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Showing results 26 to 50 of 500
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Posts Made By:
Paul1980au
Forum:
Space Empires: IV & V
July 14th, 2004, 07:08 AM
Replies:
23
OT: A curious mystery of probably very little importance.
Views:
4,698
Posted By
Paul1980au
Re: OT: A curious mystery of probably very little importance.
Tech sounds interesting
Forum:
Space Empires: IV & V
July 14th, 2004, 07:05 AM
Replies:
27
Dark Nova Mod READY to Play!!
Views:
5,919
Posted By
Paul1980au
Re: Dark Nova Mod READY to Play!!
Well i find the best AI are ones that are strong in the following
Raised research, mining, ship building abilities
Have access to 2x psychic and temporal
This is just the way to make em play...
Forum:
Space Empires: IV & V
July 14th, 2004, 02:00 AM
Replies:
27
Dark Nova Mod READY to Play!!
Views:
5,919
Posted By
Paul1980au
Re: Dark Nova Mod READY to Play!!
You will have to upgrade for SE5
Forum:
Space Empires: IV & V
July 14th, 2004, 01:57 AM
Replies:
5
Creating stuff
Views:
1,666
Posted By
Paul1980au
Re: Creating stuff
Something for consideration in SE5. In conjuction with the map and scenior editor.
Forum:
Space Empires: IV & V
July 13th, 2004, 10:42 AM
Replies:
83
Rumor: Kerry & Edwards Want to Ban SEIV
Views:
12,762
Posted By
Paul1980au
Re: Rumor: Kerry & Edwards Want to Ban SEIV
Lol one can get gutter humour anywhere on the web lol
Forum:
Space Empires: IV & V
July 13th, 2004, 10:34 AM
Replies:
14
Longest Turn ever in SEIV
Views:
3,602
Posted By
Paul1980au
Re: Longest Turn ever in SEIV
Cant say i have had such a long turn lol - but the game where the random map was 100 systems on one side connected with a single blackhole system acting as a bridge between the other side of 85...
Forum:
SEIV
July 13th, 2004, 10:28 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Yes perhaps a % chance depending on medical tech level and plague level. Yes it would add a strategic element to the game also as it would force you to limit said fleets exposure.
Forum:
Space Empires: IV & V
July 13th, 2004, 10:22 AM
Replies:
28
Stupid troop transports that don't drop troops...
Views:
6,668
Posted By
Paul1980au
Re: Stupid troop transports that don\'t drop troops...
Lol cant speak about PBW but against the AI i always go tactical battle if i want to capture a planet.
Used in conjunction with the emotionless racial ability you can capture without the threat of...
Forum:
Space Empires: IV & V
July 13th, 2004, 10:14 AM
Replies:
79
TDM-ModPack 3.40 Beta
Views:
12,407
Posted By
Paul1980au
Re: TDM-ModPack 3.40 Beta
Good to finally have that server back up.
Forum:
Space Empires: IV & V
July 13th, 2004, 10:11 AM
Replies:
70
OT POLL: Do Nice Guys Finish Last??
Views:
10,571
Posted By
Paul1980au
Re: OT POLL: Do Nice Guys Finish Last??
Wow this post quickly took off didnt it.
Forum:
Space Empires: IV & V
July 13th, 2004, 10:08 AM
Replies:
7
muntiny too often
Views:
2,540
Posted By
Paul1980au
Re: muntiny too often
In SE5 there should be counter intel for specific types of intel projects - might make it easier to stop or add another element to the intel part of the game.
Forum:
Space Empires: IV & V
July 12th, 2004, 08:57 AM
Replies:
4
DevNull Mod + Highliner Mod??
Views:
2,345
Posted By
Paul1980au
Re: DevNull Mod + Highliner Mod??
Good advise fyron.
Forum:
Space Empires: IV & V
July 12th, 2004, 08:53 AM
Replies:
109
Geoschmo has left the building...
Views:
13,810
Posted By
Paul1980au
Re: Geoschmo has left the building...
753 bottles of beer on the wall - 753 bottles of beer shoot one off with a ground cannon 1 - 752 bottles of beer on the wall.
