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  #1  
Old January 16th, 2010, 08:33 PM

Sombre Sombre is offline
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Default Re: Dom III sitll gets some parental attention

Making blood hunts automatically drop slaves right into the vault,...

And so on. But really I just want the devs to do whatever they enjoy doing re: dom3.
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Old January 16th, 2010, 08:56 PM

Bananadine Bananadine is offline
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Default Re: Dom III sitll gets some parental attention

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Originally Posted by Sombre View Post
Making blood hunts automatically drop slaves right into the vault,...

And so on. But really I just want the devs to do whatever they enjoy doing re: dom3.
Yeah it's cool enough that they're doing something to make the game better. That is one reason why my fantasy was of fixing the problems myself.

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Originally Posted by Gandalf Parker View Post
Id still rather see the promised scenarios feature restored that Dom2 had and Dom3 broke.
That would provide a far extended life to this game which would be a nice parting shot prior to unveiling the new game.
How did that feature work?
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  #3  
Old January 16th, 2010, 10:05 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dom III sitll gets some parental attention

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Originally Posted by Bananadine View Post
How did that feature work?
Pretty much like most games. You could create a playable map that sets all the game variables including the opponents. It would allow every map to have a variations file that pretty much makes it a game just to play the map.

For Dom2 I had a few even though the options were much less than Dom3 would have allowed.
http://www.dom3minions.com/~minion/Indeps.shtml
http://www.dom3minions.com/~minion/WEvsTHEM.shtml
Ive played Dom3 versions of both of them which are lots of fun in Dom3. They can be setup (with some headaches) on servers for multiplay, but there is no way to package it for download and play without alot of headaches.
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Old January 16th, 2010, 10:15 PM

Bananadine Bananadine is offline
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Default Re: Dom III sitll gets some parental attention

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Originally Posted by Gandalf Parker View Post
Pretty much like most games. You could create a playable map that sets all the game variables including the opponents. It would allow every map to have a variations file that pretty much makes it a game just to play the map.
Well it's already a game to play a game on a map. But you're saying it'd be a game that the map creator had an extraordinary amount of control over? Because they would have picked victory conditions and research speed and AI nations and AI pretenders etc. (Although I guess some of those things can already be set in a map?)
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