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Showing results 326 to 350 of 378
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Posts Made By:
Atraikius
Forum:
Space Empires: IV & V
May 31st, 2001, 12:33 PM
Replies:
7
New UCP ships set: TOS
Views:
2,377
Posted By
Atraikius
Re: New UCP ships set: TOS
Atrocities -
you could try using screen shots from the starfleet command series, I think they cover pretty much everything except for the battleship and one of the carriers for the older feds. ...
Forum:
Space Empires: IV & V
May 29th, 2001, 04:20 PM
Replies:
25
A few comments about the Romulan
Views:
4,972
Posted By
Atraikius
Re: A few comments about the Romulan
From all of the Star Trek TV series, years of Star Fleet Battles, and various Star Trek computer games, it seems as though there are three things that define the Romulans:
1. Cloaking Device
2....
Forum:
Space Empires: IV & V
May 22nd, 2001, 08:52 PM
Replies:
13
I do not know whats more adictive
Views:
3,037
Posted By
Atraikius
Re: I do not know whats more adictive
Zen,
Yes, I wouldn't mind having those to use at least until I finish making my own
Forum:
Space Empires: IV & V
May 22nd, 2001, 01:17 AM
Replies:
21
AI advice needed.
Views:
4,097
Posted By
Atraikius
Re: AI advice needed.
Deathstalker,
Did that to the Zorians (noticed a slight goof on one of the designs but several of the other do put carrier bays on), I havn't seen them put fighters on them either, but it may be...
Forum:
Space Empires: IV & V
May 22nd, 2001, 01:07 AM
Replies:
8
AI Space Ork --- needs ship set
Views:
1,819
Posted By
Atraikius
Re: AI Space Ork --- needs ship set
dogscoff -
The referance if to Games Workshop Warhammer 40K and Battle Fleet Gothic Space Orks. They are a agoid/humanoid symbiote that grows similar to some reptiles in that they just keep...
Forum:
Space Empires: IV & V
May 21st, 2001, 06:32 PM
Replies:
21
AI advice needed.
Views:
4,097
Posted By
Atraikius
Re: AI advice needed.
I ended up starting a new game before I could see them do that again, but in the current game they have been in a see-saw war with the pyrochette - orks go through warp point and loose all ships to...
Forum:
Space Empires: IV & V
May 21st, 2001, 12:46 PM
Replies:
24
TDM-Modpack politics in really big game
Views:
7,399
Posted By
Atraikius
Re: TDM-Modpack politics in really big game
Your problem with the CueCappa may have been from the Last two line of the politics file, where it tells the AI the limits for it to continue trading with you. I f they also had their anger towards...
Forum:
Space Empires: IV & V
May 18th, 2001, 08:05 PM
Replies:
13
I do not know whats more adictive
Views:
3,037
Posted By
Atraikius
Re: I do not know whats more adictive
Zen,
Since most of the ships (at least Imperial and Chaos) are fairly modular, I made 3d models of the various pieces from the sprues and put them together like a model. Since their ships are all...
Forum:
Space Empires: IV & V
May 18th, 2001, 12:24 PM
Replies:
11
Custom Race Feed Back
Views:
3,387
Posted By
Atraikius
Re: Custom Race Feed Back
After recieving some sugestions from submitting the Zorians to USy, I've been re-rendering the atraikian ships while I add some additional details and render them for my Chaos fleet. I tried to...
Forum:
Space Empires: IV & V
May 18th, 2001, 12:19 PM
Replies:
13
I do not know whats more adictive
Views:
3,037
Posted By
Atraikius
Re: I do not know whats more adictive
I've been finding I spend about 5-6 hours a day working on races, while I only spend about 1-2 hours actually playing the game. Like Alpha Kodiak, I rarely make it past turn 60 before I'm restarting...
Forum:
Space Empires: IV & V
May 17th, 2001, 12:56 PM
Replies:
14
Looking for GOOD AI
Views:
3,164
Posted By
Atraikius
Re: Looking for GOOD AI
I've been playing games with the max systems set at 100, large map, low starting tech level, med tech cost, high difficulty, and low AI bonus, with 2000 RP. Then I select the Colonials, Klingons,...
Forum:
Space Empires: IV & V
May 17th, 2001, 12:35 PM
Replies:
11
Custom Race Feed Back
Views:
3,387
Posted By
Atraikius
Re: Custom Race Feed Back
My big points on the styles are:
No AI - the ship sets I get with no AI that still look fairly nice I've renamed and stuck in the nuetrals folders so they don't all use the same ships.
...