Forum:
Space Empires: IV & V
July 12th, 2004, 08:51 AM
Replies:
7
muntiny too often
Views:
2,540
Posted By
Paul1980au
Re: muntiny too often
Return the favour or start an invasion war that targets their intel planets - capture their intel planets and that should reduce it - other than that - intel them ie crew insurrection etc to get...
Forum:
Space Empires: IV & V
July 12th, 2004, 08:48 AM
Replies:
70
OT POLL: Do Nice Guys Finish Last??
Views:
10,571
Posted By
Paul1980au
Re: OT POLL: Do Nice Guys Finish Last??
Nice guy as in rollover and beg
Or nice guy as in a bit of a bastard if you dont get yorue way but nice to women
Or nice guy im gay and im nice to women cause i wanna shop and gossip with em ?
I...
Forum:
Space Empires: IV & V
July 12th, 2004, 08:45 AM
Replies:
17
Difficulty... is the computer too easy?
Views:
4,726
Posted By
Paul1980au
Re: Difficulty... is the computer too easy?
Including that feature in SE5 or something even more useful would be good.
Forum:
Space Empires: IV & V
July 11th, 2004, 12:01 PM
Replies:
20
The Empire of Man (series of short stories)
Views:
4,254
Posted By
Paul1980au
Re: The Empire of Man (series of short stories)
Good story but what happened to janet - did she get sick because of some sort of "offical" action lol - did she get bumped off never to eb seen again for reporting the action the 6th fleet was being...
Forum:
Space Empires: IV & V
July 11th, 2004, 11:51 AM
Replies:
13
how many of us suffer from what
Views:
3,173
Posted By
Paul1980au
Re: how many of us suffer from what
The SE4 CD comes in handy when i cant sleep.
If i get really bored i play the role of 2 human players on a 255 system map and play against myself lol.
Forum:
Space Empires: IV & V
July 11th, 2004, 11:48 AM
Replies:
17
Difficulty... is the computer too easy?
Views:
4,726
Posted By
Paul1980au
Re: Difficulty... is the computer too easy?
Mines can be put into the game but limit them to 10 per sector - or increase the amount of techs and make em cheaper - or even take em right out of the game or give allies mine sweepers then declare...
Forum:
Space Empires: IV & V
July 10th, 2004, 09:24 PM
Replies:
17
Difficulty... is the computer too easy?
Views:
4,726
Posted By
Paul1980au
Re: Difficulty... is the computer too easy?
A few hints on how to do better against the AI
Play against hard always - medium and easy are just to easy. Play bigger systems (200+ per map) need to mod the data files for this - do a forum...
Forum:
SEIV
July 10th, 2004, 08:50 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Ditto the Last post esp ad multi queues for the same item to x amount of planets like multi upgrade now.
Being able to choose a specific amount of fighters to build to - ie enter a specific number.
Forum:
Space Empires: IV & V
July 10th, 2004, 08:45 AM
Replies:
17
map editor help
Views:
3,786
Posted By
Paul1980au
Re: map editor help
Here is an idea for a extra money spinner for MM - create a up to date map editor for SE4 and then SE% (along with a sceniro editor - tech editor and also a mod file editor) and charge $4 bucks a...
Forum:
Space Empires: IV & V
July 10th, 2004, 08:40 AM
Replies:
11
How many ships....
Views:
2,897
Posted By
Paul1980au
Re: How many ships....
Single Player - against 20 AI 255 systems (400 at most) the AI is easy - hoping for a harder challange and a computer that can learn to a degree in SE5.
Forum:
Space Empires: IV & V
July 10th, 2004, 08:35 AM
Replies:
83
Rumor: Kerry & Edwards Want to Ban SEIV
Views:
12,762
Posted By
Paul1980au
Re: Rumor: Kerry & Edwards Want to Ban SEIV
So can they ban boxing, gridiron, US invasions of othre countries, george W Bush being on the news (its a terrorfiying image to behold the ugly mug - even chaney is more attractive), how about...
Forum:
SEIV
July 8th, 2004, 04:29 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
475,956
Posted By
Paul1980au
Re: SE5, Tell Aaron what\'s on your Wish List
Well it would seem to be a alteration or idea worth pursuing ?
Showing results 26 to 50 of 500
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