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Search: Posts Made By: henk brouwer
Forum: Dungeon Odyssey April 24th, 2003, 11:12 AM
Replies: 46
Views: 14,538
Posted By henk brouwer
Re: New Module: Hack and Slash (still in beta)

I downloaded the mod yesterday and have played for a couple of hours. It's a huge improvement over the original Crown of the Magis.

This is the sad tale of my first character to enter the module:...
Forum: Dungeon Odyssey April 23rd, 2003, 11:49 AM
Replies: 13
Views: 6,795
Posted By henk brouwer
Re: A Gift from an Artist...

I really like the worksheet system, it saves a lot of time. I used to build up most of my pictures from scratch, or changed ones I made earlier by pixel-for pixel editing. I never thought of the idea...
Forum: Dungeon Odyssey April 17th, 2003, 07:55 PM
Replies: 4
Views: 3,119
Posted By henk brouwer
Re: Grid in tilegenerator

Aaack!! that's what you get for not reading the manual carefully, I've spend a couple of hours typing stuff manually into the terraintextfiles, when I could have used that classfilegenerator program ...
Forum: Dungeon Odyssey April 17th, 2003, 07:52 PM
Replies: 4
Views: 3,119
Posted By henk brouwer
Re: Grid in tilegenerator

Classfilegenerator.. don't know that file yet.. I'll check it out.

thanks!
Forum: Dungeon Odyssey April 17th, 2003, 05:19 PM
Replies: 4
Views: 3,119
Posted By henk brouwer
Grid in tilegenerator

Is there any way too turn of the blue grid in the tilegenerator? I've made a couple of new terrainelements, and it's hard to see wether the tiles match correctly with all the blue lines..
Forum: Dungeon Odyssey April 17th, 2003, 10:09 AM
Replies: 3
Views: 4,084
Posted By henk brouwer
Re: Complexity in modding

I only got the game Last sunday, so I haven't had much time to mod, but I've looked into the files a bit and there seem to be lots of things you can do.

The documentation on modding that comes...
Forum: Dungeon Odyssey April 17th, 2003, 01:38 AM
Replies: 7
Views: 4,445
Posted By henk brouwer
Re: New Mod by Necro...

Just want to say that I really enjoy the mod, it's quite different from the MM modules. Imagine my suprise when my first fighter entered the dungeon, and was torn to pieces within a couple of...
Forum: Dungeon Odyssey April 16th, 2003, 11:53 PM
Replies: 12
Views: 6,423
Posted By henk brouwer
Re: A minor facelift...

<font size="2" face="Verdana, Helvetica, sans-serif">And suddenly the title of the thread " A minor facelift" makes sense... http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum: Dungeon Odyssey April 15th, 2003, 08:46 PM
Replies: 14
Views: 5,995
Posted By henk brouwer
Re: new pictures (elves)

I'll try to,

Anyhow I'm planning to start work on a small mod, don't expect anything soon though, I justed browsed through some of the textfiles, and creating a module seems like a lot of work.....
Forum: Dungeon Odyssey April 15th, 2003, 07:56 PM
Replies: 14
Views: 5,995
Posted By henk brouwer
Re: new pictures (elves)

here's another attempt at a banshee:

Banshee 2 (0.6kb) (http://forum.shrapnelgames.com/newuploads/1050428989.zip)
Forum: Dungeon Odyssey April 14th, 2003, 10:25 AM
Replies: 14
Views: 5,995
Posted By henk brouwer
Re: new pictures (elves)

<font size="2" face="Verdana, Helvetica, sans-serif">Hmm I see what you mean with cute http://forum.shrapnelgames.com/images/icons/icon7.gif . I could make some evil elves, just changing a couple of...
Forum: Dungeon Odyssey April 14th, 2003, 10:21 AM
Replies: 8
Views: 4,839
Posted By henk brouwer
Re: Tweaks to classes

Sounds like a good idea. Does changing classes.txt create problems with exporting/importing characters from other modules or are there no such problems?
Forum: Dungeon Odyssey April 14th, 2003, 01:11 AM
Replies: 14
Views: 5,995
Posted By henk brouwer
Re: new pictures (elves)

Uhm, actually I'm not sure http://forum.shrapnelgames.com/images/smilies/rolleyes.gif They should be added to a module I guess, which would require editting of text files. but I made these...
Forum: Dungeon Odyssey April 12th, 2003, 04:04 PM
Replies: 14
Views: 5,995
Posted By henk brouwer
new pictures (elves)