Forum:
Space Empires: IV & V
May 15th, 2001, 09:08 PM
Replies:
11
Question for AI Modders on troops
Views:
3,451
Posted By
Atraikius
Re: Question for AI Modders on troops
Deathstalker-
The Version of the zorians I posted this morning uses the cargo bases on attack ships, havn't been able to see if they try dropping troops yet though.
Forum:
Space Empires: IV & V
May 15th, 2001, 01:20 AM
Replies:
5
Custom Ship types
Views:
1,642
Posted By
Atraikius
Re: Custom Ship types
As far as I've been able to tell, if you want to ensure that a ship has a specific number of items, such as Point Defense, you can do it using the Must Have feilds.
If you wanted to ensure that a...
Forum:
Space Empires: IV & V
May 14th, 2001, 12:40 PM
Replies:
9
Racial Trait Creation Problems
Views:
2,102
Posted By
Atraikius
Re: Racial Trait Creation Problems
God Emporer,
on the Master computer problem, I found that if you replace the Master computer ability with the Ship bridge, ship life support, and ship crew quarters abilities, the computer will...
Forum:
Space Empires: IV & V
May 11th, 2001, 06:36 PM
Replies:
28
Need help against Rage Collective !!!
Views:
6,251
Posted By
Atraikius
Re: Need help against Rage Collective !!!
Do I have the wrong Version of them? (they should be the Version from the Last TDM-modpack)
I'm currently on turn 63, and the Rage are in 14th place. This isn't a unique event either, they have...
Forum:
Space Empires: IV & V
May 3rd, 2001, 12:38 PM
Replies:
82
Missiles: Do they ever miss???
Views:
12,703
Posted By
Atraikius
Re: Missiles: Do they ever miss???
I agree with dumbluck on this one. I think a change to the missles like that would make them a lot more interesting, except I believe that the amount of supplies used by using missiles should be...
Forum:
Space Empires: IV & V
May 1st, 2001, 08:40 PM
Replies:
44
Fighters are now unbalanced
Views:
7,456
Posted By
Atraikius
Re: Fighters are now unbalanced
My PD took out more fighters than my fighters did. I did notice your point with the main weapons on the ships not being able to hit the fighters though (misunderstood your comment at first). I...
Forum:
Space Empires: IV & V
May 1st, 2001, 03:58 PM
Replies:
44
Fighters are now unbalanced
Views:
7,456
Posted By
Atraikius
Re: Fighters are now unbalanced
I just had a good sized carrier battle Last night, about 120-150 fighters per side, and didn't have any problems with the fighters not getting hit. I took out all of the computers fighters and lost...
Forum:
Space Empires: IV & V
April 26th, 2001, 12:57 PM
Replies:
0
Question on AI_Construction_Vehicle
Views:
1,123
Posted By
Atraikius
Question on AI_Construction_Vehicle
Having trying a search through old topics I still havent been able to find an answer that really addresses a question I have regaurding the AI_Construction_Vehicle file.
I've tried determining...
Forum:
Space Empires: IV & V
April 25th, 2001, 12:26 PM
Replies:
26
TDM-ModPack 1.71 Posted - Report Bugs Here
Views:
5,662
Posted By
Atraikius
Re: TDM-ModPack 1.71 Posted - Report Bugs Here
Daynarr:
Would it be possible to have the Zorians included in an upcomming ModPack once I finish the alternate speech and fix the designcreation file for the poblem I had with the "Must Have...
Forum:
Space Empires: IV & V
April 25th, 2001, 12:20 PM
Replies:
5
Ship Design Questions, Weapon Picks
Views:
1,539
Posted By
Atraikius
Re: Ship Design Questions, Weapon Picks
One thing that was messing me up until recently was the lines:
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
From what I could tell, when the AI designs...
Forum:
Space Empires: IV & V
April 20th, 2001, 12:23 PM
Replies:
14
Well, UFA/TCO Ship yards is no more
Views:
2,961
Posted By
Atraikius
Re: Well, UFA/TCO Ship yards is no more
That really #@!$*#$ sucks! I really enjoyed your site - I found your content very useful for finding what I was looking for because of its scope of content. Removing it is a loss to all of use. ...
Forum:
Space Empires: IV & V
April 19th, 2001, 04:35 PM
Replies:
5
Patches installation woes
Views:
2,078
Posted By
Atraikius
Re: Patches installation woes
The only problem I've had with installation is for the game and every patch, I've had some error at the beginning about the program not working because of some Windows NT file I supposedly have, I...
Forum:
Space Empires: IV & V
April 19th, 2001, 04:31 PM
Replies:
5
Updated Zorians for 1.35
Views:
1,899
Posted By
Atraikius
Re: Updated Zorians for 1.35
I must have messed up somehow when I posted them, I reposted them and was able to download them now.
Showing results 326 to 350 of 378
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