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  #81  
Old January 13th, 2009, 09:40 PM

Zeldor Zeldor is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)

Good, it looks like we need just 1 more player and QM to fix CBM 1.4
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  #82  
Old January 13th, 2009, 09:43 PM
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archaeolept archaeolept is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)

MA mict thnx
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  #83  
Old January 14th, 2009, 12:34 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)

I vote for reasonable victory conditions, as the end game on a large map is a monstrous thing.
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  #84  
Old January 14th, 2009, 12:41 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)

Quote:
Originally Posted by chrispedersen View Post
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.

I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.

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  #85  
Old January 14th, 2009, 03:40 AM

chrispedersen chrispedersen is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)

Quote:
Originally Posted by Incabulos View Post
Quote:
Originally Posted by chrispedersen View Post
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.

I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.


Strange. I have verified what you said and its correct. Very weird.
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  #86  
Old January 14th, 2009, 04:11 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)

not sure how it all works with their added warhorse hoof attack etc... but it does seem strange to me, but whadda I know... And dang it all I made the dreaded "teh" typo.
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  #87  
Old January 14th, 2009, 05:07 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)

LA Utgard please.
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  #88  
Old January 14th, 2009, 08:35 AM

Zeldor Zeldor is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)

Utgard is taken.

Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs.
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  #89  
Old January 14th, 2009, 10:19 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)

MA Man

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  #90  
Old January 14th, 2009, 12:33 PM

chrispedersen chrispedersen is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)

Quote:
Originally Posted by Zeldor View Post
Utgard is taken.

Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs.
OH drat. Can you update the front page?
Ok. How about LA-Mictlan
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