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Showing results 51 to 75 of 115
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Posts Made By:
Sardia
Forum:
Space Empires: IV & V
February 29th, 2008, 01:19 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
I got a capital ship missile to the face from a supposedly nonoperational missile launcher. =( 88% damage and it still got off 3 shots, enough to cripple my carrier, the FS Foch.
Forum:
Space Empires: IV & V
February 28th, 2008, 10:47 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
Thanks for the tips.
Onto another topic:
Boarding parties don't destroy the number of crews that they state they do. For example, 1 boarding party says it can take 200 or 100 crew, but when I...
Forum:
Space Empires: IV & V
February 28th, 2008, 02:31 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
How would I "get them into the mood"? I have options but I'm not sure which action I do makes them more scared or angrier. Is a show of force sufficient? or do I need to lay siege and/or proceed to...
Forum:
Space Empires: IV & V
February 26th, 2008, 04:06 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod
Phong, so far. And, sometimes the treaty states that you have trade up to 50% but the treaties are limited to 30%. Which one is it suppose to be?
Forum:
Space Empires: IV & V
February 26th, 2008, 01:30 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Random Questions
If you get into a war with an AI, is it possible to make peace with them? I'm in a situation where I could crush a computer player, but that would strip defenses from another front. Right now, it...
Forum:
Space Empires: IV & V
February 26th, 2008, 01:16 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod
Some fighter bombers early game don't have weapons.
Forum:
Space Empires: IV & V
February 23rd, 2008, 05:15 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Scanners and Jammers
What does computer player bonus and technology cost do for the game?
Oh, and what settings do you guys prefer?
Forum:
Space Empires: IV & V
February 19th, 2008, 01:27 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Scanners and Jammers
Starbases are bigger than baseships? I thought it was the other way around, thanks.
Forum:
Space Empires: IV & V
February 18th, 2008, 09:00 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Scanners and Jammers
Sardia said:
Ok, now here's another:
How do I make a ringworld/dyson sphere? Any ideas?
No, turn on the alltech cheat and check out the stats. I can only use the stock mod in order to build...
Forum:
Space Empires: IV & V
February 18th, 2008, 06:20 AM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Re: Scanners and Jammers
Ok, now here's another:
How do I make a ringworld/dyson sphere? The biggest ships are 1800kt but the smallest item to make above items are 2000kt each. Any ideas?
Also, if you use the cheat...
Forum:
Space Empires: IV & V
February 17th, 2008, 09:43 PM
Replies:
8
Losing contact
Views:
2,790
Posted By
Sardia
Re: Losing contact
I tried the omni cheat. No dice. It's not so much that I'm losing contact as they are moving past me and I can't attack them. And no, I don't have a treaty with them. Random events are set to low...
Forum:
Space Empires: IV & V
February 17th, 2008, 07:18 PM
Replies:
136
Random Questions
Views:
28,537
Posted By
Sardia
Random Questions
Can someone explain to me what each kind of scanners do? What is the difference among basic, tachyon, long range etc etc.? Can I drop the basic sensors after I get some of these?
P.S. There is...
Forum:
Space Empires: IV & V
February 12th, 2008, 09:31 PM
Replies:
8
Losing contact
Views:
2,790
Posted By
Sardia
Re: Losing contact
If I lose contact because there is not a direct route, then I can't attack or see them? That sounds like a pretty big bug.
Forum:
Space Empires: IV & V
February 12th, 2008, 03:18 AM
Replies:
8
Losing contact
Views:
2,790
Posted By
Sardia
Re: Losing contact
Thats nice, what about the lost contact? It's too early in the game for warp point manipulation. I can't see them, attack them or anything. I know they are still there because I open up the...
Forum:
Space Empires: IV & V
February 11th, 2008, 10:57 AM
Replies:
8
Losing contact
Views:
2,790
Posted By
Sardia
Losing contact
I'm playing the balance mod 1.13 and the stupid standard ai is making tons of spaceports and resupply depots again.
Oh and for some reason, the a couple of the computer generated ai have lost...
Forum:
Space Empires: IV & V
February 9th, 2008, 12:49 AM
Replies:
2
Randomness in SEV
Views:
1,750
Posted By
Sardia
Randomness in SEV
How does the game decide where to place planets, empires and ruin tech? With ruins, how does the game choose a random tech to give?
More exactly, how random are random numbers generated in SEV?...
Forum:
Space Empires: IV & V
January 29th, 2008, 04:50 AM
Replies:
4
Point Defense
Views:
2,643
Posted By
Sardia
Re: Point Defense
What point defense do you use?
Forum:
Space Empires: IV & V
January 24th, 2008, 01:44 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod
I wasn't planning to, but alright, how do I contact him?
P.S. Why do ships go around stars? Roleplaying? Hidden damage I'm not noticing?
Forum:
Space Empires: IV & V
January 23rd, 2008, 05:36 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod
I did a few tests. It only happens when you have 5 separate groups of fighters and if you used the transfer to planet command.
After a few more tests, I don't think it has anything to do with the...
Forum:
Space Empires: IV & V
January 23rd, 2008, 06:53 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
344,165
Posted By
Sardia
Re: Balance Mod
I tried to transfer 5 groups of fighters(10-20) each from space into a planet and it crashed on me. It happens between the 3rd and 4th try. Buffer overrun, or something stupid like that?
Forum:
Space Empires: IV & V
January 23rd, 2008, 05:19 AM
Replies:
4
How does the AI research compared to us?
Views:
3,344
Posted By
Sardia
Re: How does the AI research compared to us?
What do you concentrate on for the early game?
I always leave half my research points into applied research and set the rest to race up the ship construction tree. When a problem arises, I switch...
Forum:
Space Empires: IV & V
January 22nd, 2008, 06:19 PM
Replies:
4
How does the AI research compared to us?
Views:
3,344
Posted By
Sardia
How does the AI research compared to us?
I've been playing a game in the balance mod 1.12 for 40 turns now. On a whim, I decided to save the game, and check out how the AI's were doing. To my shock, they haven't put a single point into...
Forum:
Space Empires: IV & V
January 22nd, 2008, 05:16 PM
Replies:
4
Fleet control
Views:
3,525
Posted By
Sardia
Re: Fleet control
That's the thing, most of the time, it is perfectly normal, where I can control each ship individually. Sometimes though, I can only control a leader of a task force and it gets really annoying.
...
Forum:
Space Empires: IV & V
January 21st, 2008, 06:37 AM
Replies:
4
Fleet control
Views:
3,525
Posted By
Sardia
Re: Fleet control
I put 3 light cruisers and a destroyer in a fleet. When I send them into tactical battle, I sometimes am unable to control the ships individually. If I give them a move order, it does not follow. ...
Forum:
Space Empires: IV & V
January 19th, 2008, 11:01 PM
Replies:
4
Fleet control
Views:
3,525
Posted By
Sardia
Fleet control
Can someone explain how fleets work? Sometimes I can control the ships individuality and others, I'm forced to control groups of them. I have break formation on.
Showing results 51 to 75 of 115
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