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				 Re: Good Assassin in Conjuration? 
 The order of assassination/casting is irrelevant. The point is, your enemy knows every single turn where the Harvester is, when the Harvester is in your enemy's lands.
 Non-reaper assassins are fairly easy (if time-consuming) to counter as it is, but at least the only turn your enemy knows where it is, is when it actually assassinates.  So if a Mind Hunt following an assassination attempt fails, your enemy wonders, is it still in the province?   Or did it wander off?   You can't "lay low" with a Harvester.
 
 If you sneak your Harvester onto an army (and if you've got conj-7, he'll have mage support), the next turn:
 - your enemy gets the "disease" message
 - he gives patrol orders, and Mind Hunt if he is capable
 - you give assassinate orders
 The next next turn:
 - maybe you get killed by mind hunt
 - maybe you kill a commander
 - the mage-supported army kills you
 
 If you sneak your Harvester onto a forge/research center, the next turn:
 - your enemy gets the "disease" message
 - he gives his mages some gems & scripts them, and casts Mind Hunt if he is capable
 - you give assassinate orders
 The next next turn:
 - maybe you get killed by mind hunt
 - maybe you kill a mage, or maybe you get killed by elementals/sprites/skellyspam
 
			
			
			
			
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