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Showing results 101 to 125 of 272
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Posts Made By:
Talenn
Forum:
Space Empires: IV & V
January 12th, 2001, 10:18 AM
Replies:
17
Moral issue on "Missle Dance"
Views:
3,975
Posted By
Talenn
Re: Moral issue on \"Missle Dance\"
Hehe...well, no I have no 'moral' objections to it, but is its the easiest exploit of the AI I've found to date. Getting into a 'stern chase' with a missile ship is suicide and the AI loves to do it....
Forum:
Space Empires: IV & V
January 12th, 2001, 09:13 AM
Replies:
58
Simple, Reasonable Disengage/Retreat Rule
Views:
9,003
Posted By
Talenn
Re: Simple, Reasonable Disengage/Retreat Rule
dmm:
A good suggestion, but my opinion is still that the strategic consequences of any halfway possible form of retreat are too grave. I'm sure some people wouldnt abuse the system but there are...
Forum:
Space Empires: IV & V
January 12th, 2001, 09:02 AM
Replies:
7
If you think bloodthirsty hurts the AI too much, THINK AGAIN!
Views:
1,681
Posted By
Talenn
Re: If you think bloodthirsty hurts the AI too much, THINK AGAIN!
Taqwus et al:
IMO, messing with the treaty system like that is a bad idea. That allows the players too much freedom to pick and choose the effects. I personally like having to weigh the good...
Forum:
Space Empires: IV & V
January 10th, 2001, 07:59 PM
Replies:
21
Difference between PBEM and TCP/IP
Views:
5,189
Posted By
Talenn
Re: Difference between PBEM and TCP/IP
Imperishable:
EXACTLY! I've never understood it when games dont allow for tactical combat between players and state that its because 'No one would want to wait yadda yadda yadda'...NONSENSE!
...
Forum:
Space Empires: IV & V
January 8th, 2001, 08:18 PM
Replies:
5
Computer player bonus
Views:
1,691
Posted By
Talenn
Re: Computer player bonus
Nyx:
No, I'm quite sure it gets a pretty hefty bonus to it's Research Points. Start a game up with Low Bonus and then take over an AI player about 50 turns in. Note the amount of points they...
Forum:
Space Empires: IV & V
January 8th, 2001, 08:46 AM
Replies:
12
Silly Tactical AI Behaviour
Views:
3,509
Posted By
Talenn
Re: Silly Tactical AI Behaviour
Yes, IMO, the AI should NOT use formations. They are good for human players to ease the micromanagement, but they should be abandoned immediately in favor of the individual ship AIs strats.
This...
Forum:
Space Empires: IV & V
January 8th, 2001, 06:55 AM
Replies:
13
Questions about torpedoes
Views:
3,004
Posted By
Talenn
Re: Questions about torpedoes
I suppose its all a matter of perception. A 'single' beam weapon might actually represent a BATTERY of weapons. Also, picture a beam like in Babylon 5 on the Minbari or Shadow ships that sweeps...
Forum:
Space Empires: IV & V
January 8th, 2001, 06:51 AM
Replies:
2
Damage Points To Kill One Population
Views:
1,602
Posted By
Talenn
Re: Damage Points To Kill One Population
Yes, that makes planets much more resistant to bombardment and THAT is a good thing. Trouble is that the AI wont adjust for it so it will continue to ineffectually bombard worlds with its...
Forum:
Space Empires: IV & V
January 6th, 2001, 07:02 PM
Replies:
4
Shard Cannon too weak???
Views:
1,686
Posted By
Talenn
Re: Shard Cannon too weak???
Yes, I also found the Shard Cannons to be completely lacking and altered them in my set. This is especially true given the fact that in the stock tech set, Armor is fairly uncommon.
Talenn
Forum:
Space Empires: IV & V
January 6th, 2001, 06:59 PM
Replies:
5
Computer player bonus
Views:
1,691
Posted By
Talenn
Re: Computer player bonus
Yes, Low Bonus definately gives it a huge research boost but it doesnt seem to be consistently doubled. Maybe only the base is doubled and not what they receive in trade? Its tough to tell.
Also,...
Forum:
Space Empires: IV & V
January 4th, 2001, 08:07 PM
Replies:
7
Your favorite racial makeup
Views:
2,152
Posted By
Talenn
Re: Your favorite racial makeup
Heh...well, looking at these and using my own intution I feel completely justified in my mod with preventing the lowering of many traits below 100. ...
Forum:
Space Empires: IV & V
January 4th, 2001, 12:28 AM
Replies:
11
Forget Missiles(other than early game)
Views:
11,324
Posted By
Talenn
Re: Forget Missiles(other than early game)
In an attempt to make missiles more useful in later stages of the game I have made several changes to the dynamics. So far, it has worked out OK in our hot-seat games...
