hole=Disaster (longish)
Views:
2,007
Posted By
Grognard
Re: AI+Minefield/AI+Black Hole=Disaster (longish)
I became conservative when travelling through STABLE warp points into black hole systems.
A colonizer has five movement points. So I never warp into a black hole with less than five movement...
Forum:
Space Empires: IV & V
January 11th, 2001, 05:48 PM
Replies:
21
AI late game Ship Designing problems (turns 100+)
Views:
2,138
Posted By
Grognard
Re: AI late game Ship Designing problems (turns 100+)
For your example, I never upgrade my colony ships past level 3 Ion Engines and level three cargo storage. Seems like a waste of money (including additional maintenance) to include better engines and...
Forum:
Space Empires: IV & V
January 9th, 2001, 07:35 PM
Replies:
29
Mine Follies
Views:
3,973
Posted By
Grognard
Re: Mine Follies
From my observations, the AI has never moved through a warp point with more than two surface combatant hulls (not aircraft carriers) at once. It appears the AI employs its surface combatants and...
Forum:
Space Empires: IV & V
January 9th, 2001, 09:19 AM
Replies:
29
Mine Follies
Views:
3,973
Posted By
Grognard
Re: Mine Follies
hehe
Mine mine follies.
I built a 25-mine minefield in my first game at a penetrated warp point. Ships did not seem to have much trouble getting through. Must increase the density, so the...
Forum:
Space Empires: IV & V
January 8th, 2001, 07:41 PM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
9,222
Posted By
Grognard
Re: Compiled Questions/Bug List/Wish List
Change the "Retrofit" button into a "Refit" button.
Retro- means backward, so retrofit would be a backward move in technology. For a long time, I could not upgrade my ships because I wanted to use...
Forum:
Space Empires: IV & V
January 7th, 2001, 08:23 PM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
9,222
Posted By
Grognard
Re: Compiled Questions/Bug List/Wish List
I am very tired of all the bugs found while playing. Any detailed bug list would take six hours to type up. Not gonna do it.
A quick one minute spiel:
While testing the effects of emissive armor,...
Forum:
Space Empires: IV & V
January 7th, 2001, 06:19 PM
Replies:
18
Emissive armour - what is it used for?
Views:
2,876
Posted By
Grognard
Re: Emissive armour - what is it used for?
Just did a test in the simulator.
36 planes with two DUC III's, 30 damage combined per plane, quit attacking the emissive armored ship once they reached the emissive armor.
36 planes equipped...
Forum:
Space Empires: IV & V
January 1st, 2001, 04:41 PM
Replies:
29
Remaining issues
Views:
2,648
Posted By
Grognard
Re: Remaining issues
The AI does not reevaluate the situation each turn.
The AI currently is sending a warship ahead of its colony ships, when coming into my sector. When the warship comes into range of a nearby...
Showing results 1 to 11 of 11
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