Quote:
Originally Posted by Wdll
Quote:
Originally Posted by Suhiir
When a loaded APC is attacked the first thing the game does (due to game mechanics) is offload the infantry.
The infantry suddenly appearing in observation range an enemy unit (in this case Rangers) triggers an oppertunity fire.
Since the offloading unit is partially supressed - due to the offloading, considered "in the clear" - due to the offloading, and at point-blank range they get the sh*t shot outta them.
THEN !
The enemy unit checks its morale and assaults the APC.
Simply a matter of game mechanics...specifically the order in which actions/fire are resolved.
This help?
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So
friendly apc moves into a hex
hidden rangers assault, damage or not the apc, but infantry squad in the apc gets heavily damaged or destroyed and gets out of the apc.
Rangers attack assault again and destroy the apc.
so at the end of that one hex movement by the apc, the rangers have assaulted twice, killed off both inf and apc.
The above is game mechanics and normal? I just want to know to change my tactics.
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1) Friendly APC moves into hex
2) WinSPMBT detects an infantry assult VS vehicle situation
3) Friendly infantry is offloaded from friendly APC
4) Enemy infantry oppertunity fires at friendly infantry
5) Enemy infantry checks morale and assults APC if it passes morale test
There is only one assult...the fire vs the friendly infantry is oppertunity fire vs the "moving" (i.e. unloading) unit.
So the friendly infantry could be missed, injured, or destroyed by the oppertunity fire.
And the friendly APC could be missed, damaged, or destroyed by the SEPERATE anti-vehicle assault.
I could be wrong about the sequence of events here, and if so I'm sure Andy or Don will gladly (*wink*) correct me if I am.