1) Increased the cost of...
Forum:
Space Empires: IV & V
January 3rd, 2001, 07:52 PM
Replies:
2
Where can I get more info on AI editing?
Views:
1,222
Posted By
Talenn
Re: Where can I get more info on AI editing?
jpinard:
Are you the same 'jpinard' that used to frequent the Age of Wonders and Combat Mission forums? If so, welcome to SE4. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
...
Forum:
Space Empires: IV & V
January 2nd, 2001, 12:06 AM
Replies:
23
Combat Initiative...
Views:
6,524
Posted By
Talenn
Re: Combat Initiative...
Barnacle Bill:
Yes, I have a tendancy to want to make the game have Naval traits too. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif But SE4 has some fundamental differences from the...
Forum:
Space Empires: IV & V
January 1st, 2001, 07:48 PM
Replies:
23
Combat Initiative...
Views:
6,524
Posted By
Talenn
Re: Combat Initiative...
Evan and Coldsteel:
IMO, that would still not work. Dont get me wrong, I'd LIKE to see retreat be an option, but not at the cost of no longer being able to fight decisive battles. And that...
Forum:
Space Empires: IV & V
January 1st, 2001, 07:32 PM
Replies:
22
When You have it.......
Views:
5,554
Posted By
Talenn
Re: When You have it.......
As SE4 isnt really a 'mass market' game...ie not available in stores...I seriously doubt that 'pushing it out for the holidays' was any real factor. If you followed the development of previous SE...
Forum:
Space Empires: IV & V
January 1st, 2001, 09:54 AM
Replies:
23
Combat Initiative...
Views:
6,524
Posted By
Talenn
Re: Combat Initiative...
Crash:
Of course you can simply choose not to exploit holes in the AI. I do it all the time in SE4. It makes for a far better and enjoyable game.
But I think it is something that should be...
Forum:
Space Empires: IV & V
December 31st, 2000, 08:51 AM
Replies:
8
How is the AI any better than before??
Views:
2,730
Posted By
Talenn
Re: How is the AI any better than before??
Sinapus:
Yes, inserting a 'defense ship' with many PD weapons will help, but there is no guarantee it will use those ships to 'escort' the others etc. And they would be a total waste vs a race...
Forum:
Space Empires: IV & V
December 31st, 2000, 07:37 AM
Replies:
23
Combat Initiative...
Views:
6,524
Posted By
Talenn
Re: Combat Initiative...
ColdSteel:
The 'Retreat issue' has been discussed many times around here and there are good reasons for both sides. Personally I think it works better within the framework of the game right now...
Forum:
Space Empires: IV & V
December 31st, 2000, 12:05 AM
Replies:
23
Combat Initiative...
Views:
6,524
Posted By
Talenn
Combat Initiative...
Does anyone know exactly how the game determines who goes first in a combat? I'm beginning to think that it just goes in 'Turn Order' and I CERTAINLY hope that isnt the case. In any case, the players...
Forum:
Space Empires: IV & V
December 30th, 2000, 11:56 PM
Replies:
8
How is the AI any better than before??
Views:
2,730
Posted By
Talenn
Re: How is the AI any better than before??
Hmm, well while the AI is definately better than before, as you point out, it still has many weak points. Certain settings and game conditions are not going to the give the AI a chance.
I would...
Forum:
Space Empires: IV & V
December 28th, 2000, 08:38 PM
Replies:
9
Customer Service?
Views:
2,466
Posted By
Talenn
Re: Customer Service?
Normally they respond within a day. This week, they are on vaction until after New Years. Thats for MM. I'm not sure on what Shrapnel's schedule is like though.
Talenn
Forum:
Space Empires: IV & V
December 28th, 2000, 11:04 AM
Replies:
25
AI is BETTER??
Views:
5,038
Posted By
Talenn
Re: AI is BETTER??
imperishable:
No, the AI does not 'react' to enemy ship designs at all. It has a set of guidelines within which to design its ships and this is preset with no ability to be altered during a...
Forum:
Space Empires: IV & V
December 28th, 2000, 07:28 AM
Replies:
21
Diplomacy woes...again...1.19
Views:
4,379
Posted By
Talenn
Re: Diplomacy woes...again...1.19
Puke:
Well, I'm assuming you were kidding, but in case you arent... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Its a necessary part of the game IMO. Sure, people should be...
Forum:
Space Empires: IV & V
December 26th, 2000, 06:20 AM
Replies:
21
Diplomacy woes...again...1.19
Views:
4,379
Posted By
Talenn
Re: Diplomacy woes...again...1.19
Noble:
Hehe, when you are 'quite surprised' when the AI actually follows through on an agreement I think that means there is something wrong. ...
Showing results 101 to 125 of 272
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