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Showing results 26 to 50 of 54
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Posts Made By:
Menschenfresser
Forum:
Space Empires: IV & V
October 2nd, 2001, 10:25 PM
Replies:
28
OT-Favorite SE4 Moment!!!
Views:
4,724
Posted By
Menschenfresser
Re: OT-Favorite SE4 Moment!!!
Longest Battle
Last game I played against the AI, I triggered MEE when I unmothballed 25 ships to repay a neighbor for trashing two of my planets.
A second empire's fleet, The Colonials, out of...
Forum:
Space Empires: IV & V
August 29th, 2001, 09:40 PM
Replies:
16
Zen and the art of interstellar genocide.
Views:
4,372
Posted By
Menschenfresser
Re: Zen and the art of interstellar genocide.
If you want something along this line that will take 6 months to read and 12 to understand, then check out "On War" by von Clausewitz.
900 pages of 19th century German.
Forum:
Space Empires: IV & V
August 20th, 2001, 07:41 PM
Replies:
1
Subgenres of strategy genre?! HELP!
Views:
2,427
Posted By
Menschenfresser
Re: Subgenres of strategy genre?! HELP!
Well, I am by no means a grognard, but I do own a few strat games and have played quite a few.
Just by your list, you are missing turn-based, which I am sure you knew. My personal theory on lines...
Forum:
Space Empires: IV & V
August 13th, 2001, 03:17 PM
Replies:
13
Stick a fork in Robo-Miners, they're done!
Views:
3,513
Posted By
Menschenfresser
Re: Stick a fork in Robo-Miners, they\'re done!
I am well under way in the game I previously mentioned. By moving all of my mining off-world, I have freed up so much room for research (I am playing with the intel disabled) that I have double the...
Forum:
Space Empires: IV & V
August 11th, 2001, 05:49 AM
Replies:
13
Stick a fork in Robo-Miners, they're done!
Views:
3,513
Posted By
Menschenfresser
Re: Stick a fork in Robo-Miners, they\'re done!
I took my own advice and decided to start a new game where I role-play an empire that does not want the planetary destructive effect of mining. I started with 3 planets and have nearly gotten rid of...
Forum:
Space Empires: IV & V
August 11th, 2001, 02:18 AM
Replies:
3
Modding AI Research
Views:
1,449
Posted By
Menschenfresser
Re: Modding AI Research
Unfortunately, I have another modding question for the elite out there.
I am adding an extremely large sized hull size. I have added it to the VehicleSize.txt and have added the necessary bmps to...
Forum:
Space Empires: IV & V
August 11th, 2001, 12:54 AM
Replies:
13
Stick a fork in Robo-Miners, they're done!
Views:
3,513
Posted By
Menschenfresser
Re: Stick a fork in Robo-Miners, they\'re done!
I am currently playing a TDM-mopack game in an extra large galaxy with 20 empires. I just modded the mineral miners to mine 1000, 1500, and 2000 minerals respectively.
Comment: If the mining...
Forum:
Space Empires: IV & V
August 10th, 2001, 11:59 PM
Replies:
13
Stick a fork in Robo-Miners, they're done!
Views:
3,513
Posted By
Menschenfresser
Re: Stick a fork in Robo-Miners, they\'re done!
ok. This ought to clear this up. I did a short test on an asteroid of medium size with the following stats:
143% mineral content
90% Organic content
127% radio content
First mined with a Lt....
Forum:
Space Empires: IV & V
August 10th, 2001, 10:19 PM
Replies:
16
House Rules
Views:
3,142
Posted By
Menschenfresser
Re: House Rules
I would just rely on player's honor. Most of us are honorable enough to abide by such a rule.
Just make it a consequence that those caught using intel in a Banned game, are booted or punished...
Forum:
Space Empires: IV & V
August 10th, 2001, 09:41 PM
Replies:
3
Modding AI Research
Views:
1,449
Posted By
Menschenfresser
Re: Modding AI Research
Thanks.
Man, I should have guessed that.
Forum:
Space Empires: IV & V
August 10th, 2001, 09:35 PM
Replies:
16
House Rules
Views:
3,142
Posted By
Menschenfresser
Re: House Rules
I am just about to finish my first PBEM game, which is also a tourney game. In our game two of the general codes listed here have been broken: Surrender and Exploiting a Known Bug.
Either one of...
Forum:
Space Empires: IV & V
August 10th, 2001, 07:49 PM
Replies:
3
Modding AI Research
Views:
1,449
Posted By
Menschenfresser
Modding AI Research
Heya. I was just about to start some new mods when I remembered a horrible problem I ran into when I created my first race. Has anyone else experienced a limitation while editing the AI research...
