Quote:
Originally Posted by llamabeast
What was the limitation on #nextspells?
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Ugh, I really shouldn't post right before sleepy-time. I meant the harcoded limit of newspells (It was 136 now, IIRC). That's not too much. CPCS uses these slots like mad (I didn't know of the limit when I was making it) which restricts its compactibility with other mods.
I'll have to be alot more conservative with spells in this mod. Shame, really. I had this cool flagnellation spell thought out for Blood. It would have given awesome buffs, but forced a lot mr-easily-negates affliction checks. It would have require like 6-7 spell slots thought, so it's a "no can do" at the moment.
Quote:
Originally Posted by Trumanator
I was wondering how much damage my dominion was causing. Not that it helped me that much.
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Well, it was annoying. I orginally had a Apothecary (Healer 20) in both of armies and thought that would be enough. Eventually, I had to put my all Alchemists of the Five Elements to heal, which was kind of non-efficient use 300gp mages. I lost one W3 Celestial Master to disease though.
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See this thread for the latest info concerning my mods.