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I think the head hunters are way too good. At 60 gold and an effective blood magic 4 (for hunting) they're far, far better than any other blood hunter in the game. I'd suggest lowering their #douse to 1. They'd still probably be the best in the game even then, but since they can't research it'd probably even out.
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Thats because I dont like the micro management of the blood sacrifices. I hunt for slaves in bulk instead of a trickle. Head hunters hunt at the level of 4 blood mage, but if a lot of people (2-3) dont like it I'll lower the douse to 1-2. Now the Head Hunter costs 90 instead of 60.
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Why do the mages all have an increased lifespan?
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I calculated age differently than Illwinter. Adding 10 max years for every 1 magic level. Magic is supposed to empower the mage not age him/her. Dom 3 is unforgiving enough without adding to it the mages that start the game dying.
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Why do the black leigionaires cost so much? I understand they're elite, but 14 gold seems closer than 44. They're not THAT good afterall. Looks like a bunch of the other troops are overpriced too. What compared to other national elite troops like Pythium emerald guard (the best humans who cost considerably less) makes them worth this kind of money?
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I priced the units using my own system. Also, the money in Dom 3 is not as important as in Dom 2. In mid game you get a lot of it. So 44 in the end is not much different than 14.
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Why does the pretender have holy levels?
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To show that by feeding the Pretender (blood sacrificing) the Rift opens even more. Read the Soul Juggler's description.
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Finally, one of the Kisei X of [the?] Word units fight with 2 short swords. They cost more resources than the other variety, and they're worse. Without ambidexterity, they have lower attack scores than the #nratt 2 troops.
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You are right I forgot to add ambidex. Uploaded the corrected version.