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Damn you :O
Address the global I mentioned!
You buffed Gift of Nature's Bounty, but left Fata Morgana useless!
Jazzepi
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Heh, sorry, I didn't mention Fata Morgana because I had already buffed it for next version.

I don't think Gift of Nature's Bounty is boosted any more though, seems to see a lot more use than in dom2 even without the buff.
About leprosy and black death- while they are superb at screwing somebody over they are less useful for the ultimate goal of winning. Strategies evolving around them take simply too long to come to fruition, and in black death's case ruins your spoils as well. As far as destroying armies leprosy is many times less scary than other options the late game can lob at them (any battlefield damage spell, flames from the sky). And for the purposes of any reasonable length conflict, the effect can be 90% offset simply by castings of astral healing... of course once the war is over having lots of diseased things is a mm nightmare. Given that, it will probably be 8 gems next version.
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For example, with a strong Blood income, over 14 turns you can make a raw Empowerment + Booster (total = 68 slaves w/hammer) outperform base batch spell casting. So if you get Blood started early, and take a long view, even a nation without cheap B+? mages can do better with the single casts at 2 slaves per demon. Even 3/demon isn't too bad, it's not until they cost at least 4 apiece that it's just not worth it in a reasonable amount of time.
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The problem with this analysis is that it totally ignores mage time, which is the critical factor far more than 2-3 slaves difference.