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Search: Posts Made By: LGM
Forum: Space Empires: IV & V October 9th, 2002, 04:22 AM
Replies: 18
Views: 3,195
Posted By LGM
Re: Probably a solution to AS reign

I have no problem with the Psychic weapon. It has short range. If it misses, it takes a long time to reload. A Null Space Talismen ship will shred most anything it shoots at. Look at Base ships...
Forum: Space Empires: IV & V October 7th, 2002, 05:30 AM
Replies: 27
Views: 3,612
Posted By LGM
Re: Is Emergency Build useless?

I have several friend that I play SEIV with and the standard opening is Emergeny build 10 turns with the home world. Variation: If you have a high shipyard reate, you might buil a few escort ships...
Forum: Space Empires: IV & V September 21st, 2002, 02:18 PM
Replies: 7
Views: 1,316
Posted By LGM
Re: Combat Modifiers and Units

I think SJ was trying to point out that you can maintain a much bigger fleet for each point of maintenance at lower levels. 6% to 5 % allows a 20% bigger fleet. 20% to 19% allows a 5% bigger fleet....
Forum: Space Empires: IV & V September 20th, 2002, 06:53 PM
Replies: 7
Views: 1,316
Posted By LGM
Combat Modifiers and Units

Has anyone tested to see which combat modifiers apply to units? Both attack and defense? Cultural Space Combat? Racial Attack? Racial Defense? Does Fleet experience affect fighters in a fleet? Does...
Forum: Space Empires: IV & V September 20th, 2002, 01:12 AM
Replies: 290
Views: 35,983
Posted By LGM
Re: Things we\'d like to see in the next patch

I have another bug for my list:

Satellite launchers do not work in combat. Only during movement.

Another addition:

Allow drones to be recovered.
Forum: Space Empires: IV & V September 18th, 2002, 06:48 PM
Replies: 290
Views: 35,983
Posted By LGM
Re: Things we\'d like to see in the next patch

I would like:

1) Allow Planets and Bases to be in fleets to get the Fleet bonsus and to keep defenders by the planet or base.

2) Allow Simultaneous turns to be saved in partial form and...
Forum: Space Empires: IV & V September 12th, 2002, 07:04 PM
Replies: 13
Views: 2,767
Posted By LGM
Re: ship and planet capture

<font size="2" face="Verdana, Helvetica, sans-serif">I think you have to make sure your fleet movement rates are equal to get this to work. Otherwise, one part will arrive late.
Forum: Space Empires: IV & V September 12th, 2002, 07:00 PM
Replies: 24
Views: 4,794
Posted By LGM
Re: Cool tactic: Retrofitting on the Fly

<font size="2" face="Verdana, Helvetica, sans-serif">I thought retrofitting removes ship experience.
Forum: Space Empires: IV & V September 12th, 2002, 06:58 PM
Replies: 24
Views: 4,794
Posted By LGM
Re: Cool tactic: Retrofitting on the Fly

<font size="2" face="Verdana, Helvetica, sans-serif">Watch how often you do that. Taking ships in and out of mothball is something like a 30% cost in resources. If your Maintenance is 5%, you need...
Forum: Space Empires: IV & V September 9th, 2002, 07:14 PM
Replies: 27
Views: 5,434
Posted By LGM
Re: Long Range Wepons

Interstellar travel without warp-points would allow entry into segment of the solar system that are not connected by warp-points. This would effectively counter System Shields denying access to a...
Forum: Space Empires: IV & V September 7th, 2002, 06:30 PM
Replies: 6
Views: 1,645
Posted By LGM
Re: simulation button/program

The simulator misses a lot of modifiers, I think. Especially Ship and Fleet Experience and Racial and Cultural Modifiers. It probably does not handle system modifiers either (Like War and Death...
Forum: Space Empires: IV & V September 7th, 2002, 06:24 PM
Replies: 51
Views: 10,277
Posted By LGM
Re: PBW Needs you!

Frankly, I think that Shrapnel should pitch in $90.00 a month to support the PBW site. It does more for their game than anything else.

However, I have supported PBW in the past and I will...
Forum: Space Empires: IV & V September 7th, 2002, 02:38 PM
Replies: 10
Views: 2,956
Posted By LGM
Re: drone launching bug?

