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Showing results 51 to 75 of 433
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Posts Made By:
militarist
Forum:
Dominions 3: The Awakening
July 3rd, 2010, 03:22 AM
Replies:
12
Blooood...
Views:
3,711
Posted By
militarist
Re: Blooood...
"Monthly cast is Shift+M!"
And in what menu I should press it? I tried it several times, and don't understand.
Forum:
Multiplayer and AARs
July 2nd, 2010, 08:20 PM
Replies:
108
Traitors! Team Game! 1 Captain, 1 Player needed!
Views:
24,090
Posted By
militarist
Re: Traitors! Team Game!
I will play
Forum:
Multiplayer and AARs
July 2nd, 2010, 05:44 PM
Replies:
294
Preponderance 2 [epic team game returns!]
Views:
67,556
Posted By
militarist
Re: Preponderance 2 [epic team game returns!]
AFAIK when you switch off cheat detection, game will not try to "fix" pretenders it believes are overpowered. And it's the main risk we see now. But any buggy behaviour of the server, of course worth...
Forum:
Multiplayer and AARs
July 2nd, 2010, 05:15 PM
Replies:
294
Preponderance 2 [epic team game returns!]
Views:
67,556
Posted By
militarist
Re: Preponderance 2 [epic team game returns!]
One of possible solutions (not ideal though, but the fastest) is just to restart the game with cheat detection switched off.
Forum:
Multiplayer and AARs
July 1st, 2010, 02:35 PM
Replies:
294
Preponderance 2 [epic team game returns!]
Views:
67,556
Posted By
militarist
Re: Preponderance 2 [epic team game returns!]
Ghoul...,Joining a game where 23 other people +admin are going to take part is a kind of responsibility. There are different ways to manage this responsibility, to minimize effect from your negative...
Forum:
Multiplayer and AARs
July 1st, 2010, 12:46 AM
Replies:
294
Preponderance 2 [epic team game returns!]
Views:
67,556
Posted By
militarist
Re: Preponderance 2 [epic team game returns!]
hmmm... kaliasa joined prep2. I though they were going to replace this nation by LA Ctis.
It looks like it's alpine Joe from ex-team, as he sent today a message in lunar sea.
Forum:
Dominions 3: The Awakening
June 27th, 2010, 01:27 PM
Replies:
40
Spells that arguably break the game
Views:
12,569
Posted By
militarist
Re: Spells that arguably break the game
Do boots of youth save again BoT? Ive read somewhere that not, but why it could be?
Forum:
Dominions 3: The Awakening
June 27th, 2010, 05:34 AM
Replies:
40
Spells that arguably break the game
Views:
12,569
Posted By
militarist
Re: Spells that arguably break the game
Rdnoj:
"Burden of time does most of its damage in the first 2-3 turns it's up anyway. "
Why is that ? I don't understand why do you say here. Why 2-3 turns? I think it's effective every turn it's...
Forum:
Multiplayer and AARs
June 27th, 2010, 12:36 AM
Replies:
554
"A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...
Views:
140,316
Posted By
militarist
Re: "A Song of Ice and Fire", veterans-only game, MA. Closed - map, nations selection
I'll play. man and ermor to the pool (corwin asked 2 from me to be more random)
Forum:
Multiplayer and AARs
June 26th, 2010, 02:38 PM
Replies:
498
YARG2 , 24 players EA RAND game [7/24 players left]
Views:
115,985
Posted By
militarist
Re: YARG2 , 24 players EA RAND game [23/24 players left]
I don't play YARG2, but we are just about to start another NO DIPLO one, so i'll join discussion.
No meta-gaming? It's interesting. I don't think it's possible to avoid metagaming completely. When...
Forum:
Dominions 3: The Awakening
June 26th, 2010, 01:03 AM
Replies:
29
Mendeha
Views:
8,404
Posted By
militarist
Re: Mendeha
"By decreasing attack and defense, it slows combat down,"
-that's not very clear. Decreasing attack slows fight down, but decreasing defense definitely should speed up.
