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Search: Posts Made By: Stavis_L
Forum: Scenarios, Maps and Mods March 5th, 2010, 07:26 PM
Replies: 13
Views: 4,689
Posted By Stavis_L
Re: AI pretender mod

Here's the link to Ballbarian's RanDOM/SemiRand programs:

http://forum.shrapnelgames.com/showthread.php?t=34826

As far as knowing map commands, the idea is that you shouldn't need to, since the...
Forum: Dominions 3: The Awakening March 5th, 2010, 10:33 AM
Replies: 8
Views: 3,121
Posted By Stavis_L
Question Which units have heretic ability?

Which units have the heretic ability?

So far I've found:

Abba (http://dom3.servegame.com/wiki/Abba)
Epoptes (http://dom3.servegame.com/wiki/Epoptes)
Heliodromus...
Forum: Dominions 3: The Awakening March 4th, 2010, 06:11 PM
Replies: 1
Views: 3,204
Posted By Stavis_L
Re: Forge Bonus Stacking

See this (http://forum.shrapnelgames.com/showthread.php?t=26610) and this (http://forum.shrapnelgames.com/showthread.php?t=33527).
Forum: Scenarios, Maps and Mods March 3rd, 2010, 06:47 PM
Replies: 52
Views: 17,917
Posted By Stavis_L
Question Re: Byzantine Pythium - hype/brainstorming thread

Excellent! :up:

I'm curious - how did you get a "one spell summons a random member of a small collection of unique entities" effect to work? Or are you just using a separate summoning spell for...
Forum: Scenarios, Maps and Mods March 2nd, 2010, 01:35 PM
Replies: 57
Views: 22,000
Posted By Stavis_L
Re: Venexia, the most serene republic

The "mistro" has a copyspr right before, so it shouldn't be that the problem.

I can't play now, i'll try this solutions anyway[/QUOTE]

Per the mod manual, it's invalid to use both #copyspr and...
Forum: Scenarios, Maps and Mods March 1st, 2010, 11:40 AM
Replies: 57
Views: 22,000
Posted By Stavis_L
Re: Venexia, the most serene republic

Not sure, but if some number is too high, I'd guess it's this one:

#maxage 1000000000
Forum: Scenarios, Maps and Mods February 26th, 2010, 06:15 PM
Replies: 741
Views: 258,016
Posted By Stavis_L
Re: Conceptual Balance Mod 1.6

1) The fact that you can enable the mod in the DOM3 application means that it can see the .dm file in your mods folder, so that is working.

2) The .dm file for CBM references images in a...
Forum: Dominions 3: The Awakening February 23rd, 2010, 09:32 AM
Replies: 116
Views: 26,112
Posted By Stavis_L
Re: Dom III sitll gets some parental attention

I've seen several posts from modders looking for insanity mod commands; the shattered soul command is the closest we've got to that for "minor insanity", since all the basic insanity chassis are 50%...
Forum: Scenarios, Maps and Mods February 21st, 2010, 04:25 PM
Replies: 28
Views: 20,103
Posted By Stavis_L
Re: The Land of Ethereal Squirrels (wraparound, 105+13)

If you ever get around to this map again, there are (at least) the following four issues (assuming they're not intentionally odd riffing on the "ethereal" theme...but these aren't the named...
Forum: Scenarios, Maps and Mods February 19th, 2010, 06:33 PM
Replies: 2
Views: 1,953
Posted By Stavis_L
Re: Events

Although, Illuminated One created a scripting framework here (http://forum.shrapnelgames.com/showthread.php?t=43892) that could potentially be used to do some limited random event type scripting. ...
Forum: Dominions 3: The Awakening February 17th, 2010, 02:42 PM
Replies: 75
Views: 19,485
Posted By Stavis_L
Re: Cost efficient blood hunting

They have a gold cost of 1, which would, in huge numbers, lead to some upkeep.

Also, Edi's database is here: http://forum.shrapnelgames.com/showthread.php?t=42819.

It's also linked in his...
Forum: Scenarios, Maps and Mods February 17th, 2010, 11:12 AM
Replies: 9
Views: 3,617
Posted By Stavis_L
Re: Maximum size of mods?

Hrm...off hand, I can think of three internal limits that can frequently cause problems when running mods in conjunction.

1) Custom spell limit. There is actually quite little headroom here (a...
Forum: Scenarios, Maps and Mods February 11th, 2010, 11:45 AM
Replies: 741
Views: 258,016
Posted By Stavis_L
Re: Conceptual Balance Mod 1.6

Note that astral pearl income reduction has the side effect of reducing wished-for SC chassis units in play.

