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January 16th, 2010, 08:33 PM
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Re: Dom III sitll gets some parental attention
Making blood hunts automatically drop slaves right into the vault,...
And so on. But really I just want the devs to do whatever they enjoy doing re: dom3.
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January 16th, 2010, 08:41 PM
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Re: Dom III sitll gets some parental attention
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
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January 16th, 2010, 08:47 PM
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Shrapnel Fanatic
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Re: Dom III sitll gets some parental attention
Id still rather see the promised scenarios feature restored that Dom2 had and Dom3 broke.
That would provide a far extended life to this game which would be a nice parting shot prior to unveiling the new game.
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January 16th, 2010, 08:56 PM
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First Lieutenant
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Sombre
Making blood hunts automatically drop slaves right into the vault,...
And so on. But really I just want the devs to do whatever they enjoy doing re: dom3.
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Yeah it's cool enough that they're doing something to make the game better. That is one reason why my fantasy was of fixing the problems myself.
Quote:
Originally Posted by Gandalf Parker
Id still rather see the promised scenarios feature restored that Dom2 had and Dom3 broke.
That would provide a far extended life to this game which would be a nice parting shot prior to unveiling the new game.
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How did that feature work?
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January 16th, 2010, 09:33 PM
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Tollund
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
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So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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http://z7.invisionfree.com/Dom3mods/index.php?
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January 16th, 2010, 09:39 PM
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Tollund
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
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So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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If the slaves were already in his inventory, nothing, since the idea is for the slaves from bloodhunts to go directly to the lab, not go to the hunter then be pooled to the lab.
The case where you needed to blood hunt to get slaves to cast scripted spells to defend yourself the very turn you hunted them,.. well that's a marginal case and would be sacrificed in the name of massively reducing blood micro and saving players hours and hours of time.
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January 16th, 2010, 10:05 PM
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Shrapnel Fanatic
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Bananadine
How did that feature work?
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Pretty much like most games. You could create a playable map that sets all the game variables including the opponents. It would allow every map to have a variations file that pretty much makes it a game just to play the map.
For Dom2 I had a few even though the options were much less than Dom3 would have allowed.
http://www.dom3minions.com/~minion/Indeps.shtml
http://www.dom3minions.com/~minion/WEvsTHEM.shtml
Ive played Dom3 versions of both of them which are lots of fun in Dom3. They can be setup (with some headaches) on servers for multiplay, but there is no way to package it for download and play without alot of headaches.
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January 16th, 2010, 10:08 PM
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First Lieutenant
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Re: Dom III sitll gets some parental attention
Come now people, it wouldn't be a clean job if it changed the game mechanics. I'm sure it'd be fine for the slaves to go into the lab when you pressed one button one time per turn, rather than quietly before you ever saw them--so long as it was the same slaves being moved in either case. Something approximately that simple could surely be worked out. What do the details matter, as long as the hypothetical hacker lacks the pearls he needs to stealthily teleport into the developer's home at 3 AM!
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January 16th, 2010, 10:15 PM
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First Lieutenant
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Gandalf Parker
Pretty much like most games. You could create a playable map that sets all the game variables including the opponents. It would allow every map to have a variations file that pretty much makes it a game just to play the map.
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Well it's already a game to play a game on a map. But you're saying it'd be a game that the map creator had an extraordinary amount of control over? Because they would have picked victory conditions and research speed and AI nations and AI pretenders etc. (Although I guess some of those things can already be set in a map?)
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January 17th, 2010, 01:12 AM
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Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by vfb
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
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