Forum:
Dominions 3: The Awakening
June 25th, 2010, 04:11 PM
Replies:
40
Spells that arguably break the game
Views:
12,569
Posted By
militarist
Re: Spells that arguably break the game
I think BoT is too early and too cheap. It should be lvl 8-9 spell and should be much more expensive. The argument that it is powerful not against all nations is not really strong, because it is...
Forum:
Dominions 3: The Awakening
June 25th, 2010, 01:39 AM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
http://forum.shrapnelgames.com/showthread.php?t=45185
Forum:
Dominions 3: The Awakening
June 24th, 2010, 04:02 PM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
"I really want a list of events & scales."
But there is an Edi's DB of events, you can find it easily.
Forum:
Multiplayer and AARs
June 24th, 2010, 04:32 AM
Replies:
294
Preponderance 2 [epic team game returns!]
Views:
67,556
Posted By
militarist
Re: Preponderance 2 [epic team game returns!]
should I resend pretender, created with new version of mod or just install new version as well?
Forum:
Multiplayer and AARs
June 24th, 2010, 12:47 AM
Replies:
294
Preponderance 2 [epic team game returns!]
Views:
67,556
Posted By
militarist
Re: Preponderance 2 [epic team game returns!]
Probably ironhawk should recreate the game with new edition of late game summons mod?
Forum:
Multiplayer and AARs
June 23rd, 2010, 06:46 PM
Replies:
43
LlamaServer oddities
Views:
9,499
Posted By
militarist
Re: LlamaServer oddities
Llama, should we expect new version of lategame summons for prep2?
Forum:
Dominions 3: The Awakening
June 23rd, 2010, 03:37 PM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
ChrisP, the idea behind taking M3 is connected with one of my previous posts:
"One more interesting question. There is a number of good events which can happen with you theoretically. For example,...
Forum:
Dominions 3: The Awakening
June 23rd, 2010, 01:06 PM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
One of ways to check is number of possible events affects total number of events a player will have can be done by comparing 2 builds - one with magic2, another with magic or or drain1. Magic adds a...
Forum:
Multiplayer and AARs
June 22nd, 2010, 12:38 PM
Replies:
294
Preponderance 2 [epic team game returns!]
Views:
67,556
Posted By
militarist
Re: Preponderance 2 [epic team game returns!]
We are waiting for 2 events, any way. One is game recovery, anther is endgame diversity mod update which can require re-creation of the game.
Forum:
Dominions 3: The Awakening
June 21st, 2010, 10:52 PM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
One more interesting question. There is a number of good events which can happen with you theoretically. For example, there are many which require Magic 2 (or at least Magic 2) scale. With Magic...
Forum:
Dominions 3: The Awakening
June 21st, 2010, 05:29 AM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
In Edi's db, there is a description of event:
poploss 20% (not killed, causes immigration event elsewhere)
What means elsewhere? Any neighboring province, or absolutely elsewhere?
Forum:
Dominions 3: The Awakening
June 20th, 2010, 11:26 PM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
The idea main goal I want to reach is to measure the value of each step of luck scale, or just of each % of luck, basing on events which cause generation/loss of money/gems/items. Ignoring raiding...
Forum:
Dominions 3: The Awakening
June 20th, 2010, 10:13 PM
Replies:
175
Luck/Turmoil versus Nothing.
Views:
36,759
Posted By
militarist
Re: Luck/Turmoil versus Nothing.
I've checked all threads about order/luck, but still can't understand all mechanics. What is a base % of probability that event will happen this turn? What basic % that it will be good? Does it...
Forum:
Dominions 3: The Awakening
June 15th, 2010, 01:48 PM
Replies:
36
Transformation questions
Views:
25,907
Posted By
militarist
Re: Transformation questions
I think fountains/statue are the only type of pretenders that would worth to transform if it was possible on the stage of the game when it can be cast.
Showing results 51 to 75 of 433
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