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Search: Posts Made By: Zogundar
Forum: Scenarios, Maps and Mods November 19th, 2010, 01:30 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

I think the limit was seven, so I wanted to make sure everything was as I listed.

Darn. I guess there's no way to copystat new monsters with different numbers and have everything use the new...
Forum: Scenarios, Maps and Mods November 18th, 2010, 08:05 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Haven't quite gotten the unit weapons sorted out yet. Somehow experimenting with what weapons to give certain units, such as a Fist to a Lesser Horror,

#selectmonster 307
#weapon 92
#weapon 0...
Forum: Scenarios, Maps and Mods November 17th, 2010, 09:13 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Oops, I'm retarded, I've been using #selectunit instead of #selectmonster. Still don't quite have that sorted out (Will need to do more testing now that the starting tag actually works.)

And of...
Forum: Scenarios, Maps and Mods November 17th, 2010, 07:40 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Well I don't think that's the case with the Eater of Gods.
Forum: Scenarios, Maps and Mods November 17th, 2010, 07:03 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Tested, didn't work (Although I used numbers instead of names for the latter.)

Example:

#selectunit 651
#weapon "nothing"
#weapon "nothing"
#weapon "nothing"
#weapon "nothing"
#weapon...
Forum: Scenarios, Maps and Mods November 17th, 2010, 06:11 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Yes and yes.

I'll have to test it. I have discovered that I haven't managed to get rid of the Horror Mark effect from Astral Claw with
#selectweapon 70
#secondaryeffect 0
#endMaybe I'll try...
Forum: Scenarios, Maps and Mods November 17th, 2010, 04:56 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

So far I haven't been able to get the weapons to change at all. Weapon 0 isn't clearing the existing weapons, or changing them. I've tried listing as many as 7 weapons and the base weapons remain (At...
Forum: Scenarios, Maps and Mods November 16th, 2010, 06:48 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Oh and when changing the secondary effect, can't I just give it a value of 0 or some other non-weapon number?
*EDIT*
And also when changing the weapons for units.. how do I go about that? Do I need...
Forum: Scenarios, Maps and Mods November 16th, 2010, 04:25 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

..I am. :doh:

Okay, I think I understand the unit/weapon thing.

To double check on sites: I'm seeing conflicting reports. Some of you said you can overwrite, others say you can only delete.
...
Forum: Scenarios, Maps and Mods November 16th, 2010, 01:56 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Okay, so at this point, the idea is to change the units that use the first (Or second) "Horror Mark" weapon to another weapon, and change the weapon in the case of the other one where you can mod out...
Forum: Scenarios, Maps and Mods November 16th, 2010, 12:45 AM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

So I guess there's no way to "erase" the effect instead?
Forum: Scenarios, Maps and Mods November 15th, 2010, 04:23 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

How do you go about doing this exactly? Do you have to stat out the whole item? Or can you just make one change and it will drop any "special" properties? If the former, do you need something in the...
Forum: Scenarios, Maps and Mods November 15th, 2010, 03:21 AM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

How do you remove weapons/armor/items?
Forum: Scenarios, Maps and Mods November 14th, 2010, 05:38 AM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

What about events? The items I could live without I suppose, but surely there has to be a solution that doesn't involve removing an entire race from the game?

I don't see why it has to be...
Forum: Scenarios, Maps and Mods November 11th, 2010, 08:26 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Yes yes, I've literally been hearing that for years, and I haven't gotten any less adamant about wanting it to go away.
Forum: Scenarios, Maps and Mods November 11th, 2010, 07:38 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Well yes, there's that, but that only partially addresses horror marks, and does nothing for curses or insanity.
Forum: Scenarios, Maps and Mods November 10th, 2010, 06:13 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Guess who! :p

Guess I'll be back every year or so because of this. ;)

It looks like there are weapon/spell effects listed in the database under Curse and Horror Mark (Twice for some reason,)...
Forum: Scenarios, Maps and Mods April 10th, 2009, 09:29 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

I'm not speaking of cures here. I'm referring to changing site properties.

Can I get some names? :p
Forum: Scenarios, Maps and Mods April 10th, 2009, 08:41 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Well if possible I'd like to do as little removing as possible. Total removal is kind of the last drastic step. Removing certain properties or abilities is one thing, removing an entire nation is...
Forum: Scenarios, Maps and Mods April 9th, 2009, 01:56 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

So. Looks like I'm back again. Well.

My position hasn't changed. Obviously the game still has Curses and Horror Marks et al. So I suppose I want to know if modding has improved to the point where...
Forum: Scenarios, Maps and Mods July 1st, 2008, 04:47 AM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Bugs & AI

Actually, I do play roguelikes (Well, just Nethack, Slashem and Dwarf Fortress.) http://forum.shrapnelgames.com/images/smilies/tongue.gif

But even Nethack has Explore & Wizard Mode!...
Forum: Scenarios, Maps and Mods July 1st, 2008, 03:28 AM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Bugs & AI

Wow, I didn't expect to see any new replies to this thread.. that was an interesting read.

I never did buy the game, by the way. I did want to 'check in on' it though to see if anything had...
Forum: Scenarios, Maps and Mods December 14th, 2007, 09:10 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

That's another thing that bugs me.

I experienced Horror Marks for the first time yesterday. Is it normal for a caster, a pretender god in this case, to cast spells until they collapse from...
Forum: Scenarios, Maps and Mods December 12th, 2007, 09:40 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Disable entirely sounds good.

So the "copystats" units look the same, they have the same name, but their stats are now garbage and they lack the old stats? Would it be possible, then, to create a...
Forum: Scenarios, Maps and Mods December 12th, 2007, 08:27 PM
Replies: 152
Views: 34,457
Posted By Zogundar
Re: Remove Curses and Horror Marks?

Why only 30 gems? Why not 99999 or 255 or 65k (What was that upper limit..) or, if not a sum greater than the maximum number you can possess, something equal to it. I guess it would crash the game if...
Showing results 1 to 25 of 29

 
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