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Mod Nation - Tomb Kings - v1.03 released (March 2009)! - .com.unity Forums
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Old August 9th, 2009, 01:29 PM
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

Just a few comments.

I found the TKs a touch too expensive for 500 GPs. My main gripe is that with a nation like EA Neiflhem, you're recruiting a very powerful thug, quite possibly even an SC level creature, for the same cost who also has very good paths.

While the TKs have great paths, they tend to be lots of low level ones which makes them good for site searching, but difficult to employ in combat as caster mages (outside of death magic) without gear. So to me, the 400 or so price tag was much more reasonable. I often just had TKs sitting at home, researching, or playing forge ***** because they had good paths.

This is mainly due to the fact that the only other good combat mage you have is the undead sorcerer, with the high priest being almost useless unless you're looking to skelly spam.

I dunno, I still like the nation a lot, but I felt like the TKs shouldn't have been increased in price.

Jazzepi
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