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  #21  
Old October 20th, 2004, 08:01 PM
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Default Re: Furbal VI on PBW

hey, thats right. i forgot about that.
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  #22  
Old November 16th, 2004, 06:22 AM
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Default Re: Furbal VI on PBW

Okay, this one is starting Friday the 19th. Thats in three days, so this is your Last chance to jump in on this one.
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  #23  
Old November 17th, 2004, 02:50 AM
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Default Re: Furbal VI on PBW

Gah! I completly forgot about this.

WhatamIgettingintoWhatamIgettingintoWhatamIgetting intoWhatamIgettingintoWhatamIgettinginto
WhatamIgettingintoWhatamIgettingintoWhatamIgetting intoWhatamIgettinginto

AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHH!!!!!! !!!!!!!!!!!!!

Now that that is gotten over with, I'll have my empire up later tonight.
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  #24  
Old November 19th, 2004, 04:54 AM
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Default Re: Furbal VI on PBW

Or, um, this tonight. Sorry.
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  #25  
Old November 19th, 2004, 06:59 AM
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Default Re: Furbal VI on PBW

Drones. We havn't decided about drones. Counted as ships, units or Banned? Be nice to know before the game starts. Might want to tweak my race.

And weapon platforms. What about weapon platforms?
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  #26  
Old November 19th, 2004, 04:00 PM

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Default Re: Furbal VI on PBW

Ships and Bases are ships. Everything else is a unit (mines, fighters, drones, sats, troops, weapon platforms)
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