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Showing results 51 to 75 of 500
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Posts Made By:
spoon
Forum:
Space Empires: IV & V
December 15th, 2004, 09:02 PM
Replies:
4
What is the best way to make gunboats for SEIV
Views:
2,013
Posted By
spoon
Re: What is the best way to make gunboats for SEIV
Could you just modify Drones, and use them as your gunboats?
Forum:
Space Empires: IV & V
December 15th, 2004, 09:00 PM
Replies:
10
You know, maybe 1.5X would be enough...
Views:
3,936
Posted By
spoon
Re: You know, maybe 1.5X would be enough...
And the best part is, if you do lose, you can blame it all on the lousy ministers!
Forum:
Space Empires: IV & V
December 14th, 2004, 02:52 PM
Replies:
9
Starting Facilities?
Views:
2,568
Posted By
spoon
Re: Starting Facilities?
Yipes! http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif Thanks for letting me know...
Forum:
Space Empires: IV & V
December 14th, 2004, 01:45 PM
Replies:
9
Starting Facilities?
Views:
2,568
Posted By
spoon
Re: Starting Facilities?
Here's an example of a facility designed to give a starting empire a boost in organics and rads on his starting homeworld.
-----
Name := Capitol City Resources
Description ...
Forum:
Space Empires: IV & V
December 11th, 2004, 01:54 AM
Replies:
1
Working Racial Traits
Views:
1,409
Posted By
spoon
Re: Working Racial Traits
Awesome, thanks for testing these...
Forum:
Space Empires: IV & V
December 8th, 2004, 04:47 PM
Replies:
78
Your Views on a world Government
Views:
12,035
Posted By
spoon
Re: Your Views on a world Government
A. Currently, no. Sometime in the future? Maybe. I'm not overly optimistic on this. Still, I think it is something to be strived for.
B. No. "Virtually" impossible condition. But I believe a...
Forum:
Space Empires: IV & V
December 8th, 2004, 01:23 AM
Replies:
78
Your Views on a world Government
Views:
12,035
Posted By
spoon
Re: Your Views on a world Government
I don't know? What do we do now if the Dread Governor of Arkansas decides to do something evil?
A world government can still have checks and balances.
Forum:
Space Empires: IV & V
November 25th, 2004, 06:03 PM
Replies:
68
OT: What's your job/career??
Views:
11,968
Posted By
spoon
Re: OT: What\'s your job/career??
I'm a designer at a video game company. My degree (in psychology) probably didn't help much in getting the job, but going to college certainly did, since it gave me a lot of free time to play games.
Forum:
Space Empires: IV & V
November 19th, 2004, 07:28 PM
Replies:
30
Space Empires IV - Board Game!
Views:
6,031
Posted By
spoon
Re: Space Empires IV - Board Game!
Here's a link to a review of a new space-based boardgame called Battlestations. Looks like a neat cross between board game and RPG.
BoardGameGeek (http://www.boardgamegeek.com/article/50535)
Forum:
Space Empires: IV & V
November 19th, 2004, 04:00 PM
Replies:
25
Furbal VI on PBW
Views:
5,198
Posted By
spoon
Re: Furbal VI on PBW
Ships and Bases are ships. Everything else is a unit (mines, fighters, drones, sats, troops, weapon platforms)
Forum:
Space Empires: IV & V
November 16th, 2004, 10:27 PM
Replies:
41
More proof that no good deed goes unpunished
Views:
7,191
Posted By
spoon
Re: More proof that no good deed goes unpunished
I'm beginning to suspect that he is like some sort of Bad Luck Nexus for our galaxy. I humbly suggest we relocate him to Munjumb IV before the Earth gets hit by a comet. (Ground zero being Portland,...
Forum:
Space Empires: IV & V
November 16th, 2004, 09:49 PM
Replies:
8
Fleet vs. Ship Tactics
Views:
1,826
Posted By
spoon
Re: Fleet vs. Ship Tactics
Sorry for the backwards advice... http://forum.shrapnelgames.com/images/smilies/redface.gif
I hope this works better in SE5. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum:
Space Empires: IV & V
November 16th, 2004, 04:57 PM
Replies:
8
Fleet vs. Ship Tactics
Views:
1,826
Posted By
spoon
Re: Fleet vs. Ship Tactics
I thought that "breaking formation" was decided on a ship level. For example, if all your ships are set to "Maximum Range" and you have maximum range set up so that all ships break formation, then...
