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  #1  
Old March 20th, 2011, 07:44 PM
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Skirmisher Skirmisher is offline
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Default Re: AI Tank delay

What you need to do is set up a battle,but as a scenario.

That way somebody can set up the AI to do all kinds of things you wouldn't normally expect from the AI.

If I play the AI in a normal battle I always give it at least 50-150% more buying power.

It doesnt stop AI from being reckless,but it makes it much more difficult.
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Old March 20th, 2011, 08:09 PM

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Default Re: AI Tank delay

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Originally Posted by Skirmisher View Post
What you need to do is set up a battle,but as a scenario.
I don't believe you can do that for long campaign?

As for increasing AI buying points, I've been running at 125% ever since that was added to the config.ini file. Also I tend to buy 'junk' for some battles with support forces just to increase the AI's points. That basically just ends up with more tanks rushing to their early demise.

Thanks for the input though.
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  #3  
Old March 20th, 2011, 08:51 PM
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Post Re: AI Tank delay

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Originally Posted by Brian61 View Post
Quote:
Originally Posted by Skirmisher View Post
What you need to do is set up a battle,but as a scenario.
I don't believe you can do that for long campaign?
No I don't think so. Did not realize thats what you were talking about.


You can always make a custom campaign.

I don't do alot of WW2 vs human player because I find that
moral is to easily broken in WW2 games.

I can't stand playing and having most of my army running away from the front lines.
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Old March 22nd, 2011, 03:29 PM
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wulfir wulfir is offline
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Default Re: AI Tank delay

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Originally Posted by Brian61 View Post
Quote:
Originally Posted by Skirmisher View Post
What you need to do is set up a battle,but as a scenario.
I don't believe you can do that for long campaign?
Brian, actually you can - I'll be glad to help you out.

There are two ways:

a) using the user campaign and adding induvidual scenarios as you go along. I'll build the scenarios. You as player will need to have basic knowledge of how to edit campaigns, i.e. how to add new scenarios to the campaign - but this is easy and I'll walk you through it in no time.

b) editing the save file. Send me your save files on turn 01 and I can change the deployment, troop type, set op fire filter and ranges, way points and all sorts of tricks to make the game much less predictable...

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Old March 23rd, 2011, 11:06 AM

Brian61 Brian61 is offline
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Default Re: AI Tank delay

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I don't believe you can do that for long campaign?
Brian, actually you can - I'll be glad to help you out.

There are two ways:


b) editing the save file. Send me your save files on turn 01 and I can change the deployment, troop type, set op fire filter and ranges, way points and all sorts of tricks to make the game much less predictable...
The b option sounds like a reasonable way to continue my current long campaign: last page of small core - KG Krafft campaign. It was that campaign which mostly prompted this thread.

I remember doing edits on campaigns in another mod but for some reason didn't think you could do it in this one with long campaigns. Is there a writeup somewhere that details the process? IE: copy/rename file x to z, open with editor,... etc.?

Thanks for your offer of assistance, I'd like to take you up on the offer with the KG Krafft campaign. I'll get a save game and some notes zipped ready to go later today.
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