.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 51 to 75 of 500
Search took 0.01 seconds; generated 67 minute(s) ago.
Search: Posts Made By: spoon
Forum: Space Empires: IV & V December 15th, 2004, 09:02 PM
Replies: 4
Views: 2,013
Posted By spoon
Re: What is the best way to make gunboats for SEIV

Could you just modify Drones, and use them as your gunboats?
Forum: Space Empires: IV & V December 15th, 2004, 09:00 PM
Replies: 10
Views: 3,936
Posted By spoon
Re: You know, maybe 1.5X would be enough...

And the best part is, if you do lose, you can blame it all on the lousy ministers!
Forum: Space Empires: IV & V December 14th, 2004, 02:52 PM
Replies: 9
Views: 2,568
Posted By spoon
Re: Starting Facilities?

Yipes! http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/shock.gif Thanks for letting me know...
Forum: Space Empires: IV & V December 14th, 2004, 01:45 PM
Replies: 9
Views: 2,568
Posted By spoon
Re: Starting Facilities?

Here's an example of a facility designed to give a starting empire a boost in organics and rads on his starting homeworld.

-----
Name := Capitol City Resources
Description ...
Forum: Space Empires: IV & V December 11th, 2004, 01:54 AM
Replies: 1
Views: 1,409
Posted By spoon
Re: Working Racial Traits

Awesome, thanks for testing these...
Forum: Space Empires: IV & V December 8th, 2004, 04:47 PM
Replies: 78
Views: 12,035
Posted By spoon
Re: Your Views on a world Government

A. Currently, no. Sometime in the future? Maybe. I'm not overly optimistic on this. Still, I think it is something to be strived for.
B. No. "Virtually" impossible condition. But I believe a...
Forum: Space Empires: IV & V December 8th, 2004, 01:23 AM
Replies: 78
Views: 12,035
Posted By spoon
Re: Your Views on a world Government

I don't know? What do we do now if the Dread Governor of Arkansas decides to do something evil?

A world government can still have checks and balances.
Forum: Space Empires: IV & V November 25th, 2004, 06:03 PM
Replies: 68
Views: 11,968
Posted By spoon
Re: OT: What\'s your job/career??

I'm a designer at a video game company. My degree (in psychology) probably didn't help much in getting the job, but going to college certainly did, since it gave me a lot of free time to play games.
Forum: Space Empires: IV & V November 19th, 2004, 07:28 PM
Replies: 30
Views: 6,031
Posted By spoon
Re: Space Empires IV - Board Game!

Here's a link to a review of a new space-based boardgame called Battlestations. Looks like a neat cross between board game and RPG.

BoardGameGeek (http://www.boardgamegeek.com/article/50535)
Forum: Space Empires: IV & V November 19th, 2004, 04:00 PM
Replies: 25
Views: 5,198
Posted By spoon
Re: Furbal VI on PBW

Ships and Bases are ships. Everything else is a unit (mines, fighters, drones, sats, troops, weapon platforms)
Forum: Space Empires: IV & V November 16th, 2004, 10:27 PM
Replies: 41
Views: 7,191
Posted By spoon
Re: More proof that no good deed goes unpunished

I'm beginning to suspect that he is like some sort of Bad Luck Nexus for our galaxy. I humbly suggest we relocate him to Munjumb IV before the Earth gets hit by a comet. (Ground zero being Portland,...
Forum: Space Empires: IV & V November 16th, 2004, 09:49 PM
Replies: 8
Views: 1,826
Posted By spoon
Re: Fleet vs. Ship Tactics

Sorry for the backwards advice... http://forum.shrapnelgames.com/images/smilies/redface.gif
I hope this works better in SE5. http://forum.shrapnelgames.com/images/smilies/smile.gif
Forum: Space Empires: IV & V November 16th, 2004, 04:57 PM
Replies: 8
Views: 1,826
Posted By spoon
Re: Fleet vs. Ship Tactics

I thought that "breaking formation" was decided on a ship level. For example, if all your ships are set to "Maximum Range" and you have maximum range set up so that all ships break formation, then...
Forum: Space Empires: IV & V November 16th, 2004, 04:48 PM
Replies: 41
Views: 7,812
Posted By spoon
Re: I dunno, guys...

Yes, if you want to do that, play the Fantasy Empires Mod for SE4 Gold!
Forum: Space Empires: IV & V November 16th, 2004, 04:43 PM
Replies: 6
Views: 2,012
Posted By spoon
Re: Coding for universal colonizer?

Oh, and you might want to change the family number to 5004...

Family := 5004

And maybe give it a new picture (preferably an unused one such as 111)

Pic Num := 111
Forum: Space Empires: IV & V November 16th, 2004, 04:37 PM
Replies: 6
Views: 2,012
Posted By spoon
Re: Coding for universal colonizer?

You just need to put in the colonize ability for each type and make sure the the number of abilities match up:

Example (requires all three colony types researched):

Name :=...
Forum: Space Empires: IV & V November 14th, 2004, 08:46 PM
Replies: 7
Views: 1,740
Posted By spoon
Re: Repairing Emergency Propulsion

In SE4 Gold, you can only repair emergency propulsion when you are in the same sector as a planetary space yard.
Forum: Space Empires: IV & V November 12th, 2004, 02:24 PM
Replies: 29
Views: 5,980
Posted By spoon
Re: Which planet/atmosphere type do YOU pick ?

In stock, there is a bug that gives a slight edge to rock-methane (by taking a little away from ice-methane). ie, the odds of finding a rock-methane planet are slightly better than finding any of...
Forum: Space Empires: IV & V November 11th, 2004, 05:20 PM
Replies: 19
Views: 2,857
Posted By spoon
Re: SE.net ModWorks Launched!

It needs an unskippable flash intro... http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Space Empires: IV & V November 9th, 2004, 12:12 PM
Replies: 23
Views: 4,904
Posted By spoon
Re: Armor & Shields On Units...

Shield depleters do work on troops, though not as shield-only damage (because troops can't have shield points). Instead, they deal regular damage -- which makes shield depleters the best weapon to...
Forum: Space Empires: IV & V November 8th, 2004, 04:09 PM
Replies: 24
Views: 7,533
Posted By spoon
Re: New SE4 Total ConVersion Mod \"SMod\" open on PB

Pointless? I think it's cool. (Speaking as someone who is generally too lazy to download shipsets - it is nice to have them all in one place...) ...
Forum: Space Empires: IV & V November 8th, 2004, 03:31 PM
Replies: 24
Views: 7,533
Posted By spoon
Re: New SE4 Total ConVersion Mod \"SMod\" open on PB

I didn't look at the files - but are you saying they have an advantage even after you factor in Gas colonies?
Yeah, after you buy your colonization type, you have only 1000 pts (in a standard 2k...
Forum: Space Empires: IV & V November 3rd, 2004, 08:39 PM
Replies: 7
Views: 2,380
Posted By spoon
Re: All-uniques mod?

That's brilliant!

Get to work on it. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Space Empires: IV & V October 31st, 2004, 07:49 PM
Replies: 30
Views: 6,031
Posted By spoon
Re: Space Empires IV - Board Game!

That's a sign of a good game! When did you start, and how many turns (roughly) did it take?
Forum: Space Empires: IV & V October 31st, 2004, 04:52 PM
Replies: 30
Views: 6,031
Posted By spoon
Re: Space Empires IV - Board Game!

There's a difference, because you have to decide which ships are going to move, defend, etc BEFORE you see what the enemy is up to. Like I said, though, this works best if there are more things to...
Showing results 51 to 75 of 500

 
Forum Jump

All times are GMT -4. The time now is 04:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.