|
|
|
 |
|

January 13th, 2009, 09:40 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
Good, it looks like we need just 1 more player and QM to fix CBM 1.4 
|

January 13th, 2009, 09:43 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 1 spot left)
MA mict thnx
|

January 14th, 2009, 12:34 AM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
I vote for reasonable victory conditions, as the end game on a large map is a monstrous thing.
|

January 14th, 2009, 12:41 AM
|
Sergeant
|
|
Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
Originally Posted by chrispedersen
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.
|
I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.
|

January 14th, 2009, 03:40 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (recruiting! - 3 spots left)
Quote:
Originally Posted by Incabulos
Quote:
Originally Posted by chrispedersen
Forgetting spells for a moment, the biggest thing is that bogarus no longer HAS to have a +prod scale. Base resources for cav went from 15 -> 2, the biggest change in the game, bar one.
|
I am definitely a noob and posted in teh CB 1.4 thread but I don't understand this. 3 of the 4 cav units are actually 2 resources more expensive than without CB mod.
|
Strange. I have verified what you said and its correct. Very weird.
|

January 14th, 2009, 04:11 AM
|
Sergeant
|
|
Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
not sure how it all works with their added warhorse hoof attack etc... but it does seem strange to me, but whadda I know... And dang it all I made the dreaded "teh" typo.
|

January 14th, 2009, 05:07 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
LA Utgard please.
|

January 14th, 2009, 08:35 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Utgard is taken.
Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs.
|

January 14th, 2009, 10:19 AM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
MA Man
Jazzepi
|

January 14th, 2009, 12:33 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Madness - 24 players, MA+LA, CBM 1.4 (full!!)
Quote:
Originally Posted by Zeldor
Utgard is taken.
Victory conditions will be 13/26 VPs required. 1 VPs per capital + central island with 2 VPs.
|
OH drat. Can you update the front page?
Ok. How about LA-Mictlan
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|