Forum:
Space Empires: IV & V
November 16th, 2004, 04:48 PM
Replies:
41
I dunno, guys...
Views:
7,812
Posted By
spoon
Re: I dunno, guys...
Yes, if you want to do that, play the Fantasy Empires Mod for SE4 Gold!
Forum:
Space Empires: IV & V
November 16th, 2004, 04:43 PM
Replies:
6
Coding for universal colonizer?
Views:
2,012
Posted By
spoon
Re: Coding for universal colonizer?
Oh, and you might want to change the family number to 5004...
Family := 5004
And maybe give it a new picture (preferably an unused one such as 111)
Pic Num := 111
Forum:
Space Empires: IV & V
November 16th, 2004, 04:37 PM
Replies:
6
Coding for universal colonizer?
Views:
2,012
Posted By
spoon
Re: Coding for universal colonizer?
You just need to put in the colonize ability for each type and make sure the the number of abilities match up:
Example (requires all three colony types researched):
Name :=...
Forum:
Space Empires: IV & V
November 14th, 2004, 08:46 PM
Replies:
7
Repairing Emergency Propulsion
Views:
1,740
Posted By
spoon
Re: Repairing Emergency Propulsion
In SE4 Gold, you can only repair emergency propulsion when you are in the same sector as a planetary space yard.
Forum:
Space Empires: IV & V
November 12th, 2004, 02:24 PM
Replies:
29
Which planet/atmosphere type do YOU pick ?
Views:
5,980
Posted By
spoon
Re: Which planet/atmosphere type do YOU pick ?
In stock, there is a bug that gives a slight edge to rock-methane (by taking a little away from ice-methane). ie, the odds of finding a rock-methane planet are slightly better than finding any of...
Forum:
Space Empires: IV & V
November 11th, 2004, 05:20 PM
Replies:
19
SE.net ModWorks Launched!
Views:
2,857
Posted By
spoon
Re: SE.net ModWorks Launched!
It needs an unskippable flash intro... http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Space Empires: IV & V
November 9th, 2004, 12:12 PM
Replies:
23
Armor & Shields On Units...
Views:
4,904
Posted By
spoon
Re: Armor & Shields On Units...
Shield depleters do work on troops, though not as shield-only damage (because troops can't have shield points). Instead, they deal regular damage -- which makes shield depleters the best weapon to...
Forum:
Space Empires: IV & V
November 8th, 2004, 04:09 PM
Replies:
24
New SE4 Total ConVersion Mod "SMod" open on PBW
Views:
7,533
Posted By
spoon
Re: New SE4 Total ConVersion Mod \"SMod\" open on PB
Pointless? I think it's cool. (Speaking as someone who is generally too lazy to download shipsets - it is nice to have them all in one place...) ...
Forum:
Space Empires: IV & V
November 8th, 2004, 03:31 PM
Replies:
24
New SE4 Total ConVersion Mod "SMod" open on PBW
Views:
7,533
Posted By
spoon
Re: New SE4 Total ConVersion Mod \"SMod\" open on PB
I didn't look at the files - but are you saying they have an advantage even after you factor in Gas colonies?
Yeah, after you buy your colonization type, you have only 1000 pts (in a standard 2k...
Forum:
Space Empires: IV & V
November 3rd, 2004, 08:39 PM
Replies:
7
All-uniques mod?
Views:
2,380
Posted By
spoon
Re: All-uniques mod?
That's brilliant!
Get to work on it. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Space Empires: IV & V
October 31st, 2004, 07:49 PM
Replies:
30
Space Empires IV - Board Game!
Views:
6,031
Posted By
spoon
Re: Space Empires IV - Board Game!
That's a sign of a good game! When did you start, and how many turns (roughly) did it take?
Forum:
Space Empires: IV & V
October 31st, 2004, 04:52 PM
Replies:
30
Space Empires IV - Board Game!
Views:
6,031
Posted By
spoon
Re: Space Empires IV - Board Game!
There's a difference, because you have to decide which ships are going to move, defend, etc BEFORE you see what the enemy is up to. Like I said, though, this works best if there are more things to...
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