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  #11  
Old September 30th, 2008, 12:42 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Smoke vs buildings

AFAIK lots of smoke shells actually contain small quantities of WP so it might be same same
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  #12  
Old September 30th, 2008, 07:59 AM
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Default Re: Smoke vs buildings

Quote:
Originally Posted by Listy View Post
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I asked the question because I vaguely remember reading somewhere that the Russians used smoke shells (which are incendiary by nature) to set fire to buildings during the Chechnya War, especially during the Battle of Groznyy - which I played as a random battle the other day.
Sure they're not talking about WP? Reporters are rather notorious for giving out the wrong details
I can’t remember how reliable my source was - as I said. It could have been a news reporter (i.e. unreliable) or it may have been a defence journal or Russian eyewitness account. The Russians certainly used WP in Groznyy. And, as Marek has pointed out, their smoke shells probably contained white phosphorus as well.
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  #13  
Old September 30th, 2008, 09:19 AM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Smoke vs buildings

Quote:
Originally Posted by redcoat2 View Post
Quote:
Originally Posted by Listy View Post
Quote:
Originally Posted by redcoat2 View Post
I asked the question because I vaguely remember reading somewhere that the Russians used smoke shells (which are incendiary by nature) to set fire to buildings during the Chechnya War, especially during the Battle of Groznyy - which I played as a random battle the other day.
Sure they're not talking about WP? Reporters are rather notorious for giving out the wrong details
I can’t remember how reliable my source was - as I said. It could have been a news reporter (i.e. unreliable) or it may have been a defence journal or Russian eyewitness account. The Russians certainly used WP in Groznyy. And, as Marek has pointed out, their smoke shells probably contained white phosphorus as well.
WP nades would be great in game, i'll try to make one, i guess that infantry flame is the class
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  #14  
Old September 30th, 2008, 03:01 PM

thatguy96 thatguy96 is offline
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Default Re: Smoke vs buildings

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Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by redcoat2 View Post
Quote:
Originally Posted by Listy View Post

Sure they're not talking about WP? Reporters are rather notorious for giving out the wrong details
I can’t remember how reliable my source was - as I said. It could have been a news reporter (i.e. unreliable) or it may have been a defence journal or Russian eyewitness account. The Russians certainly used WP in Groznyy. And, as Marek has pointed out, their smoke shells probably contained white phosphorus as well.
WP nades would be great in game, i'll try to make one, i guess that infantry flame is the class
You could probably achieve the desired effect by just changing the class of the basic grenade to "Infantry Flame."

Also of note, the napalm class for aircraft isn't ruled by the 1 hex to the rear distance restriction that bombs and cluster munitions are (ie, if you make a bomb or cluster bomb using either of the relevant classes it will always drop behind the aircraft). What this means is that you can set napalm weapons to range +1 and actually get incendiary rockets, etc, with the napalm effects.
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  #15  
Old September 30th, 2008, 07:08 PM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Smoke vs buildings

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Originally Posted by thatguy96 View Post
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Originally Posted by iCaMpWiThAWP View Post
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Originally Posted by redcoat2 View Post

I can’t remember how reliable my source was - as I said. It could have been a news reporter (i.e. unreliable) or it may have been a defence journal or Russian eyewitness account. The Russians certainly used WP in Groznyy. And, as Marek has pointed out, their smoke shells probably contained white phosphorus as well.
WP nades would be great in game, i'll try to make one, i guess that infantry flame is the class
You could probably achieve the desired effect by just changing the class of the basic grenade to "Infantry Flame."

Also of note, the napalm class for aircraft isn't ruled by the 1 hex to the rear distance restriction that bombs and cluster munitions are (ie, if you make a bomb or cluster bomb using either of the relevant classes it will always drop behind the aircraft). What this means is that you can set napalm weapons to range +1 and actually get incendiary rockets, etc, with the napalm effects.
Yeah, i play around the OOBs all the time i have a new idea
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  #16  
Old October 2nd, 2008, 02:21 AM
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Potion Re: Smoke vs buildings

Quote:
Originally Posted by iCaMpWiThAWP View Post
Yeah, i play around the OOBs all the time i have a new idea
Let us know how that works out. FYI I believe there are several "flame" genades in winSPWWII, Germany comes to mind, but I haven't the game here to check.

This may interest you-Einstossflammenwerfer 46

http://www.geocities.com/Augusta/817...1.htm#einstoss

Bob out
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Last edited by PanzerBob; October 2nd, 2008 at 02:36 AM..
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  #17  
Old October 2nd, 2008, 04:05 AM

Griefbringer Griefbringer is offline
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Default Re: Smoke vs buildings

There are also "fire bombs" in SP:MBT - check for example the Demolition Teams for the country red. And amongst Insurgent Bands in the same OOB you can find Molotov Cocktails.

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  #18  
Old October 2nd, 2008, 09:40 AM
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iCaMpWiThAWP iCaMpWiThAWP is offline
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Default Re: Smoke vs buildings

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Originally Posted by Griefbringer View Post
There are also "fire bombs" in SP:MBT - check for example the Demolition Teams for the country red. And amongst Insurgent Bands in the same OOB you can find Molotov Cocktails.

Griefbringer
There are fire bombs, gasoline bombs, whatever bombs, tb grenades, He/flame rockets, i'll just play around a bit
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  #19  
Old October 3rd, 2008, 08:17 PM
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Talking Re: Smoke vs buildings

Don't get burned!!!

Bob out
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  #20  
Old October 4th, 2008, 11:00 AM

Djuice Djuice is offline
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Default Re: Smoke vs buildings

Isnt there a bug with infantry flame causing 999 PEN against vehicles?
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