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Showing results 26 to 50 of 500
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Posts Made By:
Twan
Forum:
Multiplayer and AARs
July 31st, 2008, 07:23 AM
Replies:
365
LA Game - Victoria - Running
Views:
73,460
Posted By
Twan
Re: Req hosting extension
Already staled too much, so ok for 72h of course.
Forum:
Multiplayer and AARs
July 27th, 2008, 11:25 AM
Replies:
365
LA Game - Victoria - Running
Views:
73,460
Posted By
Twan
Re: Hide your salads
You'll soon can add Utgard to the badly beaten by TC list.
TC is very advanced in research for a game in turn 40, and already using summons more than regular troops (and things like golems).
Forum:
Multiplayer and AARs
July 23rd, 2008, 10:25 AM
Replies:
0
A permanent sub for Utgard ?
Views:
1,227
Posted By
Twan
A permanent sub for Utgard ?
Not that I absolutely need one, but I'd like to reduce my playtime to see more the sun (and effectively lack concentration in summer, so I staled last turn, just when I was about to start a war) so...
Forum:
Multiplayer and AARs
July 23rd, 2008, 09:52 AM
Replies:
1,509
KingMaker - let the Ascension War commence!
Views:
191,220
Posted By
Twan
Re: TFtF: Eriu Inside - true story
My pronostic is a victory of LA Agartha, due to Zeldor's permanent IRCeness ending in complete omniscience, and his superior diplomatic skills triggering frequent gifts of capitols....
Forum:
Dominions 3: The Awakening
July 21st, 2008, 08:32 AM
Replies:
141
Forthcoming patch notes
Views:
24,455
Posted By
Twan
Re: Patch notes
Try playing the Jotun with a E9N10 bless and use werewolves in shroud of battle saint + ring of regeneration (40% regen), with reinvig boots and MR amulet and buffed with luck and body ethearal of...
Forum:
Dominions 3: The Awakening
July 19th, 2008, 08:41 AM
Replies:
64
C'Tis - Miasma, Question about cold blodded
Views:
15,390
Posted By
Twan
Re: C\'Tis - Miasma, Question about cold blodded
Personnally I'd like to see poison immune units also immune to the miasma effects, like they were in dom 2 iirc. It doesn't seem unthematic and would give C'tis a reliable way to protect indies mages...
Forum:
Dominions 3: The Awakening
July 18th, 2008, 02:59 PM
Replies:
20
Idea for new oceanic terrain types.
Views:
5,190
Posted By
Twan
Re: Idea for new oceanic terrain types.
I only had problems with deep sea + caves (getting caves sites).
Forum:
Dominions 3: The Awakening
July 12th, 2008, 11:36 AM
Replies:
168
Battlefield spell + retreating?
Views:
31,735
Posted By
Twan
Re: Battlefield spell + retreating?
How have you counted the games using my MoD fix ?
I think if games like the current mega one and 2 others use modding just to change this spell (and it's the *only* spell which get its effects...
Forum:
Dominions 3: The Awakening
July 11th, 2008, 04:45 PM
Replies:
168
Battlefield spell + retreating?
Views:
31,735
Posted By
Twan
Re: Battlefield spell + retreating?
Read the other threads on the subject, you'll find some KO posts on the issue.
Forum:
Dominions 3: The Awakening
July 10th, 2008, 06:23 AM
Replies:
168
Battlefield spell + retreating?
Views:
31,735
Posted By
Twan
Re: Battlefield spell + retreating?
None because using MoD + retreat is forbidden in 90% of games and players restrain themselves in the 10% others, knowing using this spell is a sure way to see a flame war and get a bad reputation on...
Forum:
Multiplayer and AARs
July 9th, 2008, 05:42 PM
Replies:
1,509
KingMaker - let the Ascension War commence!
Views:
191,220
Posted By
Twan
Re: Triton Kings Communique
The war between Arcocephale and Maverni savages has come to an end.
After losing their capitol, the remaining red haired natives, their last druids and their enchantress queen returned to the...
Forum:
Dominions 3: The Awakening
July 9th, 2008, 04:40 PM
Replies:
168
Battlefield spell + retreating?
Views:
31,735
Posted By
Twan
Re: Battlefield spell + retreating?
The question for me is battlefield wide *instants* are actually more powerful when BE like Wrathfull Skies, Fire Storm etc... (and the concerned paths) are already subpar in endgame, mages allowed to...
