Re: Emmisive Armor for Dummies, please...
Emissive Armor is definately of limited value as larger weapon mounts appear. The problem is that weapon mounts escalate the damage too much and are to cost effective to not use.
On ships, Massive mounts do 5 times damage for 3 times the cost in Space.
I would like to see the Mount progression reduced something like 1.3 Space/1.5 Damage, 1.69 space/2.25 damage, 2.197 space/ 3.375 damage.
Weapon Mounts make Emissive Armor obsolete with Battleships and of little benefit against high powered weapons on Cruisers. This is probably how it should be.
Emissive Armor is a counter against a hoard of small ships (or weapon yielding drones). However, Weapon Mounts already give bigger ships a signficicant advantage over smaller ships.
Here is what the game is missing: Critical Hits. Any hit that gets through shields should have a chance to skip armor and do 20 times normal damage. That would give players the option of trying to use lots of small weapons to land a critical hit instead of one big weapon that has a big damage bonus (mount). Emissive Armor would make those little hits do no damage until they obtain a critical hit. Make larger mounts have a reduced chance at critical hits (larger beam or projectile). Make the progression something like 5%, 2%, 1%, 0% (Normal to Massive Mounts).
If fighters do not pool attacks together, give them a 10% chance of a critical hit. No one answered the fighter question yet.
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