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Showing results 426 to 450 of 500
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Posts Made By:
Val
Forum:
Space Empires: IV & V
April 12th, 2002, 09:26 PM
Replies:
5
AI_DesignCreation question...
Views:
1,528
Posted By
Val
Re: AI_DesignCreation question...
...and here I was trying to sweet talk it and give it some sim-candy http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
April 12th, 2002, 08:48 PM
Replies:
5
AI_DesignCreation question...
Views:
1,528
Posted By
Val
Re: AI_DesignCreation question...
Thanks, will try the 4*hull thing, I think that in combo with the additional engines will do it. Just have to be a bit more specific in telling the AI what todo...
Forum:
Space Empires: IV & V
April 12th, 2002, 07:58 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
What subfolders do you have in your genericraces folder?
Forum:
Space Empires: IV & V
April 12th, 2002, 07:46 PM
Replies:
5
AI_DesignCreation question...
Views:
1,528
Posted By
Val
Re: AI_DesignCreation question...
If I reduce the Desired Speed to 8 (which limits it to 8 Standard movement Points generated) then add :
Num of Misc Abilities :=8
Misc Ability 8 Name := Standard Ship Movement
Misc Ability 8...
Forum:
Space Empires: IV & V
April 12th, 2002, 07:32 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Would be great if they do eventually get a few WAVs in the game for each race. Would be cool to hear a voice proposing a treaty or declaring war...
Forum:
Space Empires: IV & V
April 12th, 2002, 07:25 PM
Replies:
5
AI_DesignCreation question...
Views:
1,528
Posted By
Val
AI_DesignCreation question...
I'm having a little trouble with the AI (again) and even after reading the bumped thread and some of TampaGamer's work (and comparing to AI in P&N, TDM and Proportions). I am trying to get the AI to...
Forum:
Space Empires: IV & V
April 12th, 2002, 03:43 PM
Replies:
8
Cylons are updated once again
Views:
2,103
Posted By
Val
Re: Cylons are updated once again
Thank you http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
April 12th, 2002, 03:41 PM
Replies:
4
Modding Oddity Question (an Odd Mod Question?)
Views:
1,626
Posted By
Val
Re: Modding Oddity Question (an Odd Mod Question?)
heh... sorry, was like 3:30am here and I was lucky enough to see the keyboard. Thanks for the slap and point though http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
April 12th, 2002, 03:40 PM
Replies:
5
New system type idea
Views:
1,265
Posted By
Val
Re: New system type idea
Can you make a ship/fleet training facility that subtracts a % each turn?
"I just don't get it, the longer we stay here the harder it is to hit anything"
"Don't worry so much, just pass me...
Forum:
Space Empires: IV & V
April 12th, 2002, 03:34 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Andy:
Here are the Gold compatible AIs http://forum.shrapnelgames.com/images/icons/icon7.gif
1018617744.zip (http://forum.shrapnelgames.com/newuploads/1018617744.zip)
Forum:
Space Empires: IV & V
April 12th, 2002, 07:46 AM
Replies:
5
New system type idea
Views:
1,265
Posted By
Val
Re: New system type idea
Maybe an 'attract to center', it has to be pretty hard to leave a place like that http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
April 12th, 2002, 07:43 AM
Replies:
8
Cylons are updated once again
Views:
2,103
Posted By
Val
Re: Cylons are updated once again
They fared pretty well in the games I was playing, got pinned between them and the Centauri in my Last game, decided to pull back and let them sweep into each other. As luck would have it, the 2...
Forum:
Space Empires: IV & V
April 12th, 2002, 07:39 AM
Replies:
26
Can anyone here sing?
Views:
5,990
Posted By
Val
Re: Can anyone here sing?
So who's going to be the first among y'all to put his voice to it and post a WAV? Could then make it into an audio track for the startup of SE http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
April 12th, 2002, 07:36 AM
Replies:
10
looking for certain ship sets
Views:
2,653
Posted By
Val
Re: looking for certain ship sets
You can download all the B5 Race Shipsets in a single zip at:
B5 Mod Homepage (old) (http://www.geocities.com/b5mod/B5ModHome.html)
The AI/Empire files there are for non-gold. I do have Gold...
Forum:
Space Empires: IV & V
April 12th, 2002, 07:24 AM
Replies:
4
Modding Oddity Question (an Odd Mod Question?)
Views:
1,626
Posted By
Val
Re: Modding Oddity Question (an Odd Mod Question?)
Can you post a zip of the data folder?
Is it Gold or old and what patch?
Forum:
SEIV Scenarios and Mods
April 12th, 2002, 07:17 AM
Replies:
273
Sticky:
Space Empires IV: AI Races/Ship Sets
Views:
90,643
Posted By
Val
Re: Space Empires IV: AI Races/Ship Sets
Go to B5 Mod Homepage (Old) (http://www.geocities.com/b5mod/B5ModHome.html) and you can download the Empire and AI files for all the races in their 1.49 Versions.
Here are the Gold AIs (though...
Forum:
Space Empires: IV & V
April 12th, 2002, 07:13 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
WeapList.zip (http://forum.shrapnelgames.com/newuploads/1018588228.zip)
Here is a rough excel sheet, if you look in the tech column you can see what race the weapon is for (in some case more than...
Forum:
Space Empires: IV & V
April 12th, 2002, 07:03 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Ah, who needs satellites http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
April 12th, 2002, 06:29 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
First Things First - Here are the latest Data/AI files--
DataAI041202.zip (http://forum.shrapnelgames.com/newuploads/1018585734.zip)
Something that needs to be done- Mod the Systems so...
Forum:
Space Empires: IV & V
April 10th, 2002, 07:44 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I was trying to make the AI use a fixed number of engines, but what would always happen is they would reach the next 'plataeu' of engine (eg: from light to medium) it would put too many of the large...
Forum:
Space Empires: IV & V
April 10th, 2002, 06:32 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Another mirror certainly could not hurt http://forum.shrapnelgames.com/images/icons/icon7.gif
Also, though I have had success with the AI in the past week, I am still having issues with the...
Forum:
Space Empires: IV & V
April 10th, 2002, 06:29 PM
Replies:
6
AI Questions
Views:
1,820
Posted By
Val
Re: AI Questions
Thank you both. Didn't realize the AI wouldn't use the cargo ship.
How do you force the AI to use a standard hull rather than a "Cargo/Transport" Hull?
Forum:
Space Empires: IV & V
April 9th, 2002, 03:33 PM
Replies:
6
AI Questions
Views:
1,820
Posted By
Val
AI Questions
I am trying to work on the AI for the B5Mod, and have been running into a few issues and wanted to see if any of y'all might have some ideas on how to approach this:
1) Cargo Ships (Cargo, Troop...
Forum:
Space Empires: IV & V
April 9th, 2002, 02:17 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Reactors := True
Haven't had time to test either, but would be nice if it does work. Opens possibilities to title the engines as "Light Engine", "Medium Engine", etc.
Web Site :
Hoping to get...
Forum:
Space Empires: IV & V
April 8th, 2002, 08:11 PM
Replies:
15
Beating the 255 barrier
Views:
3,142
Posted By
Val
Re: Beating the 255 barrier
Does anyone know what the 'official' reason is for the limit?
Showing results 426 to 450 of 500
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