A list of SC units, aside from pretenders:

1) Tartarians, various flavors
2) Angels...
Forum: Scenarios, Maps and Mods February 3rd, 2010, 02:26 PM
Replies: 29
Views: 8,258
Posted By Stavis_L
Re: Warrior Pretender

See http://dom3.servegame.com/wiki/Lord_of_War

and

http://dom3.servegame.com/wiki/Celestial_General

Both are titans, but you could easily change their size via a mod (might for aesthetic...
Forum: Dominions 3: The Awakening February 3rd, 2010, 02:17 PM
Replies: 68
Views: 13,010
Posted By Stavis_L
Re: MP Game: How bad is too bad?

I think a better question to ask is:

Is it ever better to sub out a player whose play thus far has grossly imbalanced a game, vs. just restarting?

Obviously, mere "run of the mill" mediocrity...
Forum: Scenarios, Maps and Mods February 3rd, 2010, 11:33 AM
Replies: 29
Views: 8,258
Posted By Stavis_L
Re: Warrior Pretender

There are lots of "warrior" pretenders, but not size 2 ones. A size 2 chassis is quite susceptible to trampling.

The closest thing to what you are describing would (IMO) be the 4 armed "Eastern"...
Forum: Scenarios, Maps and Mods February 3rd, 2010, 10:03 AM
Replies: 741
Views: 258,016
Posted By Stavis_L
Re: Conceptual Balance Mod 1.6

Ok - a lot of people are going to respond with MP balance related responses, which is valid, and nice and all, but only one reason to use it. A perhaps more pragmatic reason is that a large number...
Forum: Dominions 3: The Awakening February 2nd, 2010, 09:25 AM
Replies: 199
Views: 187,490
Posted By Stavis_L
Re: Official release of the unofficial Dominions 3 Wiki

*sad panda*



RE: 1795 - that's interesting, as that unit is also 1) immortal, and 2) a hero. Raises two questions:

1) Do "homesick" units that die of longing for home get resurrected?...
Forum: Dominions 3: The Awakening January 29th, 2010, 11:56 AM
Replies: 124
Views: 33,186
Posted By Stavis_L
Re: Trading commanders, exploit or not?

In case anyone has issues w/the LAD/Ankh behavior and would like to restrict it in their next game, check the Brainless Soulless (http://forum.shrapnelgames.com/showthread.php?t=44797) mod I just put...
Forum: Scenarios, Maps and Mods January 29th, 2010, 11:51 AM
Replies: 1
Views: 4,671
Posted By Stavis_L
Brainless Soulless - a fix for Life After Death

Hello all,

This is a micro mod to address what some consider to be an exploit - namely, using Life After Death or the Ankh to generate undead priests/mages to either eliminate mage upkeep costs or...
Forum: Dominions 3: The Awakening January 29th, 2010, 11:17 AM
Replies: 8
Views: 2,925
Posted By Stavis_L
Question Does LAD/Ankh create just base soulless, or nation specific soulless?

As per the title - when using Life After Death or the Ankh - are the soulless generated always the base soulless unit, or are they ever the nation specific soulless that e.g. monkey, giant, and...
Forum: Scenarios, Maps and Mods January 29th, 2010, 10:36 AM
Replies: 57
Views: 22,000
Posted By Stavis_L
Re: Venexia, the most serene republic

Not to be confused with an areola, which is confined to another part of the body entirely.
Forum: Scenarios, Maps and Mods January 27th, 2010, 09:29 PM
Replies: 57
Views: 22,000
Posted By Stavis_L
Re: Venexia, the most serene republic

Might want to have a look at the sprite for unit 637, the draco lion. It's a lion with dragon's wings and tail (so you'd have to replace the hindquarters) but it's another model to work with.
Forum: Scenarios, Maps and Mods January 27th, 2010, 05:45 PM
Replies: 126
Views: 56,592
Posted By Stavis_L
Re: Magic Site Mod version 1.00

The site in question is 871, which is, now that I look again, actually path 8 (holy). HoneyBadger's original submission was for a blood site though; perhaps (since I think this was supposed to...
Forum: Scenarios, Maps and Mods January 27th, 2010, 05:14 PM
Replies: 126
Views: 56,592
Posted By Stavis_L
Re: Magic Site Mod version 1.00

The problem is that there are a great number of custom nation mods, and they are not at all consistent about which site ids they use. See Gregstrom's mod compatibility index for specifics (although...
Showing results 251 to 275 of 466

 
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