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Old March 23rd, 2011, 07:56 PM

Brian61 Brian61 is offline
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Default Re: AI Tank delay

Quote:
Originally Posted by DRG View Post
However, your theory that "artillery all of a sudden got a lot more accurate and dangerous" has no basis in fact. There is NOTHING in code tied to reinforcement delay that's connected to artillery so what you've seen is either what you hoped to see or another case of randomnumberitis ( i.e you got lucky or you had good eyes on the target or both)

Don
Sorry if it wasn't clear from what I stated, it was an observation, and only applied to computer opponent artillery - my theory is that it is due to the increased number of eyes on the targets and less smoke from wrecks interfering.

Anyhow, glad to hear you're considering something along these lines, it will be a worthwhile improvement from what I'm seeing

Thanks!

[Note: continuing the test battle I think I made the delay a bit too long and the chance for (per turn?) reinforcement too low. A 8 turn, 70% reinforcement might have been a better choice for the 80x80 delay(me)/advance(computer) battle.]

Last edited by Brian61; March 23rd, 2011 at 08:03 PM.. Reason: added note
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