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Old May 20th, 2013, 03:11 AM
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Default Re: Rate of fire question

Quote:
Originally Posted by Uncle_Joe View Post
Hi all,

I've recently delved back into SP-MBT and I'm greatly enjoying the new patch.

I have one question about weapon rate of fire though.

It seems like it doesnt matter if weapons in the 2nd, 3rd, or 4th slot have a shot left, they'll never fire it with the last shot for the 1st slot weapon.

For example, if I have a BMP with 6 shots on the primary gun and 6 shots on the co-ax, for each of the first 5 shots, the primary gun will fire and the MG will fire. But on the 6th shot, only the primary will fire, never the MG (which 'loses' it's shot).

The same behavior holds true for just about every weapon I've seen so far - the primary weapon is the only one to fire on the last shot.

I seem to recall it being like this long ago and then that dynamic going away a few patches ago and now it's returning. Of course I could be misremembering as well...

In any case is this new behavior and/or is it intended behavior?

Thanks again for all the work the game. It truly is the best thing going for TBS tactical gaming!
I'm mostly an WW2 player,but i've noticed this behavior there too.
As in the Stuart for example*(my favourite),it only fires it's main gun at med.or long range until it gets close,say 6 hexs or so,then lets loose with all guns.
Sometimes i just turn off the main gun(to save HE ammo) so the the mg's can have some suppression effect on infrantry because an 37 mm HE is just a pea shooter at long range.
I've gotten used to it, but you would think tankers in a unbutton status, mg's would have a greater range than just 6 hexs
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