its not going to happen anyway but as said previosly considering turn time works very well in my view, the best I have come across in this type of game by a long way.
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For example, in a shoot-and-scoot mission for a Nashorn. We put the AFV on ambush position and rename it to, say, Tiger II. Both vehicles have the same main gun. Once the enemy is in range, start firing and go the fallback position. Most of the time the "pinned" enemy won't be able to spot your Nashorn, especially if it's only one shot.
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May be wrong here as dont really watch that much but think waste of time.
If you cant see the firer the best info you will get on incoming is the weapon type it wont mention its name at all. If it becomes visible over the course of the game turn, takes you time to find it if its not running around units will opfire at normally.
So if under threat who needs to identify its firing at me fire back & its all out of your control.
Think how the game tends to work once its spotted the unit being fired on is most likely to fire. If it continues to fire or move so a bit more time goes by its a positive ID other units have seen or been passed info & the rest open up, sounds like fog of war to me. You might mistake one model of tank for another but come on your example if he cant tell the diffrence he sure as hell has no chance of hitting it.
Not being able to tell if a MkIII has a 37 or 50 gun at range is a fair point but you would still engage if had a chance of taking it out so it would probably be close enough to tell. So even if it was implemented would make little diffrence as the situation where it matters hardly occurs.
Try playing yourself naming all tanks on one side tank & see if it makes any real diffrence.