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Showing results 26 to 50 of 77
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Posts Made By:
Windborne
Forum:
Space Empires: IV & V
March 12th, 2001, 03:21 PM
Replies:
15
"petition" for MM to add starting techs
Views:
4,346
Posted By
Windborne
Re: \"petition\" for MM to add starting techs
I think this is supposed to be a petition, could we get some votes in, and maybe start a seperate thread discussing what techs we'd like, etc . . . for sure the pirate and nomad trees! ::grins::
Forum:
Space Empires: IV & V
March 12th, 2001, 03:17 PM
Replies:
20
Robo miners/Remote Mining maintenance Reduction
Views:
5,826
Posted By
Windborne
Re: Robo miners/Remote Mining maintenance Reduction
One mod I'd like to see for remote mining is a technology I call "remote pillaging" designed to be used against enemy occupied worlds. Your people/machines land on the contested world and begin strip...
Forum:
Space Empires: IV & V
March 12th, 2001, 03:06 PM
Replies:
17
Protecting Planets
Views:
2,594
Posted By
Windborne
Re: Protecting Planets
I never could find a spot in the rulebook that said whether mines exploded only for enemy ships so i've been loath to place them around my planets or warp points I might wish to use.
Forum:
Space Empires: IV & V
March 12th, 2001, 03:00 PM
Replies:
13
Evil Idea
Views:
3,146
Posted By
Windborne
Re: Evil Idea
I'm assuming for the moment that the location of my homeworlds is a high priority secret, known to few if any races. Knowledge of my exact location might be one valid reason for your imminent...
Forum:
Space Empires: IV & V
March 11th, 2001, 01:13 AM
Replies:
13
Evil Idea
Views:
3,146
Posted By
Windborne
Re: Evil Idea
Why not open a number of warp points into his space from all over yours, using ships that only open warp points, only one of them leads to your heavilly defended home system, the rest are traps,...
Forum:
Space Empires: IV & V
March 11th, 2001, 12:46 AM
Replies:
17
Protecting Planets
Views:
2,594
Posted By
Windborne
Re: Protecting Planets
Satellites and weapon platforms are deffinitely a must for your major planets, but for major systems the best defense is fighter Groups, huge fighter Groups.
Fighter fleets don't cost much to...
Forum:
Space Empires: IV & V
March 9th, 2001, 11:30 PM
Replies:
15
"petition" for MM to add starting techs
Views:
4,346
Posted By
Windborne
Re: \"petition\" for MM to add starting techs
I cast my vote for everyone choosing different starting techs at the beginning. I may be an extremist but I think even colonization tech should be optional.
Maybe we could operate on a point...
Forum:
Space Empires: IV & V
March 9th, 2001, 03:17 PM
Replies:
11
Unique racial tech trees not individual techs
Views:
2,910
Posted By
Windborne
Re: Unique racial tech trees not individual techs
Actually everyone starting out equal is best in my oppinion, we just need a LOT of special tech trees, and they shouldn't all cost 1500 points to get either. That would mean the entire tech tree was...
Forum:
Space Empires: IV & V
March 9th, 2001, 03:10 PM
Replies:
18
New Manual??
Views:
2,808
Posted By
Windborne
Re: New Manual??
I found both manuals to be vague, incomplete and utterly useless, most of the game wasn't included in either manual, most spots were (of course) mentioned in the paper manual, with an arrow pointing...
Forum:
Space Empires: IV & V
March 9th, 2001, 01:12 AM
Replies:
15
What's the most important thing to research?
Views:
4,312
Posted By
Windborne
Re: What\'s the most important thing to research?
I find construction the most useful to research quick, it gives you access to a lot of other options, like troops which the computer is an utter moron in countering, and fighters which are one of...
Forum:
Space Empires: IV & V
March 9th, 2001, 12:53 AM
Replies:
1
System names and stuff
Views:
1,620
Posted By
Windborne
System names and stuff
Right now we have the ability to name our home planet and any other world that we settle, but it hardly ever gets used because you settle so many worlds and they are mostly the same. Yet there are a...
Forum:
Space Empires: IV & V
March 9th, 2001, 12:46 AM
Replies:
11
Unique racial tech trees not individual techs
Views:
2,910
Posted By
Windborne
Re: Unique racial tech trees not individual techs
I think the current system is better, it gives everyone an equal starting point, and lets us have special racial technologies like temporal or psychic. However I will say that the developers haven't...
