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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old April 12th, 2009, 01:08 PM
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Atreidi Atreidi is offline
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Thumbs up Re: Conceptual Balance Mod 1.41

I'll just put it out there:

What is the Conceptual Balance Mod? What does it do?

Could you post this in the Original Post,
Or in a word file in the zip?

Thanks.
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Old April 12th, 2009, 06:37 PM
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Jazzepi Jazzepi is offline
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Default Re: Conceptual Balance Mod 1.41

Quote:
Originally Posted by Atreidi View Post
I'll just put it out there:

What is the Conceptual Balance Mod? What does it do?

Could you post this in the Original Post,
Or in a word file in the zip?

Thanks.
It's a general mod that, for the most part, simply makes spells/creatures/items more effective/cheaper/easier to cast so that there are more options for a given nation. It does nerf a few things (like fire arrows) by making them more expensive/harder to cast, but in general it just opens up new options.

Jazzepi
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