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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old February 10th, 2010, 01:49 PM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Squirrelloid View Post
Quote:
Originally Posted by Sombre View Post
I don't follow your logic. If one choice in a recruitable lineup is flat out superior to the others, qm has on numerous occasions hiked the price on the standout, or reduced its overall upside. See jomonese longbows. Unless you think he was trying to balance the awesome power of Jomon?
Well, I don't understand that particular example at all. Samurai archers weren't very good before they were inexplicably nerfed by QM, and are totally unplayable now. I can't imagine anyone actually hiring them even in vanilla.

So if that example is supposed to support your point, it failed pretty badly.
Er, what?

My point was qm does downgrade units with the goal of within nation unit balance. Which he did in the case of Jomonese Longbows. Whether or not you agree with that change is immaterial. It just goes to show fault in the logic that 'downgrade to unit = qm nation balancing not unit balancing'.

Again, if you want to talk about CBM /should/ be doing, that's a different issue to what CBM (and thus qm) /has/ been doing. Some changes have been made with nation balance in mind, but CBM is not moving towards more towards attempts at nation balance. At least not during the released version. The vast majority of the changes are still about spell/unit/resource choices.
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