Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mod Conceptual Balance Mod 1.6 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old February 26th, 2010, 06:15 PM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Ragnarok-X View Post
Basicly, what im asking is, if i enable the CBcomplete_1.6.dm within Dom3 and my mods folder has the heroes subfolder, which contains only images, no .dm, will i play with the new heroes & images or not ?

1) The fact that you can enable the mod in the DOM3 application means that it can see the .dm file in your mods folder, so that is working.

2) The .dm file for CBM references images in a subdirectory from where the .dm file is located, e.g. #spr1 "./Worthy_Heroes/Keymaker.tga" --> looks for an image named "Keymaker.tga" in a subdirectory named "Worthy_Heroes" under you mods directory, which is in turn under your DOM3 application directory.

Assuming that the above are true (including uppercase/lowercase distinction in some systems) and that the user you are running the application as has access to that subdirectory, you should be able to load the image when running the mod.

Note that if you're running Vista/Win7, your application directory may not be where you think it is (but since you're able to enable the mod itself, this does not appear to be the case here.)

BTW, you'll need to start a new game once the mod is enabled to have it take effect. After that, it should automatically load the mod when you start that game.

Last edited by Stavis_L; February 26th, 2010 at 06:17 PM.. Reason: added need to start new game
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.