|
|
|
 |

January 16th, 2010, 08:41 PM
|
BANNED USER
|
|
Join Date: Nov 2009
Posts: 122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Dom III sitll gets some parental attention
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
|

January 16th, 2010, 08:47 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Dom III sitll gets some parental attention
Id still rather see the promised scenarios feature restored that Dom2 had and Dom3 broke.
That would provide a far extended life to this game which would be a nice parting shot prior to unveiling the new game.
|

January 16th, 2010, 09:33 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Tollund
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
|
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

January 16th, 2010, 09:39 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Tollund
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
|
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
|
If the slaves were already in his inventory, nothing, since the idea is for the slaves from bloodhunts to go directly to the lab, not go to the hunter then be pooled to the lab.
The case where you needed to blood hunt to get slaves to cast scripted spells to defend yourself the very turn you hunted them,.. well that's a marginal case and would be sacrificed in the name of massively reducing blood micro and saving players hours and hours of time.
|

January 17th, 2010, 01:12 AM
|
BANNED USER
|
|
Join Date: Nov 2009
Posts: 122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by vfb
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
|
Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
|

January 17th, 2010, 05:30 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Tollund
Quote:
Originally Posted by vfb
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
|
Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
|
I like Sombre's idea better actually, now that I understand it. Having the blood slave income sucked into the lab (just like gems go from sites to the lab) sounds like an awesome plan.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

January 17th, 2010, 11:41 AM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: Dom III sitll gets some parental attention
Not just blood slaves. Any time any sort of gem is auto produced , from clams or what not, they should by auto deposited in the lab. This is a simple thing to implement that would improve the game immensly.
|

January 17th, 2010, 12:08 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by vfb
Quote:
Originally Posted by Tollund
Quote:
Originally Posted by vfb
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
|
Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
|
I like Sombre's idea better actually, now that I understand it. Having the blood slave income sucked into the lab (just like gems go from sites to the lab) sounds like an awesome plan.
|
The problem is that this makes blood-hunting much safer - you cannot lose harvested blood slaves due to someone attacking your province on that turn. So, in order not to break current mechanics, it would need to be done after the battles phase.
|

January 17th, 2010, 12:40 PM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: Dom III sitll gets some parental attention
The amount of blood slaves that you make on a particual turn, cannot make that much difference to the game as a whole. If one of your blood income provinces gets invaded, you have bigger concerns then just the slaves that would have been lost that turn. Coding the game so that it remebers where and and how many blood slaves were generated that turn, and then deposting them in the lab at the end of the turn would be harder to implement. It is far easier to just have the slaves be deposited into the lab to begin with.
|

January 17th, 2010, 01:22 PM
|
Captain
|
|
Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
|
|
Re: Dom III sitll gets some parental attention
Quote:
Originally Posted by Sir_Dr_D
The amount of blood slaves that you make on a particual turn, cannot make that much difference to the game as a whole. If one of your blood income provinces gets invaded, you have bigger concerns then just the slaves that would have been lost that turn. Coding the game so that it remebers where and and how many blood slaves were generated that turn, and then deposting them in the lab at the end of the turn would be harder to implement. It is far easier to just have the slaves be deposited into the lab to begin with.
|
I disagree. I am opposed to all these propositions about changing blood hunting, but if they are done in such a way so as not to disturb the current mechanics, then I don't mind. It is very important to be able to raid your opponent and deny him blood slave income. Blood is too powerful as it is.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|