.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old April 7th, 2016, 02:11 PM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

Quote:
Originally Posted by Grant1pa View Post
I just posted a scenario with a base map I generated using the program. I'm still learning how to use this program, as well as interpret the heights generated with terrain features from satellite views. Counting hexes is difficult, and sometimes perplexing in establishing roadways and buildings.
Every (x,y) position where x and y are divisible by 4 will be displayed when you zoom in far enough. That is to help you counting the locations.

Maybe there should be 3-level option for that, every hex with numbers, every 16th hex (as currently) or completely off. Or some hovering tooltip when the mouse cursor is held on top of the hex.

Any ideas appreciated for improvement.

My approach is to start with the fresh downloaded map and to add major roads first. Then I'll start drawing lesser roads and fill areas captured inside the roads and finishing them one by one until the whole map is ready. And I'll adjust the hex heights if necessary to better suit the feel of the terrain, for example if the road goes up and down when in reality it's going on the same level around a hill.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.