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Search: Posts Made By: Grognard
Forum: Space Empires: IV & V May 31st, 2001, 12:02 AM
Replies: 4
Views: 1,065
Posted By Grognard
Why does an AI simply stay at home planet

I've played several games where the AI does not leave its home planet. What am I doing wrong in the game set-up?

Grognard
Forum: Space Empires: IV & V May 30th, 2001, 11:58 PM
Replies: 12
Views: 1,665
Posted By Grognard
Error in Component Enhancements file

The Component Enhancements file lists an incorrect value for Massive Ship Mounts. This file lists the minimum tonnage as 1100 kT. The correct number should be 1200 kT.

Grogard
Forum: Space Empires: IV & V January 14th, 2001, 02:47 AM
Replies: 56
Views: 5,213
Posted By Grognard
Re: Note from MM - AI MODDERS MUST READ THIS

Everyone is being much too nice.

In my first and only game, permanently suspended due to lack of interest, the playing field was a large galaxy, maximum # of AI's, medium AI bonus, hardest AI...
Forum: Space Empires: IV & V January 11th, 2001, 06:30 PM
Replies: 12
Views: 2,007
Posted By Grognard
Re: AI+Minefield/AI+Black Hole=Disaster (longish)

I became conservative when travelling through STABLE warp points into black hole systems.

A colonizer has five movement points. So I never warp into a black hole with less than five movement...
Forum: Space Empires: IV & V January 11th, 2001, 05:48 PM
Replies: 21
Views: 2,138
Posted By Grognard
Re: AI late game Ship Designing problems (turns 100+)

For your example, I never upgrade my colony ships past level 3 Ion Engines and level three cargo storage. Seems like a waste of money (including additional maintenance) to include better engines and...
Forum: Space Empires: IV & V January 9th, 2001, 07:35 PM
Replies: 29
Views: 3,973
Posted By Grognard
Re: Mine Follies

From my observations, the AI has never moved through a warp point with more than two surface combatant hulls (not aircraft carriers) at once. It appears the AI employs its surface combatants and...
Forum: Space Empires: IV & V January 9th, 2001, 09:19 AM
Replies: 29
Views: 3,973
Posted By Grognard
Re: Mine Follies

hehe

Mine mine follies.

I built a 25-mine minefield in my first game at a penetrated warp point. Ships did not seem to have much trouble getting through. Must increase the density, so the...
Forum: Space Empires: IV & V January 8th, 2001, 07:41 PM
Replies: 93
Views: 9,222
Posted By Grognard
Re: Compiled Questions/Bug List/Wish List

Change the "Retrofit" button into a "Refit" button.

Retro- means backward, so retrofit would be a backward move in technology. For a long time, I could not upgrade my ships because I wanted to use...
Forum: Space Empires: IV & V January 7th, 2001, 08:23 PM
Replies: 93
Views: 9,222
Posted By Grognard
Re: Compiled Questions/Bug List/Wish List

I am very tired of all the bugs found while playing. Any detailed bug list would take six hours to type up. Not gonna do it.

A quick one minute spiel:
While testing the effects of emissive armor,...
Forum: Space Empires: IV & V January 7th, 2001, 06:19 PM
Replies: 18
Views: 2,876
Posted By Grognard
Re: Emissive armour - what is it used for?

Just did a test in the simulator.

36 planes with two DUC III's, 30 damage combined per plane, quit attacking the emissive armored ship once they reached the emissive armor.

36 planes equipped...
Forum: Space Empires: IV & V January 1st, 2001, 04:41 PM
Replies: 29
Views: 2,648
Posted By Grognard
Re: Remaining issues

The AI does not reevaluate the situation each turn.

The AI currently is sending a warship ahead of its colony ships, when coming into my sector. When the warship comes into range of a nearby...
Showing results 1 to 11 of 11

 
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