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Old February 11th, 2010, 11:45 AM
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Stavis_L Stavis_L is offline
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Default Re: Conceptual Balance Mod 1.6

Note that astral pearl income reduction has the side effect of reducing wished-for SC chassis units in play.

A list of SC units, aside from pretenders:

1) Tartarians, various flavors
2) Angels (wishable for all or summonable for some) - Chayot, Seraph, Grigori are definite SC, some others are high end thug/low end SC (iron, vengeance, fallen angels)
3) Giant nationals - Hinnom, Ashdod, Niefel, and to a lesser degree Fomoria, Gath, Yomi, possibly some more
4) Rudra, Mandaha, and Davana for Indian themed nations
5) Elemental royalty
6) Unique demons/devils
7) Golems
8) Wraith Lords
9) Tarrasque (nature dragon summon)
10) Iron dragon (earth construction summon)
11) Abomination (SW summon)
12) Eater of the Dead (SD summon)

Now, I've probably missed some, and obviously not all of these are of equivalent value - some of these are more borderline for "SC-ness", but it seems to me that reducing the ubiquity of Tartarians in the end-game would mean leveling the opportunity costs and/or effectiveness of some of these options relative to Tartarians.

This is a hard problem in that many of these are restricted to particular nations or require otherwise less useful paths to summon (vs. general utility of high Death), while any nation may use Tarts, and a high Death caster is always valuable. Also, if Tarts were overnerfed or eliminated entirely, it would cause a large shift in nation to nation balance- nations with easier access to the "unlimited" chassis options above would be effectively boosted (this is probably bad for e.g. Ashdod.)

I think that the main issue is that the game is designed for a smaller endgame (and probably smaller fields of players in general) than seems to be currently typical on these forums. If you have e.g. 3-4 nations left, the fact that the uniques are "used up" is less of an issue.

To that end, something that limited the number of Tartarians, or, taken the other way, removed limits on e.g. unique elementals, would be a way to see more variety. Not sure you could do the former, but the latter would probably be doable.

Wasn't someone (llamabeast??) working on an elemental thug/sc mod?
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