The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
World Supremacy- Save $10.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 15 of 20
«
First
<
5
13
14
15
16
17
>
Last
»
Showing results 351 to 375 of 500
Search took
0.02
seconds; generated 382 minute(s) ago.
Search:
Posts Made By:
Pyros
Forum:
Vietnam Campaign Project
October 8th, 2005, 06:49 AM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
Ulf,
the main concept of the mission is to first defend the base and then contest the VP locations outside the camp, so perhaps your aggressive tactics ...
Forum:
Vietnam Campaign Project
October 8th, 2005, 04:35 AM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
Yes Ulf,
the NVA sappers and active NVA attackers appear as reinforcements all the way behind the wires from turn 10-15 with a 10% probability (only the few VC sappers appear in front of the wires...
Forum:
Campaigns, Scenarios & Maps
October 7th, 2005, 08:11 PM
Replies:
21
Can you change the direction of AI retreat?
Views:
5,426
Posted By
Pyros
Re: Can you change the direction of AI retreat?
Yes, this is the case.
The game ,once you have clicked the "create beach" button has automatically changed the map from "normal" to "beach landing"...
After that action, the only way to make your...
Forum:
Vietnam Campaign Project
October 7th, 2005, 07:56 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
Re: LZ-Xray topo map
Here is the topo prototype:
http://www.shrapnelcommunity.com/threads/uploads/385924-Ia_Drang_Valley_Croppedcopytopo2.JPG
Forum:
Vietnam Campaign Project
October 7th, 2005, 07:53 PM
Replies:
18
LZ-Xray topo map
Views:
24,239
Posted By
Pyros
LZ-Xray topo map
After several days of map work I have almost completed the topo stage of the LZ-Xray map.
The next post shows part of the topo map.
...
Forum:
Campaigns, Scenarios & Maps
October 7th, 2005, 07:18 PM
Replies:
21
Can you change the direction of AI retreat?
Views:
5,426
Posted By
Pyros
Re: Can you change the direction of AI retreat?
Probably it is better if it is the player's units that retreat to the water hexes, because you will have better control (moral control, protection, smoke cover, etc...) over their reactions.
Leave...
Forum:
Vietnam Campaign Project
October 7th, 2005, 07:04 PM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
There are a lot of enemy units in this scenario, but these units will engage at a very slow rate up to the turn 30-35.
Almost all enemy units start their movement behind the "wires" and they will...
Forum:
WinSPMBT
October 7th, 2005, 06:54 PM
Replies:
11
Bug or what?
Views:
3,615
Posted By
Pyros
Re: Bug or what?
Hi,
I am not sure, but sometimes the map could create some very weird road patterns... maybe this was the case.
Anyway, if the rarity of this issue is very low then you may call it..."a bad...
Forum:
Campaigns, Scenarios & Maps
October 7th, 2005, 06:43 PM
Replies:
21
Can you change the direction of AI retreat?
Views:
5,426
Posted By
Pyros
Re: Can you change the direction of AI retreat?
Here is your answer:
If they posses swimming ability/movement they will start moving/swimming through the water hexes until they reach the edge of the map.
If they don't have water movement and...
Forum:
Campaigns, Scenarios & Maps
October 7th, 2005, 06:41 PM
Replies:
8
Core Forces in Campaigns
Views:
2,453
Posted By
Pyros
Re: Core Forces in Campaigns
Keep asking... I am sure that a lot of people are interested (and profit) from this kind of questions... http://forum.shrapnelgames.com/images/smilies/wink.gif
cheers,
Pyros
p.s There are far...
Forum:
Campaigns, Scenarios & Maps
October 7th, 2005, 05:37 AM
Replies:
21
Can you change the direction of AI retreat?
Views:
5,426
Posted By
Pyros
Re: Can you change the direction of AI retreat?
Ok,
First of all, you can't modify the retreat direction to anything else than a left-right axis (if you put obstacles * for example impassable terrain for vehicles, you may force these units to...
Forum:
Campaigns, Scenarios & Maps
October 7th, 2005, 04:20 AM
Replies:
21
Can you change the direction of AI retreat?
Views:
5,426
Posted By
Pyros
Re: Can you change the direction of AI retreat?
Hi,
You should specify if your scenario is a beach landing scenario?
If it is, then the answer is no.
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
October 7th, 2005, 03:28 AM
Replies:
8
Core Forces in Campaigns
Views:
2,453
Posted By
Pyros
Re: Core Forces in Campaigns
WB,
The only thing you have to do is:
1. Link scenario No1: Buy the core force that you wish the player uses as core force (you shouldn't mark these units as AUX/FIX and you shouldn't buy any...
