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EA Agartha - the game's red-headed stepchild (CBM) - .com.unity Forums
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Old August 21st, 2009, 06:22 AM
Squirrelloid Squirrelloid is offline
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Default Re: EA Agartha - the game's red-headed stepchild (CBM)

Quote:
Originally Posted by Agema View Post
Heroes...

Free researchers are a tiny drop in the research ocean. You'll get them on average about one every 8-9 turns with Luck-3. Instead of taking Luck-3, you'd do better taking Magic-1.
So getting the equivalent of a free skull mentor year one is irrelevant? Really? Why do people bother to forge them then... The average research from a hero i've seen is ~9.5. That's probably better than a 10% increase in total research output year one.

Now imagine you see more than one in the first year. (Seen it).

Also, if you actually read the OP you'll note I *also* took Magic 1.

Quote:
And what are the heroes really giving you? E5 is irrelevant: you'll get E5 oracles anyway, and you've got Earth Boots. You can cast any Earth spell in the game pretty much with national recruits. W5 is more interesting, but you'll pick up W2 easily and W3 if you're lucky on nationals. Add the water boosters you've got W4 at least. However, water arguably is the least of Agartha's 4 national paths: you get more traction out of fire and death (and obviously, earth).
E5 is:
Another caster who can cast Weapons of Sharpness.
Another caster who can spam Earth Attack as needed.
Another caster who can cast Army of Gold/Lead.
etc...

W5 is.. um.. ok, less useful overall. But it gives you a caster who can easily summon Queens of Water (which you may want if playing amphibiously). Or forge robes of the sea if you need early water boosters (because counting on getting W3E3 is pushing it).

Just because its a path you already have doesn't make it worthless.
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