Here's some new elvenpictures for Dungeon Odyssey:

1050155864.zip (http://forum.shrapnelgames.com/newuploads/1050155864.zip) (5 kb)

It contains 3 elvenarchers, a male and a female elvenranger,...
Forum: Dungeon Odyssey April 12th, 2003, 04:01 PM
Replies: 19
Views: 24,272
Posted By henk brouwer
Re: Aaron Hall\'s Dungeon Odyssey

Here's some elvenpictures for Dungeon Odyssey:

1050155864.zip (http://forum.shrapnelgames.com/newuploads/1050155864.zip) (5 kb)

It contains 3 elvenarchers, a male and a female elvenranger, a...
Forum: Space Empires: IV & V April 9th, 2003, 02:19 PM
Replies: 4
Views: 1,341
Posted By henk brouwer
Re: Does an AI in war ever agree to peace?

Races will ask for peace sometimes, when you are at war. In my Last game I was at war with the Orks, after a long bloody war I finally pushed them back out of my systems. I also managed to destroy...
Forum: Space Empires: IV & V April 8th, 2003, 09:19 PM
Replies: 20
Views: 5,214
Posted By henk brouwer
Re: PBW - Star Control RP game

<font size="2" face="Verdana, Helvetica, sans-serif">No SC2 mod yet, but some people are working on one:

http://www.star-control.com/xr/SCSE4

I thought about joining the starcontrol pbw game,...
Forum: Space Empires: IV & V April 2nd, 2003, 04:51 PM
Replies: 3
Views: 1,591
Posted By henk brouwer
Re: Mine sector

Ctr-r will remove minefield tags. Ctr-t will create them (usefull for marking damaging storms etc)
Forum: Space Empires: IV & V April 2nd, 2003, 11:32 AM
Replies: 38
Views: 4,681
Posted By henk brouwer
Re: Your Favorite Shipset

The Panije used to be my favourite shipset, but I lost the files in a recent computercrash, and there's currently no download of the shipset available. sigh...

I also really like the shipsets by...
Forum: Space Empires: IV & V March 28th, 2003, 03:30 PM
Replies: 1,859
Views: 165,173
Posted By henk brouwer
Re: [OT] Another heated discussion about the Iraq siutation, war and politics.

I'm ashamed that the Netherlands are in that list, the majority of the population is against the war though. The goverment that made that decision had to resign a couple of months ago and will only...
Forum: Space Empires: IV & V March 21st, 2003, 09:19 PM
Replies: 1,859
Views: 165,173
Posted By henk brouwer
Re: [OT] Another heated discussion about the Iraq siutation, war and politics.

<font size="2" face="Verdana, Helvetica, sans-serif">It's not the oil. Turkey wants to prevent the Kurds from founding a Kurdish state in northern Iraq after it has been liberated. Turkey has been...
Forum: Space Empires: IV & V March 19th, 2003, 12:12 AM
Replies: 5
Views: 1,407
Posted By henk brouwer
Re: look what I found.. (starcon II)

<font size="2" face="Verdana, Helvetica, sans-serif">I know http://forum.shrapnelgames.com/images/icons/icon7.gif That was the reason why I was checking the site in the first place ...
Forum: Space Empires: IV & V March 18th, 2003, 11:45 PM
Replies: 5
Views: 1,407
Posted By henk brouwer
look what I found.. (starcon II)

found a pleasant suprise while I was surfing the web. Check out the news at:

http://www.classicgaming.com/starcontrol/ you might have to click trough some advertisements to get there ...
Forum: Space Empires: IV & V March 14th, 2003, 07:00 PM
Replies: 19
Views: 2,244
Posted By henk brouwer
Re: Moo Mod ?

Someone made a Darlok shipset and AI a long time ago. At some point the name of the shipset was changed to Drakol because of copyright issues. I believe it's part of the TDM modpack.
Forum: Space Empires: IV & V March 12th, 2003, 05:12 PM
Replies: 4
Views: 1,280
Posted By henk brouwer
Re: Any nice pictures?

Try the shipyard sites, they have some nice sets, you can often preview them before downloading:

www.universalshipyards.cjb.net (http://www.universalshipyards.cjb.net) used to have much more...
Showing results 201 to 225 of 369

 
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