Forum:
Dominions 3: The Awakening
July 9th, 2008, 03:27 PM
Replies:
168
Battlefield spell + retreating?
Views:
31,735
Posted By
Twan
Re: Battlefield spell + retreating?
I think he was speaking about battle enchantments only, not all spells.
And for battle enchantments it's a known bug.
Now, out of extreme exploits like combos with MoD, it may be considered in...
Forum:
Dominions 3: The Awakening
July 9th, 2008, 07:37 AM
Replies:
107
So no Dominions 4?
Views:
23,924
Posted By
Twan
Re: So no Dominions 4?
Considering the time spent on it without feeling "I have nothing left to do in this game", and the interest endlessly renewed by frequent expansion patches and new players to play with, I can only...
Forum:
Multiplayer and AARs
July 9th, 2008, 04:40 AM
Replies:
365
LA Game - Victoria - Running
Views:
73,460
Posted By
Twan
Re: re
Argh my orders were ready but I forgot to send them it seems.
Forum:
Dominions 3: The Awakening
June 28th, 2008, 08:14 AM
Replies:
52
Countering Master Enslave...
Views:
11,383
Posted By
Twan
Re: Countering Master Enslave...
For me the ideal system (for dom 4) would be an individual initiative based on ap, or better on a new initiative stat for commander/mages, a little drn for some randomness, a *little* bonus for the...
Forum:
Dominions 3: The Awakening
June 27th, 2008, 07:21 AM
Replies:
52
Countering Master Enslave...
Views:
11,383
Posted By
Twan
Re: Countering Master Enslave...
My opinion...
Forum:
Scenarios, Maps and Mods
June 24th, 2008, 09:17 AM
Replies:
14
Poll:
Mega non-random map
Views:
3,180
Posted By
Twan
Re: Mega non-random map
Interesting results.
I was thinking many people prefered games with 15 or less provinces per player. As most agree for 17+ and many are for 20+, I guess I can add some provinces (to about 18,5 per...
Forum:
Scenarios, Maps and Mods
June 23rd, 2008, 03:19 PM
Replies:
14
Poll:
Mega non-random map
Views:
3,180
Posted By
Twan
Re: Mega non-random map
Even if modded with #uwnation ?
Forum:
Dominions 3: The Awakening
June 23rd, 2008, 01:28 PM
Replies:
9
The cheezy and exploitive MP tactics thread
Views:
2,984
Posted By
Twan
Re: The cheezy and exploitive MP tactics thread
Even two or three times (started one I remember).
Forum:
Scenarios, Maps and Mods
June 23rd, 2008, 11:31 AM
Replies:
14
Poll:
Mega non-random map
Views:
3,180
Posted By
Twan
Re: Mega non-random map
As I doubt a megagame will start before next spring, I think it's better to let space for one more, just in case (also a recent patch note say the unit cap will be higher, if it's really very high...
Forum:
Scenarios, Maps and Mods
June 23rd, 2008, 11:22 AM
Replies:
14
Poll:
Mega non-random map
Views:
3,180
Posted By
Twan
Re: Mega non-random map
Hum... Started to draw the terrains more than a week ago and less than a half is done. Also I'll try to make minimal distance between caps 5 provinces, so I have a lot of fronteers to change (and...
Forum:
Dominions 3: The Awakening
June 23rd, 2008, 06:46 AM
Replies:
11
Cant wish for Grigori, aka lord of civilization?
Views:
4,641
Posted By
Twan
Re: Cant wish for Grigori, aka lord of civilization?
You should be proud to have the only true grigori, the not corrupted one.
Some say power corrupt, but in fact it seems it's the contrary : corruption has "a little" increased the powers of the...
Forum:
Scenarios, Maps and Mods
June 22nd, 2008, 03:24 PM
Replies:
14
Poll:
Mega non-random map
Views:
3,180
Posted By
Twan
Re: Mega non-random map
Some things (special sites, gateways, free cities, harbours etc) are better to be represented on the image (if I use them), so people don't have to read the map file to know where they are.
...
Forum:
Scenarios, Maps and Mods
June 22nd, 2008, 02:06 PM
Replies:
14
Poll:
Mega non-random map
Views:
3,180
Posted By
Twan
Re: Mega non-random map
ps : a part of an answer about rich provinces is missing
"like in cradle of dominions" = with some free cities (large freshwater farmlands with 20+k population)
Showing results 26 to 50 of 500
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