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View Poll Results: Vote on the following items
Hammers should be removed 26 39.39%
Hammers shouldn't be removed 37 56.06%
Dousing Rods should be removed 29 43.94%
Dousing Rods shouldn't be removed 31 46.97%
Gem Gens should be removed 50 75.76%
Gem Gens shouldn't be removed 14 21.21%
Bonus 30%+ Sites should be removed 28 42.42%
Bonus 30%+ Sites shouldn' be removed 33 50.00%
Multiple Choice Poll. Voters: 66. You may not vote on this poll

 
 
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  #11  
Old December 1st, 2010, 02:41 PM

Calahan Calahan is offline
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Default Re: Vote

Quote:
Originally Posted by quantum_mechani View Post
Personally, I would be quite interested in knowing how much opposition to the hammer change is on principle, vs unaddressed balance repercussions.
I'm around 90% against the Hammer ban due to my opinion that it removes an entire area of strategy from the game (balance issues can likely be modded), while also punishing good players who are capable of thinking ahead, and rewarding stupid players who can't. (with regards what items they might want in a few turns time)

As without hammers you can just mass forge whatever you need the turn before you need them, without any forethought required at all to ensure you've forged what you need before hand at maximum efficiency. And I don't think I could ever support a change in a non-broken mechanic that dumbs the game down. (gem-gens in theory is a strategy, as you're investing gems for a long-term gain. But were simply broken in the form they were in)

And all the talk of no hammers cutting MM is BS IMO. Since at least for me, hammer time in late game only accounts for about 1% of the time spent on doing turns. In fact, as yet I haven't actually seen any creditable argument for removing hammers that I agree with.


I was writing a post for the CBM thread explaining in more detail this problem, but paused it when I realised I didn't have much interest for the changes CBM 1.7 made in general. So personally I will be sticking to 1.6 for quite some time, as 1.7 is a step backwards for the mod IMO, and goes against what I thought the aim of the mod was in making more strategies viable. (and not about removing MM from the game). As now all strategies involving non-essential items are almost all unviable IMO

(All just my opinion of course, and I think as long as the creator of the mod is happy with any changes, then that is really all that should matter)


Edit - Changed 99% to 90%, as I am concerned about balance issues as well, especially how non-earth uber nations now don't need awake/dormant pretender to stop wasting gems on forging without hammers. As I see no easy way to fix this.
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