Forum:
Space Empires: IV & V
July 27th, 2001, 07:23 PM
Replies:
8
Miniaturization Tech
Views:
2,793
Posted By
Menschenfresser
Miniaturization Tech
This may have been suggested before, or conceived and then tossed because of its difficulty, or even is out there. Hell, I must admit I haven't been keeping up lately.
But I would like to add a...
Forum:
Space Empires: IV & V
June 5th, 2001, 07:52 PM
Replies:
26
Warp Speed
Views:
5,037
Posted By
Menschenfresser
Re: Warp Speed
Psycho,
I really have no idea about such things, but are you talking about warp 10 as max from a Startrek point of view?
Like I said, i have no idea about such things, but i distinctly remember...
Forum:
Space Empires: IV & V
June 5th, 2001, 07:26 PM
Replies:
7
Odd Thing I Noticed
Views:
1,708
Posted By
Menschenfresser
Re: Odd Thing I Noticed
Liga, I've also noticed the forgetfullness of colony ships, except mine seems limited to forgeting once they pass through wormholes. I find them sometimes several turns later just sitting on a warp...
Forum:
Space Empires: IV & V
June 5th, 2001, 06:19 PM
Replies:
37
The Face of the Enemy (Destroy this Ship!)
Views:
6,420
Posted By
Menschenfresser
Re: The Face of the Enemy (Destroy this Ship!)
Since you are looking to knock out most of his fleet and counter attack, without, I assume, leaving your system completely devoid of ships, traditional ship to ship battle is not the way.
Granted,...
Forum:
Space Empires: IV & V
June 1st, 2001, 10:38 PM
Replies:
10
Newbie Question
Views:
2,638
Posted By
Menschenfresser
Re: Newbie Question
SJ, just reminded me of something that has been determining my selection on homeplanet conditions.
Don't those who pick rock have a slight advantage given the fact that all (as far as I know)...
Forum:
Space Empires: IV & V
May 24th, 2001, 08:53 PM
Replies:
2
Custom Ships/Races
Views:
1,777
Posted By
Menschenfresser
Re: Custom Ships/Races
I think this has been mentioned somewhere else.
I know there is something out there called poray and movay, which create wire 3d objects. I tried it for 30 minutes once and came up with zilch. I...
Forum:
Space Empires: IV & V
May 24th, 2001, 07:58 PM
Replies:
3
Hotseat Game
Views:
1,739
Posted By
Menschenfresser
Hotseat Game
How about a hotseat game. I was reading the thread about this game being an expensive coaster, and someone mentioned hotseat, and I thought, "hey, I've never heard mention of a hotseat game on the...
Forum:
Space Empires: IV & V
May 21st, 2001, 10:27 PM
Replies:
20
Crew Insurrections - to powerful?
Views:
4,004
Posted By
Menschenfresser
Re: Crew Insurrections - to powerful?
I sorta agree here. On one hand, i like to use it sparingly, but now that you mention it, I can see how a multiplayer game could, given the right set of players, devolve into a battle of...
Forum:
Space Empires: IV & V
May 21st, 2001, 09:51 PM
Replies:
6
Highest Possible Treaty Question
Views:
1,874
Posted By
Menschenfresser
Re: Highest Possible Treaty Question
I'll have to give it another go, but I am sure I've written it "Non-Aggression" before.
Boring? Perhaps, but a nonintercourse race would either make war or keep its distance. The race I am...
Forum:
Space Empires: IV & V
May 21st, 2001, 08:27 PM
Replies:
6
Highest Possible Treaty Question
Views:
1,874
Posted By
Menschenfresser
Re: Highest Possible Treaty Question
Yea, I'm pretty sure I've tried all of those...and then some. I made sure of the spelling, too. I wasn't sure if caps made a difference, but I am pretty sure I checked just in case.
Anyone try...
Forum:
Space Empires: IV & V
May 21st, 2001, 03:16 PM
Replies:
6
Highest Possible Treaty Question
Views:
1,874
Posted By
Menschenfresser
Highest Possible Treaty Question
Hola Peoples, I'm currently dorking around with some AI files, and I was trying to limit the treaty making abilities of a race. There are two lines in one of the AI files, I can't remember which ones...
Forum:
Space Empires: IV & V
April 18th, 2001, 08:33 PM
Replies:
15
easier ways to win when at war
Views:
3,346
Posted By
Menschenfresser
Re: easier ways to win when at war
Used that one as well, Chewy, but to keep those stellar manips running around between your systems to have their parts fixed and the enemies sucks up a lot of resources, and it's also too costly to...
Forum:
Space Empires: IV & V
April 17th, 2001, 09:36 PM
Replies:
15
easier ways to win when at war
Views:
3,346
Posted By
Menschenfresser
Re: easier ways to win when at war
Here's my favorite:
I believe crew insurrection is 50,000 points. I like to turn this on for what ever empire I am up against, put it on repeat, and just snag as many ships turn after turn. In my...
Showing results 26 to 50 of 54
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