Here is a solution for your drone launching. Store them in a transport that has no launchers and switch them just before you reach the planet. If you have a fighter carrier and a drone carrier, just...
Forum: Space Empires: IV & V September 7th, 2002, 02:25 PM
Replies: 25
Views: 5,810
Posted By LGM
Re: Favorite Aspect of SEIV

My favorite aspect of SEIV is simultaneous play against other human players. I like games that use the hosting model, not turn based where you pass the turn on to the next player. So many...
Forum: Space Empires: IV & V September 7th, 2002, 02:20 PM
Replies: 6
Views: 1,684
Posted By LGM
Re: Yet another newbie question

I do not think you can repeat orders with a planet. You need something that can move so you can use the patrol button.

You can do mass facility upgrades by pushing the Upgrade button on your...
Forum: Space Empires: IV & V September 5th, 2002, 11:55 PM
Replies: 54
Views: 9,784
Posted By LGM
Re: Emmisive Armor for Dummies, please...

<font size="2" face="Verdana, Helvetica, sans-serif">If your enemy is using the Talisman, you are not at point blank range and their orders are probably Max Range. They probably have no Cultural...
Forum: Space Empires: IV & V September 5th, 2002, 07:57 PM
Replies: 290
Views: 35,983
Posted By LGM
Re: Things we\'d like to see in the next patch

I would like to be able to suppress the abiltiy of a player to know their score ranking (game setup option) when all scores information is not shared with other players.
Forum: Space Empires: IV & V September 5th, 2002, 07:54 PM
Replies: 54
Views: 9,784
Posted By LGM
Re: Emmisive Armor for Dummies, please...

<font size="2" face="Verdana, Helvetica, sans-serif">If that turns out to be true, Null-Space on Normal mounts could be really good against large ships. Ignores large+ mounted weapons and takes out...
Forum: Space Empires: IV & V September 4th, 2002, 07:52 PM
Replies: 54
Views: 9,784
Posted By LGM
Re: Emmisive Armor for Dummies, please...

Some of the better combat systems I have seen have two weapon factors: Penetration and Damage. In world war two, there were two typical weapon types: Armor Piercing and High Explosive. Armor...
Forum: Space Empires: IV & V September 4th, 2002, 07:31 PM
Replies: 54
Views: 9,784
Posted By LGM
Re: Emmisive Armor for Dummies, please...

Emissive Armor is definately of limited value as larger weapon mounts appear. The problem is that weapon mounts escalate the damage too much and are to cost effective to not use.

On ships,...
Forum: Space Empires: IV & V September 4th, 2002, 07:03 PM
Replies: 10
Views: 2,834
Posted By LGM
Re: stealth armor

I think that Cloak Levels add to System or Sector Cloak Levels (Nebula and Storms). Therefore a Cloak 3 plus a Level 2 cloaking storm whould make a ship undetectable.
Forum: Space Empires: IV & V September 3rd, 2002, 08:29 PM
Replies: 19
Views: 2,719
Posted By LGM
Re: Fast construction

If you merely want quick initial expansion, design your race to build colonizers in one turn with Emergency build turned on. 10 Colonizers in 10 turns will get you growing fast. I frequently scrap...
Forum: Space Empires: IV & V August 26th, 2002, 12:21 AM
Replies: 5
Views: 1,687
Posted By LGM
Re: Units that break formation

I believe two fleets moving the same path will only move together if they have identical movement rates, otherwise the faster fleet arrives earlier. Also, if they have equal movemement rates, they...
Forum: Space Empires: IV & V August 26th, 2002, 12:08 AM
Replies: 22
Views: 4,848
Posted By LGM
Re: Did *anybody* ever get their se4:gold rebate?

I never sent mine in either. A week before the deadline, I sat down to fill out the form, realizing that I had no clue what the order number was because I group ordered it through a friend who could...
Forum: Space Empires: IV & V August 23rd, 2002, 07:02 PM
Replies: 21
Views: 4,242
Posted By LGM
Re: A new, undocumented feature!

Better than a check, is get a money order using cash to pay for it and send that. That way she won't see the cashed check (if she gets to the mail first).

Go one step further and pay extra for Fed...
Showing results 101 to 125 of 222

 
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