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Showing results 126 to 150 of 163
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Posts Made By:
Crazy_Dog
Forum:
Space Empires: IV & V
June 22nd, 2001, 04:40 PM
Replies:
34
Bug in 1.41
Views:
7,781
Posted By
Crazy_Dog
Re: Bug in 1.41
LOL
Forum:
Space Empires: IV & V
June 22nd, 2001, 12:35 PM
Replies:
8
What you tink about this design ?
Views:
1,777
Posted By
Crazy_Dog
What you tink about this design ?
This a Battle Station Designed to repeat build fighters.
Is mission is improve fighter defense of a planet and provide fighters for carriers.
since is to be posted in repeat build, you can forget...
Forum:
Space Empires: IV & V
June 22nd, 2001, 12:24 PM
Replies:
9
Updated Modpack
Views:
2,603
Posted By
Crazy_Dog
Re: Updated Modpack
As far as i can tested, it works without problems......
Forum:
Space Empires: IV & V
June 22nd, 2001, 09:16 AM
Replies:
18
Latest Patch Rating
Views:
2,958
Posted By
Crazy_Dog
Re: Latest Patch Rating
8, i think.
Some nasty bugs corrected.
Is much more stable.
Still, exist many optimizations to be done yet.
Forum:
Space Empires: IV & V
June 22nd, 2001, 09:13 AM
Replies:
15
Blackline file changes for Modders
Views:
3,543
Posted By
Crazy_Dog
Re: Blackline file changes for Modders
Marco,
I can confirm what you say, i have made the fixes myself and it works with 1.35 / 1.41
Forum:
Space Empires: IV & V
June 16th, 2001, 12:43 PM
Replies:
8
Damm
Views:
2,977
Posted By
Crazy_Dog
Re: Damm
SE4 1.35 and before have memory leaks.
I have w2k sp2 with 512mb ram and run an app named memturbo (2.1) that monitor the free ram.
Playing SE4 reduce the memory free constantly.
Forum:
Space Empires: IV & V
June 11th, 2001, 10:06 PM
Replies:
8
Just got a GeForce 3
Views:
2,449
Posted By
Crazy_Dog
Re: Just got a GeForce 3
LOL,
I have a t-bird 1.3ghz, 512 mb ram , gforce 3, mt 19 sony g420.
windows 2000 sp 2.
the best result is 1024x768 32 bits, the gforce 3 ins't diferent from others cards on this game at...
Forum:
Space Empires: IV & V
June 7th, 2001, 05:51 PM
Replies:
4
in what race ?
Views:
916
Posted By
Crazy_Dog
Re: in what race ?
Yep,
it is race nº 3 and already fixed.
BTW the bug is in the shadows race from God Emperor Version 1.35d
Forum:
Space Empires: IV & V
June 7th, 2001, 04:43 PM
Replies:
5
system with more than 10 worm holes ????
Views:
1,264
Posted By
Crazy_Dog
Re: system with more than 10 worm holes ????
Pirochette.
They also (in other game) use star destroyer.
They are a real scary opponent
Forum:
Space Empires: IV & V
June 7th, 2001, 04:40 PM
Replies:
4
in what race ?
Views:
916
Posted By
Crazy_Dog
in what race ?
I play with several races.
I get this message but don't know to wich one is reporting......
Forum:
Space Empires: IV & V
June 7th, 2001, 03:29 PM
Replies:
5
system with more than 10 worm holes ????
Views:
1,264
Posted By
Crazy_Dog
Re: system with more than 10 worm holes ????
You can see a system (Oquedad) with 12 !!! wormholes.
They are made by the AI, not me.
I use SEIV 1.35 and TDM-1.72
Forum:
Space Empires: IV & V
June 7th, 2001, 01:25 AM
Replies:
58
Just Wondering....
Views:
9,346
Posted By
Crazy_Dog
Re: Just Wondering....
Mine is my nick 10 years ago playing mpbt in the genie network
Forum:
Space Empires: IV & V
June 7th, 2001, 12:17 AM
Replies:
5
system with more than 10 worm holes ????
Views:
1,264
Posted By
Crazy_Dog
Re: system with more than 10 worm holes ????
I use 1.35 and TDM 1.72 if it helps
Forum:
Space Empires: IV & V
June 6th, 2001, 12:33 AM
Replies:
5
system with more than 10 worm holes ????
Views:
1,264
Posted By
Crazy_Dog
system with more than 10 worm holes ????
Look at system Oquedad.
The WH hare created by the AI......
Forum:
Space Empires: IV & V
June 3rd, 2001, 12:07 PM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,929
Posted By
Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):
Have you see that if you destroy a storm don't get a message ?
If all my ships / designs use quantum reactors, why the AI / Ministers still build ressuply depots ?
Can't MM put a check on this ?...
Forum:
Space Empires: IV & V
June 3rd, 2001, 09:54 AM
Replies:
5
Joined The SE4 Ranks!
Views:
1,706
Posted By
Crazy_Dog
Re: Joined The SE4 Ranks!
In case you forget, apply the latest patch......
Forum:
Space Empires: IV & V
June 3rd, 2001, 01:20 AM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,929
Posted By
Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):
If a ship have Master computers, the crew insurrection don't have to work (no crew).
Is better to create a new type of intel op 'computer slice / reprogramming'.
Also if a ship have security...
Forum:
Space Empires: IV & V
June 3rd, 2001, 12:28 AM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,929
Posted By
Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):
The Pyrochette need more names for ships.
In a long game, i enconter ships up to 'Design 2380'.
Forum:
Space Empires: IV & V
June 2nd, 2001, 04:47 PM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,929
Posted By
Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):
I refer to the system grav. shield facility.
It stop the nebula BH creation in a system.
My question is : stop also the destroying of a sun ?
Forum:
Space Empires: IV & V
June 2nd, 2001, 02:20 PM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,929
Posted By
Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):
New Intel op : counter insurgency
Used in planets that are rioting, have a probability of reducing the level of animosity.
On a diferent topic, if i stack wormholes (with warp maker/closer) is...
Forum:
Space Empires: IV & V
June 2nd, 2001, 10:05 AM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,929
Posted By
Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):
Excelent ideia !!!!
Forum:
Space Empires: IV & V
June 2nd, 2001, 01:11 AM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,929
Posted By
Crazy_Dog
Re: New ideias / concepts / problems in / for SE4 (1.35):
Sending to MM right now......
Done.
Forum:
Space Empires: IV & V
June 1st, 2001, 10:15 PM
Replies:
21
New ideias / concepts / problems in / for SE4 (1.35):
Views:
3,929
Posted By
Crazy_Dog
New ideias / concepts / problems in / for SE4 (1.35):
New ideias / concepts / problems in / for SE4 (1.35):
In the creation of galaxy:
random size and type
New tech:
Stabilize planet core
Restore Star nucleus
Forum:
Space Empires: IV & V
April 13th, 2001, 12:19 AM
Replies:
648
OT: How old are you ?
Views:
124,810
Posted By
Crazy_Dog
Re: OT: How old are you ?
38, divorced, starting work with computers in the 80's.
SEIV is the best game i know
Forum:
Space Empires: IV & V
March 20th, 2001, 05:44 PM
Replies:
20
Suggestions for better AI resource management and better Ground combat
Views:
3,786
Posted By
Crazy_Dog
Re: Suggestions for better AI resource management and better Ground combat
Great idea(s) !!!!
Showing results 126 to 150 of 163
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