Forum:
Space Empires: IV & V
March 9th, 2001, 12:40 AM
Replies:
0
Warp-points and warp manipulation
Views:
1,580
Posted By
Windborne
Warp-points and warp manipulation
I'd like to suggest a number of things to add to warp point set-up which would make existing warp point more useful later in the game, and make it a little bit harder for me to simply plop a huge...
Forum:
Space Empires: IV & V
March 7th, 2001, 06:10 PM
Replies:
13
Nomadic Races
Views:
3,260
Posted By
Windborne
Re: Nomadic Races
Theres a lot of talk about nomads in other topics but the nomad topic is falling pretty low now, anyone have some idea's for the specialized nomad tech tree? And is there any real chance the makers...
Forum:
Space Empires: IV & V
March 7th, 2001, 05:57 PM
Replies:
19
Natives
Views:
4,670
Posted By
Windborne
Re: Natives
Yes lots of star treck episodes deal with variations of this, or of the minor races, but the question is how to best put them in the game so they will be interesting and dynamic parts of it, not just...
Forum:
Space Empires: IV & V
March 7th, 2001, 05:53 PM
Replies:
3
Technology trades
Views:
1,474
Posted By
Windborne
Re: Technology trades
You can always put "any tech" as what you want to trade for, but in my games I find it more fun to close off technology gifts/tributes/trades entirely from play, theres and option for that in the...
Forum:
Space Empires: IV & V
March 7th, 2001, 12:49 AM
Replies:
13
Anyone read Honor Harrington?
Views:
3,925
Posted By
Windborne
Re: Anyone read Honor Harrington?
The hyper-space idea might be modded in, what you need is a component that opens a warp point, moves the ship through, and closes it the same turn, the tricky part I think is having it give the order...
Forum:
Space Empires: IV & V
March 7th, 2001, 12:26 AM
Replies:
66
New Features You Would Like to See That Would Have to Be Hard Coded
Views:
9,728
Posted By
Windborne
Re: New Features You Would Like to See That Would Have to Be Hard Coded
I think the native races would have to be hard coded in, especially that bit about them advancing and the limits on what technology to give them, space probes going through space rather then...
Forum:
Space Empires: IV & V
March 6th, 2001, 10:25 PM
Replies:
23
The ultimate Base
Views:
5,356
Posted By
Windborne
Re: The ultimate Base
It MIGHT work, but why bother? This ultimate base couldn't build any ships without them getting destroyed instantly at the center of the black hole, it couldn't launch any fighters or satelites for...
Forum:
Space Empires: IV & V
March 6th, 2001, 07:46 PM
Replies:
19
Natives
Views:
4,670
Posted By
Windborne
Re: Natives
One risk might be the evolution of the "Pirate races" talked about in a previous post, with their own ai, the natives take your ships, and modify their own tech to learn boarding, suddenly they are...
Forum:
Space Empires: IV & V
March 6th, 2001, 07:19 PM
Replies:
22
Latest patch, mods & current game
Views:
5,518
Posted By
Windborne
Re: Latest patch, mods & current game
I tend to avoid mods other then new shipsets because I like to stick with the official game and be able to more accurately compare scores with my friends (who do the same), if we started using...
Forum:
Space Empires: IV & V
March 6th, 2001, 07:15 PM
Replies:
23
Moons
Views:
5,188
Posted By
Windborne
Re: Moons
A bit away from the original topic (fixing the stupid moons) I have found out through an experimental game that choosing ice/none can be a fairly easy way to trick other human players, ice/none moons...
Forum:
Space Empires: IV & V
March 6th, 2001, 06:56 PM
Replies:
10
how do turns play out?
Views:
3,930
Posted By
Windborne
Re: how do turns play out?
You can use ministers in seiv to do almost anything, including play the whole game for you, but to my way of thinking that defeats the purpose, except perhaps when your testing a new ai file.
...
Forum:
Space Empires: IV & V
March 6th, 2001, 06:51 PM
Replies:
809
A pirates life for me...
Views:
68,807
Posted By
Windborne
Re: A pirates life for me...
Hidden bases don't need to be in a nebula, armor four or five gives you camoflage armor that lets you cloak your ships before cloaking devices come Online and provides some defense too. Build space...
Forum:
Space Empires: IV & V
March 6th, 2001, 06:42 PM
Replies:
19
Natives
Views:
4,670
Posted By
Windborne
Re: Natives
It's hard to imagine a stone age culture STAYING stone age for long after my ships enter the system, for one thing it would be in my best interest to give them a gift of, for example, mining...
Showing results 26 to 50 of 77
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