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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 12th, 2010, 11:57 AM

Festin Festin is offline
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Default Re: Conceptual Balance Mod 1.6

Jomon's problems are not caused by bad troop selection. In fact, they have excellent infantry (Aka-Oni samurai). The problem is far more complex and no tweaks to the samurai will ever solve it.

That said, I fully agree the generic samurai and samurai archers should have more reasonable stats.
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Old February 12th, 2010, 08:47 PM

Ink Ink is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Festin View Post
Jomon's problems are not caused by bad troop selection. In fact, they have excellent infantry (Aka-Oni samurai). The problem is far more complex and no tweaks to the samurai will ever solve it.

That said, I fully agree the generic samurai and samurai archers should have more reasonable stats.
I wouldn't characterize it like that: because what? it's too complex to describe or hold in the mind? this is a controlled and unbiased game world here, not art or zen.

for most issues in dominions, the line between high-powered and good and complete garbage is stuff like one extra pick of Astral on some mage or two less encumbrance on some unit.

I'm confident Jomon could be brought on par with other nations with some polishing.
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