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  #1  
Old January 16th, 2010, 08:41 PM

Tollund Tollund is offline
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Default Re: Dom III sitll gets some parental attention

That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
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  #2  
Old January 16th, 2010, 08:47 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dom III sitll gets some parental attention

Id still rather see the promised scenarios feature restored that Dom2 had and Dom3 broke.
That would provide a far extended life to this game which would be a nice parting shot prior to unveiling the new game.
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  #3  
Old January 16th, 2010, 09:33 PM
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Default Re: Dom III sitll gets some parental attention

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Originally Posted by Tollund View Post
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
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http://z7.invisionfree.com/Dom3mods/index.php?
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Old January 16th, 2010, 09:39 PM

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Default Re: Dom III sitll gets some parental attention

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Originally Posted by Tollund View Post
That one is absolutely needed to make blood nations have less insane micromanagement. For the cost of two scouts and about a minute per blood hunting province you currently get exactly the same thing. Just make the slaves get deposited at the beginning of each turn. It would also make ensuring that Mictlan priests had slaves less of a nightmare.
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
If the slaves were already in his inventory, nothing, since the idea is for the slaves from bloodhunts to go directly to the lab, not go to the hunter then be pooled to the lab.

The case where you needed to blood hunt to get slaves to cast scripted spells to defend yourself the very turn you hunted them,.. well that's a marginal case and would be sacrificed in the name of massively reducing blood micro and saving players hours and hours of time.
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Old January 17th, 2010, 01:12 AM

Tollund Tollund is offline
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Default Re: Dom III sitll gets some parental attention

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So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
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  #6  
Old January 17th, 2010, 05:30 AM
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Default Re: Dom III sitll gets some parental attention

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So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
I like Sombre's idea better actually, now that I understand it. Having the blood slave income sucked into the lab (just like gems go from sites to the lab) sounds like an awesome plan.
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #7  
Old January 17th, 2010, 11:41 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Dom III sitll gets some parental attention

Not just blood slaves. Any time any sort of gem is auto produced , from clams or what not, they should by auto deposited in the lab. This is a simple thing to implement that would improve the game immensly.
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  #8  
Old January 17th, 2010, 12:08 PM

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Default Re: Dom III sitll gets some parental attention

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Originally Posted by Tollund View Post
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Originally Posted by vfb View Post
So what happens to the slaves I've got on my blood-hunting mage that I want him to cast Leech, or Life for a Life with, to defend my province from raiders?
Have them be deposited at the very end of turn processing, after all battles are completed. That would be a better point I think.
I like Sombre's idea better actually, now that I understand it. Having the blood slave income sucked into the lab (just like gems go from sites to the lab) sounds like an awesome plan.
The problem is that this makes blood-hunting much safer - you cannot lose harvested blood slaves due to someone attacking your province on that turn. So, in order not to break current mechanics, it would need to be done after the battles phase.
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Old January 17th, 2010, 12:40 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Dom III sitll gets some parental attention

The amount of blood slaves that you make on a particual turn, cannot make that much difference to the game as a whole. If one of your blood income provinces gets invaded, you have bigger concerns then just the slaves that would have been lost that turn. Coding the game so that it remebers where and and how many blood slaves were generated that turn, and then deposting them in the lab at the end of the turn would be harder to implement. It is far easier to just have the slaves be deposited into the lab to begin with.
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Old January 17th, 2010, 01:22 PM

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Default Re: Dom III sitll gets some parental attention

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Originally Posted by Sir_Dr_D View Post
The amount of blood slaves that you make on a particual turn, cannot make that much difference to the game as a whole. If one of your blood income provinces gets invaded, you have bigger concerns then just the slaves that would have been lost that turn. Coding the game so that it remebers where and and how many blood slaves were generated that turn, and then deposting them in the lab at the end of the turn would be harder to implement. It is far easier to just have the slaves be deposited into the lab to begin with.
I disagree. I am opposed to all these propositions about changing blood hunting, but if they are done in such a way so as not to disturb the current mechanics, then I don't mind. It is very important to be able to raid your opponent and deny him blood slave income. Blood is too powerful as it is.
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