Forum:
WinSPMBT
October 5th, 2005, 05:08 PM
Replies:
1
Editing the number of turns
Views:
1,701
Posted By
Pyros
Re: Editing the number of turns
Hi,
There is a very complicated way to accomplish what you ask. It is based on re-naming the specific (link) campaign scenario into a sp-scenario and then modifying it in the scenario editor.
...
Forum:
WinSPMBT
October 5th, 2005, 03:11 PM
Replies:
6
Message delay
Views:
3,114
Posted By
Pyros
Re: Message delay
Hi Petri,
Several new features could be added to the game engine, but this is something that the developers Don G. and Andy G. should decide.
From what I know, all their development time has...
Forum:
Vietnam Campaign Project
October 5th, 2005, 02:49 PM
Replies:
20
BETA: PLEI ME version1.0
Views:
25,064
Posted By
Pyros
Re: BETA: PLEI ME version1.0
Yes,
the point of these battles is to first use your support elements and then advance.
In the primary mission you will have to defend from a N, NE attack on the base and you will have to repel...
Forum:
Campaigns, Scenarios & Maps
October 5th, 2005, 02:38 PM
Replies:
7
question about unit flags in scenario design
Views:
2,199
Posted By
Pyros
Re: question about unit flags in scenario design
WB,
This fine game offers many possibilities for the scenario designer. For sure there are more than one way to achieve a desired modification to a unit or create/simulate a battle situation.
I...
Forum:
Campaigns, Scenarios & Maps
October 4th, 2005, 06:45 PM
Replies:
7
Campaign design questions
Views:
3,452
Posted By
Pyros
Re: Campaign design questions
Artur,
If you like to set fix replacement points (either for your core force or for aux support) you should put the minus sign "-" before the value you wish to set.
For example if you wish...
Forum:
Vietnam Campaign Project
October 4th, 2005, 03:18 PM
Replies:
2
map designing with topo and coordinates
Views:
12,380
Posted By
Pyros
Re: map designing with topo and coordinates
Here is a zoom of the visual aids (orchads and hedgerows at the points of intersection):
http://www.shrapnelcommunity.com/threads/uploads/385036-dotsmap.JPG
Forum:
Vietnam Campaign Project
October 4th, 2005, 03:13 PM
Replies:
2
map designing with topo and coordinates
Views:
12,380
Posted By
Pyros
Re: map designing with topo and coordinates
Here is the topo:
http://www.shrapnelcommunity.com/threads/uploads/385035-LZXray.JPG
Forum:
Vietnam Campaign Project
October 4th, 2005, 03:08 PM
Replies:
2
map designing with topo and coordinates
Views:
12,380
Posted By
Pyros
map designing with topo and coordinates
Hi,
Here is a visual method that helps me keeping track when transferring a toppo map on a game map.
First you set coordinates in the topo map and then you choose a different scale for X and Y....
Forum:
Vietnam Campaign Project
October 4th, 2005, 05:27 AM
Replies:
6
BUGs / ISSUEs with Patch version2.0
Views:
14,700
Posted By
Pyros
Re: BUGs / ISSUEs with Patch version2.0
In a defend/delay game with very few turns the AI may assign as "Reaction turn" values as the following ones:
250, 255, 0
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
October 4th, 2005, 05:07 AM
Replies:
7
question about unit flags in scenario design
Views:
2,199
Posted By
Pyros
Re: question about unit flags in scenario design
Tom,
There is also another (more direct) solution to your problem.
Simply set as Player1 the US and then buy whatever "captured" equipment.
Then you may add to your force selection any required...
Forum:
Campaigns, Scenarios & Maps
October 4th, 2005, 02:14 AM
Replies:
7
question about unit flags in scenario design
Views:
2,199
Posted By
Pyros
Re: question about unit flags in scenario design
Hi,
I am not sure if this will work but try this:
While designing your scenario (editor), after you have bought any Belgium units try to alter the nationality of player's1 forces by selecting...
Forum:
Campaigns, Scenarios & Maps
October 3rd, 2005, 03:19 PM
Replies:
7
Campaign design questions
Views:
3,452
Posted By
Pyros
Re: Campaign design questions
Hi Artur,
While in the editor, you must select the button "Deploy for Player1".
Then in the map screen you may deploy the AUX/FIX units of player1.
Now, if you wish to set a specific deployment...
Showing results 351 to 375 of 500
Page 15 of 20
«
First
<
5
13
14
15
16
17
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:35 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.