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May 20th, 2013, 05:29 AM
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Corporal
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Join Date: Mar 2007
Posts: 83
Thanks: 1
Thanked 18 Times in 17 Posts
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Re: Rate of fire question
Quote:
Originally Posted by gila
As in the Stuart for example*(my favourite),it only fires it's main gun at med.or long range until it gets close,say 6 hexs or so,then lets loose with all guns.
Sometimes i just turn off the main gun(to save HE ammo) so the the mg's can have some suppression effect on infrantry because an 37 mm HE is just a pea shooter at long range.
I've gotten used to it, but you would think tankers in a unbutton status, mg's would have a greater range than just 6 hexs
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That's intentional, and not the issue Uncle_Joe is talking about.
Check Mobhack's post - there's an experience test involved (although in my experience, the result is so consistent that you can treat it as a fixed cut-off).
The problem here is that, if the secondary weapons have the same number of shots available as the main gun, they will not fire their last shot (even if the range is short enough that they should).
I distinctly remember that this used to be a problem, but was fixed several patches ago - apparently, it's back.
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May 20th, 2013, 07:23 AM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: Rate of fire question
Quote:
Originally Posted by AMX
Quote:
Originally Posted by gila
As in the Stuart for example*(my favourite),it only fires it's main gun at med.or long range until it gets close,say 6 hexs or so,then lets loose with all guns.
Sometimes i just turn off the main gun(to save HE ammo) so the the mg's can have some suppression effect on infrantry because an 37 mm HE is just a pea shooter at long range.
I've gotten used to it, but you would think tankers in a unbutton status, mg's would have a greater range than just 6 hexs
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That's intentional, and not the issue Uncle_Joe is talking about.
Check Mobhack's post - there's an experience test involved (although in my experience, the result is so consistent that you can treat it as a fixed cut-off).
The problem here is that, if the secondary weapons have the same number of shots available as the main gun, they will not fire their last shot (even if the range is short enough that they should).
I distinctly remember that this used to be a problem, but was fixed several patches ago - apparently, it's back.
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Well, you certainly seem to like kicking me in the head. so i'll not bother with MBT forum anymore.
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May 20th, 2013, 08:21 AM
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Corporal
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Join Date: Mar 2007
Posts: 83
Thanks: 1
Thanked 18 Times in 17 Posts
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Re: Rate of fire question
Quote:
Originally Posted by gila
Well, you certainly seem to like kicking me in the head. so i'll not bother with MBT forum anymore.
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I don't like doing it, I'm just completely incapable of having a normal conversation without hurting somebody.
If somebody is leaving, it should probably be me. 
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May 20th, 2013, 09:44 AM
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Captain
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Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
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Re: Rate of fire question
Quote:
Originally Posted by AMX
Quote:
Originally Posted by gila
Well, you certainly seem to like kicking me in the head. so i'll not bother with MBT forum anymore.
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I don't like doing it, I'm just completely incapable of having a normal conversation without hurting somebody.
If somebody is leaving, it should probably be me. 
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You're good, i'm bad for cross referenceing forums
I will say the M4 will fire it's turret mg's at long range along with it's main gun however, but not the stuart.
Last edited by gila; May 20th, 2013 at 10:02 AM..
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