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Search: Posts Made By: Crazy_Dog
Forum: Space Empires: IV & V June 22nd, 2001, 04:40 PM
Replies: 34
Views: 7,781
Posted By Crazy_Dog
Forum: Space Empires: IV & V June 22nd, 2001, 12:35 PM
Replies: 8
Views: 1,777
Posted By Crazy_Dog
What you tink about this design ?

This a Battle Station Designed to repeat build fighters.
Is mission is improve fighter defense of a planet and provide fighters for carriers.
since is to be posted in repeat build, you can forget...
Forum: Space Empires: IV & V June 22nd, 2001, 12:24 PM
Replies: 9
Views: 2,603
Posted By Crazy_Dog
Re: Updated Modpack

As far as i can tested, it works without problems......
Forum: Space Empires: IV & V June 22nd, 2001, 09:16 AM
Replies: 18
Views: 2,958
Posted By Crazy_Dog
Re: Latest Patch Rating

8, i think.

Some nasty bugs corrected.
Is much more stable.

Still, exist many optimizations to be done yet.
Forum: Space Empires: IV & V June 22nd, 2001, 09:13 AM
Replies: 15
Views: 3,543
Posted By Crazy_Dog
Re: Blackline file changes for Modders

Marco,

I can confirm what you say, i have made the fixes myself and it works with 1.35 / 1.41
Forum: Space Empires: IV & V June 16th, 2001, 12:43 PM
Replies: 8
Views: 2,977
Posted By Crazy_Dog
Re: Damm

SE4 1.35 and before have memory leaks.
I have w2k sp2 with 512mb ram and run an app named memturbo (2.1) that monitor the free ram.

Playing SE4 reduce the memory free constantly.
Forum: Space Empires: IV & V June 11th, 2001, 10:06 PM
Replies: 8
Views: 2,449
Posted By Crazy_Dog
Re: Just got a GeForce 3

LOL,

I have a t-bird 1.3ghz, 512 mb ram , gforce 3, mt 19 sony g420.

windows 2000 sp 2.

the best result is 1024x768 32 bits, the gforce 3 ins't diferent from others cards on this game at...
Forum: Space Empires: IV & V June 7th, 2001, 05:51 PM
Replies: 4
Views: 916
Posted By Crazy_Dog
Re: in what race ?

Yep,
it is race nº 3 and already fixed.
BTW the bug is in the shadows race from God Emperor Version 1.35d
Forum: Space Empires: IV & V June 7th, 2001, 04:43 PM
Replies: 5
Views: 1,264
Posted By Crazy_Dog
Re: system with more than 10 worm holes ????

Pirochette.
They also (in other game) use star destroyer.
They are a real scary opponent
Forum: Space Empires: IV & V June 7th, 2001, 04:40 PM
Replies: 4
Views: 916
Posted By Crazy_Dog
in what race ?

I play with several races.
I get this message but don't know to wich one is reporting......
Forum: Space Empires: IV & V June 7th, 2001, 03:29 PM
Replies: 5
Views: 1,264
Posted By Crazy_Dog
Re: system with more than 10 worm holes ????

You can see a system (Oquedad) with 12 !!! wormholes.

They are made by the AI, not me.

I use SEIV 1.35 and TDM-1.72
Forum: Space Empires: IV & V June 7th, 2001, 01:25 AM
Replies: 58
Views: 9,346
Posted By Crazy_Dog
Re: Just Wondering....

Mine is my nick 10 years ago playing mpbt in the genie network
Forum: Space Empires: IV & V June 7th, 2001, 12:17 AM
Replies: 5
Views: 1,264
Posted By Crazy_Dog
Re: system with more than 10 worm holes ????

I use 1.35 and TDM 1.72 if it helps
Forum: Space Empires: IV & V June 6th, 2001, 12:33 AM
Replies: 5
Views: 1,264
Posted By Crazy_Dog
system with more than 10 worm holes ????

Look at system Oquedad.

The WH hare created by the AI......
Forum: Space Empires: IV & V June 3rd, 2001, 12:07 PM
Replies: 21
Views: 3,929
Posted By Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):

Have you see that if you destroy a storm don't get a message ?

If all my ships / designs use quantum reactors, why the AI / Ministers still build ressuply depots ?
Can't MM put a check on this ?...
Forum: Space Empires: IV & V June 3rd, 2001, 09:54 AM
Replies: 5
Views: 1,706
Posted By Crazy_Dog
Re: Joined The SE4 Ranks!

In case you forget, apply the latest patch......
Forum: Space Empires: IV & V June 3rd, 2001, 01:20 AM
Replies: 21
Views: 3,929
Posted By Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):

If a ship have Master computers, the crew insurrection don't have to work (no crew).

Is better to create a new type of intel op 'computer slice / reprogramming'.

Also if a ship have security...
Forum: Space Empires: IV & V June 3rd, 2001, 12:28 AM
Replies: 21
Views: 3,929
Posted By Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):

The Pyrochette need more names for ships.
In a long game, i enconter ships up to 'Design 2380'.
Forum: Space Empires: IV & V June 2nd, 2001, 04:47 PM
Replies: 21
Views: 3,929
Posted By Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):

I refer to the system grav. shield facility.
It stop the nebula BH creation in a system.
My question is : stop also the destroying of a sun ?
Forum: Space Empires: IV & V June 2nd, 2001, 02:20 PM
Replies: 21
Views: 3,929
Posted By Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):

New Intel op : counter insurgency
Used in planets that are rioting, have a probability of reducing the level of animosity.

On a diferent topic, if i stack wormholes (with warp maker/closer) is...
Forum: Space Empires: IV & V June 2nd, 2001, 10:05 AM
Replies: 21
Views: 3,929
Posted By Crazy_Dog
Forum: Space Empires: IV & V June 2nd, 2001, 01:11 AM
Replies: 21
Views: 3,929
Posted By Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):

Sending to MM right now......
Done.
Forum: Space Empires: IV & V June 1st, 2001, 10:15 PM
Replies: 21
Views: 3,929
Posted By Crazy_Dog
New ideias / concepts / problems in / for SE4 (1.35):

New ideias / concepts / problems in / for SE4 (1.35):

In the creation of galaxy:

random size and type

New tech:

Stabilize planet core
Restore Star nucleus
Forum: Space Empires: IV & V April 13th, 2001, 12:19 AM
Replies: 648
Views: 124,810
Posted By Crazy_Dog
Re: OT: How old are you ?

38, divorced, starting work with computers in the 80's.
SEIV is the best game i know
Forum: Space Empires: IV & V March 20th, 2001, 05:44 PM
Replies: 20
Views: 3,786
Posted By Crazy_Dog
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