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Old August 10th, 2009, 06:31 AM

Sombre Sombre is offline
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

The fact that they're immortal is clearly a pretty big part of their price tag. But it's relatively hard to abuse I guess, since they get weaker after the first death. Even so, you can worry about them a lot less than say, a Slann or oreiad.
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Old August 11th, 2009, 11:28 PM
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Jazzepi Jazzepi is offline
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

Quote:
Originally Posted by Sombre View Post
The fact that they're immortal is clearly a pretty big part of their price tag. But it's relatively hard to abuse I guess, since they get weaker after the first death. Even so, you can worry about them a lot less than say, a Slann or oreiad.
Honestly, the immortality is basically worthless. If they were immortal, and kept their paths then I would completely agree with you that they're worth 500 gp.

I'd much, much rather see them lose the immortality and come down in price.

Jazzepi
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Old August 12th, 2009, 12:17 AM

rdonj rdonj is offline
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Default Re: Nation - Tomb Kings - v1.03 released (March 2009)!

Losing paths on them is quite painful. Weakened tomb kings can be very difficult to use effectively. This is part of why we need a tomb kings guide :P
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